Fixed Powered ItemComponents (not components deriving from Powered) never resetting their voltage after receiving power, causing them to stay powered indefinitely. Closes #247

This commit is contained in:
Joonas Rikkonen
2018-02-05 22:31:55 +02:00
parent 74cd265952
commit ec302e099b
6 changed files with 16 additions and 11 deletions
@@ -109,7 +109,7 @@ namespace Barotrauma.Items.Components
{
currPowerConsumption = powerConsumption;
base.Update(deltaTime, cam);
UpdateOnActiveEffects(deltaTime);
if (voltage >= minVoltage || powerConsumption <= 0.0f)
{