Level cells that overlap with ruins are removed during level generation (instead of just disabling collisions with them), background sprites can spawn on ruin walls
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@@ -538,10 +538,8 @@ namespace Voronoi2
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private void pushGraphEdge( Site leftSite, Site rightSite, Vector2 point1, Vector2 point2 )
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{
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GraphEdge newEdge = new GraphEdge ();
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GraphEdge newEdge = new GraphEdge(point1, point2);
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allEdges.Add ( newEdge );
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newEdge.point1 = point1;
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newEdge.point2 = point2;
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newEdge.site1 = leftSite;
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newEdge.site2 = rightSite;
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