Text scale in GUITextBlocks and ItemLabels can be changed, text wrapping fix (words that are too wide for one line shouldn't cause overflows anymore)
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@@ -10,6 +10,8 @@ namespace Barotrauma
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protected Alignment textAlignment;
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private float textScale;
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protected Vector2 textPos;
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protected Vector2 origin;
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@@ -88,6 +90,19 @@ namespace Barotrauma
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get { return textPos; }
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}
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public float TextScale
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{
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get { return textScale; }
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set
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{
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if (value != textScale)
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{
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textScale = value;
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SetTextPos();
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}
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}
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}
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public Vector2 Origin
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{
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get { return origin; }
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@@ -162,6 +177,8 @@ namespace Barotrauma
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SetTextPos();
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TextScale = 1.0f;
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if (rect.Height == 0 && !string.IsNullOrEmpty(Text))
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{
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this.rect.Height = (int)Font.MeasureString(wrappedText).Y;
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@@ -267,7 +284,7 @@ namespace Barotrauma
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Wrap ? wrappedText : text,
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new Vector2(rect.X, rect.Y) + textPos + offset,
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textColor * (textColor.A / 255.0f),
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0.0f, origin, 1.0f,
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0.0f, origin, TextScale,
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SpriteEffects.None, textDepth);
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}
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@@ -36,6 +36,16 @@ namespace Barotrauma.Items.Components
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}
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}
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[Editable, HasDefaultValue(1.0f, true)]
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public float TextScale
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{
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get { return textBlock == null ? 1.0f : textBlock.TextScale; }
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set
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{
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if (textBlock != null) textBlock.TextScale = MathHelper.Clamp(value, 0.1f, 10.0f);
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}
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}
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private GUITextBlock TextBlock
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{
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get
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@@ -49,6 +59,7 @@ namespace Barotrauma.Items.Components
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textBlock.Font = GUI.SmallFont;
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textBlock.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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textBlock.TextDepth = item.Sprite.Depth - 0.0001f;
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textBlock.TextScale = TextScale;
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}
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return textBlock;
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}
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@@ -464,44 +464,43 @@ namespace Barotrauma
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return d[n, m];
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}
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public static string WrapText(string text, float lineLength, ScalableFont font) //TODO: could integrate this into the ScalableFont class directly
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{
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if (font.MeasureString(text).X < lineLength) return text;
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text = text.Replace("\n", " \n ");
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string[] words = text.Split(' ');//, '\n');
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string[] words = text.Split(' ');
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StringBuilder wrappedText = new StringBuilder();
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float linePos = 0f;
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float spaceWidth = font.MeasureString(" ").X;
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for (int i = 0; i < words.Length; ++i)
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{
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if (string.IsNullOrWhiteSpace(words[i]) && words[i]!="\n") continue;
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if (string.IsNullOrWhiteSpace(words[i]) && words[i] != "\n") continue;
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Vector2 size;
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string tempWord = words[i];
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string prevWord = words[i];
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while ((size = font.MeasureString(tempWord)).X > lineLength)
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Vector2 size = font.MeasureString(words[i]);
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if (size.X > lineLength)
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{
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tempWord = tempWord.Remove(tempWord.Length - 1, 1);
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}
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while (words[i].Length > 0 &&
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(size = font.MeasureString((words[i][0]).ToString())).X + linePos < lineLength)
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{
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wrappedText.Append(words[i][0]);
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words[i] = words[i].Remove(0, 1);
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words[i] = tempWord;
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if (prevWord.Length> tempWord.Length)
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{
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wrappedText.Append(words[i]);
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wrappedText.Append(" \n");
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wrappedText.Append(prevWord.Remove(0, tempWord.Length));
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linePos = lineLength*2.0f;
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linePos += size.X;
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}
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wrappedText.Append("\n");
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linePos = 0.0f;
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i--;
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continue;
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}
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if (linePos + size.X < lineLength)
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{
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wrappedText.Append(words[i]);
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wrappedText.Append(words[i]);
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if (words[i] == "\n")
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{
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linePos = 0.0f;
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@@ -514,13 +513,10 @@ namespace Barotrauma
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}
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else
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{
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//if (i>0)wrappedText.Remove(wrappedText.Length - 1, 1);
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wrappedText.Append("\n");
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wrappedText.Append(words[i]);
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wrappedText.Append("\n");
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wrappedText.Append(words[i]);
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linePos = size.X + spaceWidth;
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linePos = size.X + spaceWidth;
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}
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if (i < words.Length - 1) wrappedText.Append(" ");
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