Unstable v0.10.600.0
This commit is contained in:
@@ -51,6 +51,7 @@ namespace Barotrauma
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limbSlotIcons.Add(InvSlotType.LeftHand, new Sprite("Content/UI/InventoryUIAtlas.png", new Rectangle(634, 0, 128, 128)));
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limbSlotIcons.Add(InvSlotType.RightHand, new Sprite("Content/UI/InventoryUIAtlas.png", new Rectangle(762, 0, 128, 128)));
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limbSlotIcons.Add(InvSlotType.OuterClothes, new Sprite("Content/UI/MainIconsAtlas.png", new Rectangle(256 + margin, 128 + margin, 128 - margin * 2, 128 - margin * 2)));
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limbSlotIcons.Add(InvSlotType.Bag, new Sprite("Content/UI/MainIconsAtlas.png", new Rectangle(256 + margin, 128 + margin, 128 - margin * 2, 128 - margin * 2)));
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}
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return limbSlotIcons;
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}
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@@ -922,12 +923,14 @@ namespace Barotrauma
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if (slotItem == item)
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{
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slot.ShowBorderHighlight(GUI.Style.Red, 0.1f, 0.4f);
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GUI.PlayUISound(GUISoundType.PickItem);
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SoundPlayer.PlayUISound(GUISoundType.PickItem);
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break;
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}
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}
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}
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SubEditorScreen.StoreCommand(new AddOrDeleteCommand(new List<MapEntity> { item }, true));
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item.Remove();
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return;
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}
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@@ -1065,7 +1068,7 @@ namespace Barotrauma
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}
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draggingItem = null;
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GUI.PlayUISound(success ? GUISoundType.PickItem : GUISoundType.PickItemFail);
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SoundPlayer.PlayUISound(success ? GUISoundType.PickItem : GUISoundType.PickItemFail);
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}
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public void DrawOwn(SpriteBatch spriteBatch)
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@@ -261,7 +261,23 @@ namespace Barotrauma.Items.Components
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if (!isNetworkMessage || open != PredictedState)
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{
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StopPicking(null);
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PlaySound(forcedOpen ? ActionType.OnPicked : ActionType.OnUse);
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ActionType actionType = ActionType.OnUse;
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if (forcedOpen)
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{
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actionType = ActionType.OnPicked;
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}
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else
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{
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if (open && HasSoundsOfType[(int)ActionType.OnOpen])
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{
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actionType = ActionType.OnOpen;
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}
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else if (!open && HasSoundsOfType[(int)ActionType.OnClose])
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{
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actionType = ActionType.OnClose;
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}
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}
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PlaySound(actionType);
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if (isOpen) { stuck = MathHelper.Clamp(stuck - StuckReductionOnOpen, 0.0f, 100.0f); }
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}
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}
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@@ -263,7 +263,7 @@ namespace Barotrauma.Items.Components
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{
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for (int i = 0; i < targetSections.Count; i++)
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{
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targetHull.SetSectionColorOrStrength(targetSections[i], color, sizeAdjustedSprayStrength * deltaTime, true, false);
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targetHull.IncreaseSectionColorOrStrength(targetSections[i], color, sizeAdjustedSprayStrength * deltaTime, true, false);
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}
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}
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else
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@@ -52,6 +52,8 @@ namespace Barotrauma.Items.Components
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get { return sounds.Count > 0; }
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}
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public bool[] HasSoundsOfType { get { return hasSoundsOfType; } }
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private readonly bool[] hasSoundsOfType;
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private readonly Dictionary<ActionType, List<ItemSound>> sounds;
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private Dictionary<ActionType, SoundSelectionMode> soundSelectionModes;
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@@ -191,6 +193,12 @@ namespace Barotrauma.Items.Components
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private ItemSound loopingSound;
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private SoundChannel loopingSoundChannel;
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private List<SoundChannel> playingOneshotSoundChannels = new List<SoundChannel>();
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public ItemComponent ReplacedBy;
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public ItemComponent GetReplacementOrThis()
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{
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return ReplacedBy?.GetReplacementOrThis() ?? this;
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}
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public void UpdateSounds()
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{
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@@ -26,29 +26,17 @@ namespace Barotrauma.Items.Components
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if (isHUDsHidden == value) { return; }
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if (value == true)
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{
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ToggleCrewArea(false, storeOriginalState: true);
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GameMain.GameSession?.CrewManager?.AutoHideCrewList();
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ToggleChatBox(false, storeOriginalState: true);
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}
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else
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{
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ToggleCrewArea(crewAreaOriginalState, storeOriginalState: false);
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GameMain.GameSession?.CrewManager?.ResetCrewList();
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ToggleChatBox(chatBoxOriginalState, storeOriginalState: false);
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}
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isHUDsHidden = value;
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}
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private void ToggleCrewArea(bool value, bool storeOriginalState)
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{
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var crewManager = GameMain.GameSession?.CrewManager;
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if (crewManager == null) { return; }
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if (storeOriginalState)
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{
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crewAreaOriginalState = crewManager.ToggleCrewListOpen;
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}
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crewManager.ToggleCrewListOpen = value;
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}
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private void ToggleChatBox(bool value, bool storeOriginalState)
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{
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var crewManager = GameMain.GameSession?.CrewManager;
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@@ -17,7 +17,16 @@ namespace Barotrauma.Items.Components
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private GUITickBox autoControlIndicator;
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private List<Pair<Vector2, ParticleEmitter>> pumpOutEmitters = new List<Pair<Vector2, ParticleEmitter>>();
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private List<Pair<Vector2, ParticleEmitter>> pumpInEmitters = new List<Pair<Vector2, ParticleEmitter>>();
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private List<Pair<Vector2, ParticleEmitter>> pumpInEmitters = new List<Pair<Vector2, ParticleEmitter>>();
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public float CurrentBrokenVolume
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{
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get
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{
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if (item.ConditionPercentage > 10.0f || !IsActive) { return 0.0f; }
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return (1.0f - item.ConditionPercentage / 10.0f) * 100.0f;
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}
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}
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partial void InitProjSpecific(XElement element)
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{
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@@ -284,6 +284,7 @@ namespace Barotrauma.Items.Components
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{
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Enabled = false,
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Selected = AutoTemp,
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ClickSound = GUISoundType.UISwitch,
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OnClicked = (button, data) =>
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{
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AutoTemp = !AutoTemp;
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@@ -181,6 +181,7 @@ namespace Barotrauma.Items.Components
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{
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Selected = false,
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Enabled = true,
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ClickSound = GUISoundType.UISwitch,
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OnClicked = (button, data) =>
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{
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button.Selected = !button.Selected;
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@@ -123,6 +123,7 @@ namespace Barotrauma.Items.Components
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{
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Selected = autoPilot,
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Enabled = true,
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ClickSound = GUISoundType.UISwitch,
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OnClicked = (button, data) =>
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{
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button.Selected = !button.Selected;
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@@ -535,6 +535,9 @@ namespace Barotrauma.Items.Components
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nodes = nodePositions.ToList();
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UpdateSections();
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Drawable = nodes.Any();
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IsActive =
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(connections[0] == null ^ connections[1] == null) &&
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(item.ParentInventory is CharacterInventory characterInventory && ((characterInventory.Owner as Character)?.HasEquippedItem(item) ?? false));
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}
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public void ClientWrite(IWriteMessage msg, object[] extraData = null)
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@@ -35,6 +35,7 @@ namespace Barotrauma.Items.Components
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private RoundSound startMoveSound, endMoveSound, moveSound;
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private SoundChannel moveSoundChannel;
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private Vector2 oldRotation = Vector2.Zero;
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private Vector2 crosshairPos, crosshairPointerPos;
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@@ -307,7 +308,11 @@ namespace Barotrauma.Items.Components
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if (!item.IsSelected) { return; }
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Widget minRotationWidget = GetWidget("minrotation", spriteBatch, size: 10, initMethod: (widget) =>
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{
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{
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widget.Selected += () =>
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{
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oldRotation = RotationLimits;
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};
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widget.MouseDown += () =>
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{
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widget.color = GUI.Style.Green;
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@@ -317,6 +322,10 @@ namespace Barotrauma.Items.Components
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{
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widget.color = Color.Yellow;
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item.CreateEditingHUD();
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if (SubEditorScreen.IsSubEditor())
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{
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SubEditorScreen.StoreCommand(new PropertyCommand(this, "RotationLimits", RotationLimits, oldRotation));
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}
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};
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widget.MouseHeld += (deltaTime) =>
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{
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@@ -345,10 +354,14 @@ namespace Barotrauma.Items.Components
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widget.DrawPos = GetDrawPos() + new Vector2((float)Math.Cos(minRotation), (float)Math.Sin(minRotation)) * widgetRadius;
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widget.Update(deltaTime);
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};
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});
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});
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Widget maxRotationWidget = GetWidget("maxrotation", spriteBatch, size: 10, initMethod: (widget) =>
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{
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widget.Selected += () =>
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{
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oldRotation = RotationLimits;
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};
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widget.MouseDown += () =>
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{
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widget.color = GUI.Style.Green;
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@@ -358,6 +371,10 @@ namespace Barotrauma.Items.Components
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{
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widget.color = Color.Yellow;
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item.CreateEditingHUD();
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if (SubEditorScreen.IsSubEditor())
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{
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SubEditorScreen.StoreCommand(new PropertyCommand(this, "RotationLimits", RotationLimits, oldRotation));
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}
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};
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widget.MouseHeld += (deltaTime) =>
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{
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@@ -3,7 +3,6 @@ using Barotrauma.Items.Components;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -163,6 +162,8 @@ namespace Barotrauma
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public static Inventory DraggingInventory;
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public Inventory ReplacedBy;
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public Rectangle BackgroundFrame { get; protected set; }
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private ushort[] receivedItemIDs;
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@@ -317,6 +318,11 @@ namespace Barotrauma
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}
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}
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public Inventory GetReplacementOrThiS()
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{
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return ReplacedBy?.GetReplacementOrThiS() ?? this;
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}
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public virtual void CreateSlots()
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{
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slots = new InventorySlot[capacity];
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@@ -465,12 +471,15 @@ namespace Barotrauma
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{
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if (item != null)
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{
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if (mouseDrag) { item.OwnInventory?.DeleteAllItems(); }
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slot.ShowBorderHighlight(GUI.Style.Red, 0.1f, 0.4f);
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if (!mouseDrag)
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{
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GUI.PlayUISound(GUISoundType.PickItem);
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SoundPlayer.PlayUISound(GUISoundType.PickItem);
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}
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SubEditorScreen.BulkItemBufferInUse = true;
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SubEditorScreen.BulkItemBuffer.Add(new AddOrDeleteCommand(new List<MapEntity> { item }, true));
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item.OwnInventory?.DeleteAllItems();
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item.Remove();
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}
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}
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@@ -996,10 +1005,19 @@ namespace Barotrauma
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Character.Controlled.FocusedItem.OwnInventory.CanBePut(draggingItem) &&
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Character.Controlled.FocusedItem.OwnInventory.TryPutItem(draggingItem, Character.Controlled))
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{
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GUI.PlayUISound(GUISoundType.PickItem);
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SoundPlayer.PlayUISound(GUISoundType.PickItem);
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}
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else
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{
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if (Screen.Selected is SubEditorScreen)
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{
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if (draggingItem?.ParentInventory != null)
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{
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SubEditorScreen.StoreCommand(new InventoryPlaceCommand(draggingItem.ParentInventory, new List<Item> { draggingItem }, true));
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}
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}
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SoundPlayer.PlayUISound(GUISoundType.DropItem);
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bool removed = false;
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if (Screen.Selected is SubEditorScreen editor)
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{
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@@ -1025,14 +1043,16 @@ namespace Barotrauma
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{
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draggingItem.Drop(Character.Controlled);
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}
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GUI.PlayUISound(removed ? GUISoundType.PickItem : GUISoundType.DropItem);
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SoundPlayer.PlayUISound(removed ? GUISoundType.PickItem : GUISoundType.DropItem);
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}
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}
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else if (selectedSlot.ParentInventory.Items[selectedSlot.SlotIndex] != draggingItem)
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{
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Inventory oldInventory = draggingItem.ParentInventory;
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Inventory selectedInventory = selectedSlot.ParentInventory;
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int slotIndex = selectedSlot.SlotIndex;
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int oldSlot = oldInventory == null ? 0 : Array.IndexOf(oldInventory.Items, draggingItem);
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//if attempting to drop into an invalid slot in the same inventory, try to move to the correct slot
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if (selectedInventory.Items[slotIndex] == null &&
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@@ -1051,17 +1071,21 @@ namespace Barotrauma
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}
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selectedInventory.slots[slotIndex].ShowBorderHighlight(GUI.Style.Red, 0.1f, 0.9f);
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}
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GUI.PlayUISound(GUISoundType.PickItem);
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SoundPlayer.PlayUISound(GUISoundType.PickItem);
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}
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else if (selectedInventory.TryPutItem(draggingItem, slotIndex, true, true, Character.Controlled))
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{
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if (SubEditorScreen.IsSubEditor())
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{
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SubEditorScreen.StoreCommand(new InventoryMoveCommand(oldInventory, selectedInventory, draggingItem, oldSlot, slotIndex));
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}
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if (selectedInventory.slots != null) { selectedInventory.slots[slotIndex].ShowBorderHighlight(Color.White, 0.1f, 0.4f); }
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GUI.PlayUISound(GUISoundType.PickItem);
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SoundPlayer.PlayUISound(GUISoundType.PickItem);
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}
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else
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{
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if (selectedInventory.slots != null){ selectedInventory.slots[slotIndex].ShowBorderHighlight(GUI.Style.Red, 0.1f, 0.9f); }
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GUI.PlayUISound(GUISoundType.PickItemFail);
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SoundPlayer.PlayUISound(GUISoundType.PickItemFail);
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}
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selectedInventory.HideTimer = 2.0f;
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if (selectedSlot.ParentInventory?.Owner is Item parentItem && parentItem.ParentInventory != null)
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@@ -542,7 +542,7 @@ namespace Barotrauma
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Spacing = (int)(25 * GUI.Scale)
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};
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var itemEditor = new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true, titleFont: GUI.LargeFont);
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var itemEditor = new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true, titleFont: GUI.LargeFont) { UserData = this };
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itemEditor.Children.First().Color = Color.Black * 0.7f;
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if (!inGame)
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{
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@@ -663,7 +663,7 @@ namespace Barotrauma
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), listBox.Content.RectTransform), style: "HorizontalLine");
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var componentEditor = new SerializableEntityEditor(listBox.Content.RectTransform, ic, inGame, showName: !inGame, titleFont: GUI.SubHeadingFont);
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var componentEditor = new SerializableEntityEditor(listBox.Content.RectTransform, ic, inGame, showName: !inGame, titleFont: GUI.SubHeadingFont) { UserData = ic };
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componentEditor.Children.First().Color = Color.Black * 0.7f;
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if (inGame)
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@@ -97,10 +97,12 @@ namespace Barotrauma
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{
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if (potentialContainer?.OwnInventory?.TryPutItem(item, Character.Controlled) ?? false)
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{
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GUI.PlayUISound(GUISoundType.PickItem);
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SoundPlayer.PlayUISound(GUISoundType.PickItem);
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}
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}
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SubEditorScreen.StoreCommand(new AddOrDeleteCommand(new List<MapEntity> {item}, false));
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placePosition = Vector2.Zero;
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return;
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}
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Reference in New Issue
Block a user