Text scale in GUITextBlocks and ItemLabels can be changed, text wrapping fix (words that are too wide for one line shouldn't cause overflows anymore)

This commit is contained in:
Regalis
2017-03-22 23:22:54 +02:00
parent 7c6ea5b1c0
commit 885a8c610c
3 changed files with 50 additions and 26 deletions
+18 -1
View File
@@ -10,6 +10,8 @@ namespace Barotrauma
protected Alignment textAlignment;
private float textScale;
protected Vector2 textPos;
protected Vector2 origin;
@@ -88,6 +90,19 @@ namespace Barotrauma
get { return textPos; }
}
public float TextScale
{
get { return textScale; }
set
{
if (value != textScale)
{
textScale = value;
SetTextPos();
}
}
}
public Vector2 Origin
{
get { return origin; }
@@ -162,6 +177,8 @@ namespace Barotrauma
SetTextPos();
TextScale = 1.0f;
if (rect.Height == 0 && !string.IsNullOrEmpty(Text))
{
this.rect.Height = (int)Font.MeasureString(wrappedText).Y;
@@ -267,7 +284,7 @@ namespace Barotrauma
Wrap ? wrappedText : text,
new Vector2(rect.X, rect.Y) + textPos + offset,
textColor * (textColor.A / 255.0f),
0.0f, origin, 1.0f,
0.0f, origin, TextScale,
SpriteEffects.None, textDepth);
}
@@ -36,6 +36,16 @@ namespace Barotrauma.Items.Components
}
}
[Editable, HasDefaultValue(1.0f, true)]
public float TextScale
{
get { return textBlock == null ? 1.0f : textBlock.TextScale; }
set
{
if (textBlock != null) textBlock.TextScale = MathHelper.Clamp(value, 0.1f, 10.0f);
}
}
private GUITextBlock TextBlock
{
get
@@ -49,6 +59,7 @@ namespace Barotrauma.Items.Components
textBlock.Font = GUI.SmallFont;
textBlock.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
textBlock.TextDepth = item.Sprite.Depth - 0.0001f;
textBlock.TextScale = TextScale;
}
return textBlock;
}
+21 -25
View File
@@ -464,44 +464,43 @@ namespace Barotrauma
return d[n, m];
}
public static string WrapText(string text, float lineLength, ScalableFont font) //TODO: could integrate this into the ScalableFont class directly
{
if (font.MeasureString(text).X < lineLength) return text;
text = text.Replace("\n", " \n ");
string[] words = text.Split(' ');//, '\n');
string[] words = text.Split(' ');
StringBuilder wrappedText = new StringBuilder();
float linePos = 0f;
float spaceWidth = font.MeasureString(" ").X;
for (int i = 0; i < words.Length; ++i)
{
if (string.IsNullOrWhiteSpace(words[i]) && words[i]!="\n") continue;
if (string.IsNullOrWhiteSpace(words[i]) && words[i] != "\n") continue;
Vector2 size;
string tempWord = words[i];
string prevWord = words[i];
while ((size = font.MeasureString(tempWord)).X > lineLength)
Vector2 size = font.MeasureString(words[i]);
if (size.X > lineLength)
{
tempWord = tempWord.Remove(tempWord.Length - 1, 1);
}
while (words[i].Length > 0 &&
(size = font.MeasureString((words[i][0]).ToString())).X + linePos < lineLength)
{
wrappedText.Append(words[i][0]);
words[i] = words[i].Remove(0, 1);
words[i] = tempWord;
if (prevWord.Length> tempWord.Length)
{
wrappedText.Append(words[i]);
wrappedText.Append(" \n");
wrappedText.Append(prevWord.Remove(0, tempWord.Length));
linePos = lineLength*2.0f;
linePos += size.X;
}
wrappedText.Append("\n");
linePos = 0.0f;
i--;
continue;
}
if (linePos + size.X < lineLength)
{
wrappedText.Append(words[i]);
wrappedText.Append(words[i]);
if (words[i] == "\n")
{
linePos = 0.0f;
@@ -514,13 +513,10 @@ namespace Barotrauma
}
else
{
//if (i>0)wrappedText.Remove(wrappedText.Length - 1, 1);
wrappedText.Append("\n");
wrappedText.Append(words[i]);
wrappedText.Append("\n");
wrappedText.Append(words[i]);
linePos = size.X + spaceWidth;
linePos = size.X + spaceWidth;
}
if (i < words.Length - 1) wrappedText.Append(" ");