Firesource syncing fixes
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@@ -837,9 +837,9 @@ namespace Barotrauma
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(fireSource.Position.X - rect.X) / rect.Width,
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(fireSource.Position.Y - (rect.Y - rect.Height)) / rect.Height);
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message.WriteRangedSingle(MathHelper.Clamp(normalizedPos.X, 0.0f, 1.0f), 0.0f, 1.0f, 4);
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message.WriteRangedSingle(MathHelper.Clamp(normalizedPos.Y, 0.0f, 1.0f), 0.0f, 1.0f, 4);
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message.WriteRangedSingle(MathHelper.Clamp(fireSource.Size.X / rect.Width, 0.0f, 1.0f), 0, 1.0f, 6);
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message.WriteRangedSingle(MathHelper.Clamp(normalizedPos.X, 0.0f, 1.0f), 0.0f, 1.0f, 8);
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message.WriteRangedSingle(MathHelper.Clamp(normalizedPos.Y, 0.0f, 1.0f), 0.0f, 1.0f, 8);
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message.WriteRangedSingle(MathHelper.Clamp(fireSource.Size.X / rect.Width, 0.0f, 1.0f), 0, 1.0f, 8);
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}
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}
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@@ -853,53 +853,41 @@ namespace Barotrauma
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OxygenPercentage = message.ReadRangedSingle(0.0f, 100.0f, 8);
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bool hasFireSources = message.ReadBoolean();
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List<FireSource> newFireSources = new List<FireSource>();
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int fireSourceCount = 0;
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if (hasFireSources)
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{
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int fireSourceCount = message.ReadRangedInteger(0, 16);
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fireSourceCount = message.ReadRangedInteger(0, 16);
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for (int i = 0; i < fireSourceCount; i++)
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{
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Vector2 pos = Vector2.Zero;
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float size = 0.0f;
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pos.X = MathHelper.Clamp(message.ReadRangedSingle(0.0f, 1.0f, 4), 0.05f, 0.95f);
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pos.Y = MathHelper.Clamp(message.ReadRangedSingle(0.0f, 1.0f, 4), 0.05f, 0.95f);
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size = message.ReadRangedSingle(0.0f, 1.0f, 6);
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pos.X = MathHelper.Clamp(message.ReadRangedSingle(0.0f, 1.0f, 8), 0.05f, 0.95f);
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pos.Y = MathHelper.Clamp(message.ReadRangedSingle(0.0f, 1.0f, 8), 0.05f, 0.95f);
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size = message.ReadRangedSingle(0.0f, 1.0f, 8);
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pos = new Vector2(
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rect.X + rect.Width * pos.X,
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rect.Y - rect.Height + (rect.Height * pos.Y));
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size = size * rect.Width;
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var newFire = i < fireSources.Count ? fireSources[i] : new FireSource(pos + Submarine.Position, null, true);
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newFire.Position = pos;
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newFire.Size = new Vector2(size, newFire.Size.Y);
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var existingFire = fireSources.Find(fs => fs.Contains(pos));
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if (existingFire != null)
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//ignore if the fire wasn't added to this room (invalid position)?
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if (!fireSources.Contains(newFire))
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{
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newFireSources.Add(existingFire);
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existingFire.Position = pos;
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existingFire.Size = new Vector2(
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existingFire.Hull == null ? size : size * existingFire.Hull.rect.Width,
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existingFire.Size.Y);
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}
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else
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{
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var newFire = new FireSource(pos + Submarine.Position, null, true);
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newFire.Size = new Vector2(
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newFire.Hull == null ? size : size * newFire.Hull.rect.Width,
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newFire.Size.Y);
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//ignore if the fire wasn't added to this room (invalid position)?
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if (!fireSources.Contains(newFire))
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{
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newFire.Remove();
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continue;
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}
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newFireSources.Add(newFire);
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}
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newFire.Remove();
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continue;
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}
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}
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}
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var toBeRemoved = fireSources.FindAll(fs => !newFireSources.Contains(fs));
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toBeRemoved.ForEach(tbr => tbr.Remove());
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fireSources = newFireSources;
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while (fireSources.Count > fireSourceCount)
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{
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fireSources[fireSources.Count - 1].Remove();
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}
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}
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public override XElement Save(XElement parentElement)
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