Update to MonoGame 3.5

This commit is contained in:
Regalis
2016-04-20 20:29:46 +03:00
parent e271873a43
commit eae35d139b
3 changed files with 22 additions and 10 deletions
@@ -19,18 +19,20 @@
</SccAuxPath> </SccAuxPath>
<SccProvider> <SccProvider>
</SccProvider> </SccProvider>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion> <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile> <TargetFrameworkProfile>
</TargetFrameworkProfile>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>true</Optimize> <Optimize>true</Optimize>
<OutputPath>bin\WindowsGL\Debug\</OutputPath> <OutputPath>bin\Windows\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;WINDOWS</DefineConstants> <DefineConstants>TRACE;DEBUG;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
@@ -40,6 +42,7 @@
<DefineConstants>TRACE;WINDOWS</DefineConstants> <DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<ApplicationIcon> <ApplicationIcon>
@@ -162,8 +165,9 @@
<Compile Include="Settings.cs" /> <Compile Include="Settings.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="MonoGame.Framework"> <Reference Include="MonoGame.Framework, Version=3.5.1.1679, Culture=neutral, processorArchitecture=MSIL">
<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath> <SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference> </Reference>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
+13 -5
View File
@@ -26,6 +26,8 @@
<ApplicationVersion>0.1.0.%2a</ApplicationVersion> <ApplicationVersion>0.1.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust> <UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled> <BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
@@ -36,6 +38,7 @@
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants> <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
@@ -51,6 +54,7 @@
</AllowedReferenceRelatedFileExtensions> </AllowedReferenceRelatedFileExtensions>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon> <ApplicationIcon>Icon.ico</ApplicationIcon>
@@ -117,7 +121,6 @@
<Compile Include="Source\Items\Components\Holdable\MeleeWeapon.cs" /> <Compile Include="Source\Items\Components\Holdable\MeleeWeapon.cs" />
<Compile Include="Source\Items\Components\Holdable\Propulsion.cs" /> <Compile Include="Source\Items\Components\Holdable\Propulsion.cs" />
<Compile Include="Source\Items\Components\Machines\Deconstructor.cs" /> <Compile Include="Source\Items\Components\Machines\Deconstructor.cs" />
<Compile Include="Source\Items\Components\Radio.cs" />
<Compile Include="Source\Items\Components\Signal\DelayComponent.cs" /> <Compile Include="Source\Items\Components\Signal\DelayComponent.cs" />
<Compile Include="Source\Items\Components\Signal\RelayComponent.cs" /> <Compile Include="Source\Items\Components\Signal\RelayComponent.cs" />
<Compile Include="Source\Items\Components\Signal\WaterDetector.cs" /> <Compile Include="Source\Items\Components\Signal\WaterDetector.cs" />
@@ -285,16 +288,17 @@
<Compile Include="Source\Utils\UpdaterUtil.cs" /> <Compile Include="Source\Utils\UpdaterUtil.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="MonoGame.Framework, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="MonoGame.Framework, Version=3.5.1.1679, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>..\..\MonoGame\MonoGame.Framework\bin\Windows\AnyCPU\Debug\MonoGame.Framework.dll</HintPath> <HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference> </Reference>
<Reference Include="NVorbis"> <Reference Include="NVorbis, Version=0.8.4.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>.\NVorbis.dll</HintPath> <HintPath>.\NVorbis.dll</HintPath>
</Reference> </Reference>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL"> <Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>.\OpenTK.dll</HintPath> <HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\DesktopGL\OpenTK.dll</HintPath>
</Reference> </Reference>
<Reference Include="PresentationCore" /> <Reference Include="PresentationCore" />
<Reference Include="RestSharp"> <Reference Include="RestSharp">
@@ -948,6 +952,7 @@
</BootstrapperPackage> </BootstrapperPackage>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="app.config" />
<None Include="Content\Characters\Crawler\attack1.ogg"> <None Include="Content\Characters\Crawler\attack1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
@@ -1299,6 +1304,9 @@
<None Include="Content\watershader.xnb"> <None Include="Content\watershader.xnb">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
<None Include="Content\watershader_opengl.xnb">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="packages.config" /> <None Include="packages.config" />
<None Include="Submarines\Aegir Mark II.sub" /> <None Include="Submarines\Aegir Mark II.sub" />
<None Include="Submarines\Nehalennia.sub" /> <None Include="Submarines\Nehalennia.sub" />
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