This commit is contained in:
Evil Factory
2021-07-28 15:15:51 -03:00
parent 8a8018509d
commit eb7ae833b4
3 changed files with 23 additions and 4 deletions
@@ -20,6 +20,9 @@ namespace Barotrauma.Networking
MultiPlayerCampaign campaign = GameMain.GameSession.GameMode as MultiPlayerCampaign;
foreach (Client c in networkMember.ConnectedClients)
{
if (GameMain.Lua.game.overrideRespawnSub)
continue;
if (!c.InGame) { continue; }
if (c.SpectateOnly && (GameMain.Server.ServerSettings.AllowSpectating || GameMain.Server.OwnerConnection == c.Connection)) { continue; }
if (c.Character != null && !c.Character.IsDead) { continue; }