workshop
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@@ -20,6 +20,9 @@ namespace Barotrauma.Networking
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MultiPlayerCampaign campaign = GameMain.GameSession.GameMode as MultiPlayerCampaign;
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foreach (Client c in networkMember.ConnectedClients)
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{
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if (GameMain.Lua.game.overrideRespawnSub)
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continue;
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if (!c.InGame) { continue; }
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if (c.SpectateOnly && (GameMain.Server.ServerSettings.AllowSpectating || GameMain.Server.OwnerConnection == c.Connection)) { continue; }
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if (c.Character != null && !c.Character.IsDead) { continue; }
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