Update to MonoGame 3.5
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@@ -19,18 +19,20 @@
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</SccAuxPath>
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<SccProvider>
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</SccProvider>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkProfile>
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</TargetFrameworkProfile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\WindowsGL\Debug\</OutputPath>
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<OutputPath>bin\Windows\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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@@ -40,6 +42,7 @@
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>
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@@ -162,8 +165,9 @@
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<Compile Include="Settings.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
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<Reference Include="MonoGame.Framework, Version=3.5.1.1679, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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