Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Items/ItemPrefab.cs
2020-10-01 12:19:24 -03:00

200 lines
7.9 KiB
C#

using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
class BrokenItemSprite
{
//sprite will be rendered if the condition of the item is below this
public readonly float MaxCondition;
public readonly Sprite Sprite;
public readonly bool FadeIn;
public readonly Point Offset;
public BrokenItemSprite(Sprite sprite, float maxCondition, bool fadeIn, Point offset)
{
Sprite = sprite;
MaxCondition = MathHelper.Clamp(maxCondition, 0.0f, 100.0f);
FadeIn = fadeIn;
Offset = offset;
}
}
class ContainedItemSprite
{
public readonly Sprite Sprite;
public readonly bool UseWhenAttached;
public readonly string[] AllowedContainerIdentifiers;
public readonly string[] AllowedContainerTags;
public ContainedItemSprite(XElement element, string path = "", bool lazyLoad = false)
{
Sprite = new Sprite(element, path, lazyLoad: lazyLoad);
UseWhenAttached = element.GetAttributeBool("usewhenattached", false);
AllowedContainerIdentifiers = element.GetAttributeStringArray("allowedcontaineridentifiers", new string[0], convertToLowerInvariant: true);
AllowedContainerTags = element.GetAttributeStringArray("allowedcontainertags", new string[0], convertToLowerInvariant: true);
}
public bool MatchesContainer(Item container)
{
if (container == null) { return false; }
return AllowedContainerIdentifiers.Contains(container.prefab.Identifier) ||
AllowedContainerTags.Any(t => container.prefab.Tags.Contains(t));
}
}
partial class ItemPrefab : MapEntityPrefab
{
public List<BrokenItemSprite> BrokenSprites = new List<BrokenItemSprite>();
public List<DecorativeSprite> DecorativeSprites = new List<DecorativeSprite>();
public List<ContainedItemSprite> ContainedSprites = new List<ContainedItemSprite>();
public Dictionary<int, List<DecorativeSprite>> DecorativeSpriteGroups = new Dictionary<int, List<DecorativeSprite>>();
public Sprite InventoryIcon;
public Sprite MinimapIcon;
//only used to display correct color in the sub editor, item instances have their own property that can be edited on a per-item basis
[Serialize("1.0,1.0,1.0,1.0", false)]
public Color InventoryIconColor
{
get;
protected set;
}
[Serialize("", false)]
public string ImpactSoundTag { get; private set; }
public override void UpdatePlacing(Camera cam)
{
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
if (PlayerInput.SecondaryMouseButtonClicked())
{
selected = null;
return;
}
var potentialContainer = MapEntity.GetPotentialContainer(position);
if (!ResizeHorizontal && !ResizeVertical)
{
if (PlayerInput.PrimaryMouseButtonClicked())
{
var item = new Item(new Rectangle((int)position.X, (int)position.Y, (int)(sprite.size.X * Scale), (int)(sprite.size.Y * Scale)), this, Submarine.MainSub)
{
Submarine = Submarine.MainSub
};
item.SetTransform(ConvertUnits.ToSimUnits(Submarine.MainSub == null ? item.Position : item.Position - Submarine.MainSub.Position), 0.0f);
item.FindHull();
item.Submarine = Submarine.MainSub;
if (PlayerInput.IsShiftDown())
{
if (potentialContainer?.OwnInventory?.TryPutItem(item, Character.Controlled) ?? false)
{
SoundPlayer.PlayUISound(GUISoundType.PickItem);
}
}
SubEditorScreen.StoreCommand(new AddOrDeleteCommand(new List<MapEntity> {item}, false));
placePosition = Vector2.Zero;
return;
}
}
else
{
Vector2 placeSize = size * Scale;
if (placePosition == Vector2.Zero)
{
if (PlayerInput.PrimaryMouseButtonHeld()) placePosition = position;
}
else
{
if (ResizeHorizontal)
placeSize.X = Math.Max(position.X - placePosition.X, size.X);
if (ResizeVertical)
placeSize.Y = Math.Max(placePosition.Y - position.Y, size.Y);
if (PlayerInput.PrimaryMouseButtonReleased())
{
var item = new Item(new Rectangle((int)placePosition.X, (int)placePosition.Y, (int)placeSize.X, (int)placeSize.Y), this, Submarine.MainSub);
placePosition = Vector2.Zero;
item.Submarine = Submarine.MainSub;
item.SetTransform(ConvertUnits.ToSimUnits(Submarine.MainSub == null ? item.Position : item.Position - Submarine.MainSub.Position), 0.0f);
item.FindHull();
//selected = null;
return;
}
position = placePosition;
}
}
if (potentialContainer != null)
{
potentialContainer.IsHighlighted = true;
}
//if (PlayerInput.GetMouseState.RightButton == ButtonState.Pressed) selected = null;
}
public override void DrawPlacing(SpriteBatch spriteBatch, Camera cam)
{
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
if (PlayerInput.SecondaryMouseButtonClicked())
{
selected = null;
return;
}
if (!ResizeHorizontal && !ResizeVertical)
{
sprite.Draw(spriteBatch, new Vector2(position.X, -position.Y) + sprite.size / 2.0f * Scale, SpriteColor, scale: Scale);
}
else
{
Vector2 placeSize = size * Scale;
if (placePosition != Vector2.Zero)
{
if (ResizeHorizontal) { placeSize.X = Math.Max(position.X - placePosition.X, placeSize.X); }
if (ResizeVertical) { placeSize.Y = Math.Max(placePosition.Y - position.Y, placeSize.Y); }
position = placePosition;
}
sprite?.DrawTiled(spriteBatch, new Vector2(position.X, -position.Y), placeSize, color: SpriteColor);
}
}
public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f, SpriteEffects spriteEffects = SpriteEffects.None)
{
if (!ResizeHorizontal && !ResizeVertical)
{
sprite.Draw(spriteBatch, new Vector2(placeRect.Center.X, -(placeRect.Y - placeRect.Height / 2)), SpriteColor * 0.8f, scale: scale);
}
else
{
Vector2 position = Submarine.MouseToWorldGrid(Screen.Selected.Cam, Submarine.MainSub);
Vector2 placeSize = size * Scale;
if (placePosition != Vector2.Zero)
{
if (ResizeHorizontal) { placeSize.X = Math.Max(position.X - placePosition.X, placeSize.X); }
if (ResizeVertical) { placeSize.Y = Math.Max(placePosition.Y - position.Y, placeSize.Y); }
position = placePosition;
}
sprite?.DrawTiled(spriteBatch, new Vector2(position.X, -position.Y), placeSize, color: SpriteColor);
}
}
}
}