Adds ducts, switches and motion detectors, as well as door breaking sounds, all based on Barotrauma Extended mod.
Several sounds and sprites were altered to their mod counterpart. Fixes doors being unfixable without having a crowbar. Fixed case sensitivity mismatch for crowbar.ogg - this is a problem for linux builds.
This commit is contained in:
@@ -295,6 +295,9 @@
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<Content Include="$(MSBuildThisFileDirectory)Content\Items\Door\doors.xml">
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<Content Include="$(MSBuildThisFileDirectory)Content\Items\Door\doors.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Items\Door\duct.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\Items\Door\hatch.png">
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<Content Include="$(MSBuildThisFileDirectory)Content\Items\Door\hatch.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</Content>
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@@ -913,6 +916,9 @@
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Button\beep.ogg">
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Button\beep.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Button\switch.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Diving\divingSuit.ogg">
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Diving\divingSuit.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</None>
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@@ -928,6 +934,18 @@
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Door\door.ogg">
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Door\door.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Door\DoorBreak1.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Door\DoorBreak2.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Door\duct.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Door\DuctBreak.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Electricity\powerOn.ogg">
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<None Include="$(MSBuildThisFileDirectory)Content\Items\Electricity\powerOn.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</None>
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 2.4 KiB |
@@ -1,33 +1,66 @@
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<Item
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<Items>
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name="Button"
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<Item
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category="Electrical"
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name="Button"
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linkable="true"
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category="Electrical"
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tags="smallitem"
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linkable="true"
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tags="smallitem"
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price="10">
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price="10">
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<Sprite texture ="button.png" depth="0.8"/>
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<Sprite texture ="button.png" sourcerect="0,0,24,27" depth="0.8"/>
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<Deconstruct time="10">
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<Deconstruct time="10">
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<Item name="Polycarbonate Bar"/>
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<Item name="Polycarbonate Bar"/>
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<Item name="FPGA Circuit"/>
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<Item name="FPGA Circuit"/>
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</Deconstruct>
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</Deconstruct>
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<Body width="32" height="32" density="40"/>
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<Body width="32" height="32" density="40"/>
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<Controller direction ="None" canbepicked = "true" msg="Press [E]">
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<Controller direction ="None" canbepicked = "true" msg="Press [E]">
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<RequiredItem name="ID Card" type="Picked" msg="UNAUTHORIZED ACCESS"/>
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<RequiredItem name="ID Card" type="Picked" msg="UNAUTHORIZED ACCESS"/>
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<sound file="beep.ogg" type="OnUse" range="500.0"/>
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<sound file="beep.ogg" type="OnUse" range="500.0"/>
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</Controller>
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</Controller>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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<RequiredItem name="Screwdriver" type="Equipped"/>
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<RequiredItem name="Screwdriver" type="Equipped"/>
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<output name="signal_out"/>
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<output name="signal_out"/>
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</ConnectionPanel>
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</ConnectionPanel>
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" PickingTime="10.0"
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" PickingTime="10.0"
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aimpos="35,-10" handle1="0,0" attachable="true" attachedbydefault="true" aimable="true">
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aimpos="35,-10" handle1="0,0" attachable="true" attachedbydefault="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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</Holdable>
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</Item>
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</Item>
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<Item
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name="Switch"
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category="Electrical"
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linkable="true"
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tags="smallitem"
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price="10">
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<Sprite texture ="button.png" sourcerect="24,0,11,16" depth="0.79"/>
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<Deconstruct time="10">
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<Item name="Polycarbonate Bar"/>
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<Item name="FPGA Circuit"/>
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</Deconstruct>
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<Body width="16" height="16" density="20"/>
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<Controller direction="None" canbepicked="true" msg="Press [E]">
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<sound file="switch.ogg" type="OnUse" range="250.0"/>
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</Controller>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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<RequiredItem name="Screwdriver" type="Equipped"/>
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<output name="signal_out"/>
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</ConnectionPanel>
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<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" PickingTime="10.0"
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aimpos="35,-10" handle1="0,0" attachable="true" attachedbydefault="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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</Holdable>
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</Item>
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</Items>
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BIN
Barotrauma/BarotraumaShared/Content/Items/Button/switch.ogg
Normal file
BIN
Barotrauma/BarotraumaShared/Content/Items/Button/switch.ogg
Normal file
Binary file not shown.
BIN
Barotrauma/BarotraumaShared/Content/Items/Door/doorBreak1.ogg
Normal file
BIN
Barotrauma/BarotraumaShared/Content/Items/Door/doorBreak1.ogg
Normal file
Binary file not shown.
BIN
Barotrauma/BarotraumaShared/Content/Items/Door/doorBreak2.ogg
Normal file
BIN
Barotrauma/BarotraumaShared/Content/Items/Door/doorBreak2.ogg
Normal file
Binary file not shown.
@@ -6,13 +6,16 @@
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<Sprite texture ="door.png" sourcerect="1,0,48,208" depth="0.01" origin="0.5,0.5"/>
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<Sprite texture ="door.png" sourcerect="1,0,48,208" depth="0.01" origin="0.5,0.5"/>
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<Door canbeselected="true" selectkey="Action" msg="Force Open [Crowbar]" PickingTime="10.0">
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<Door canbeselected="true" pickkey="Action" msg="Force Open [Crowbar]" PickingTime="10.0">
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<requireditem name="Crowbar" type="Equipped"/>
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<requireditem name="Crowbar" type="Equipped"/>
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<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.05" origin="0.5,0.0"/>
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<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.05" origin="0.5,0.0"/>
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<WeldedSprite texture ="door.png" sourcerect="99,0,32,188" depth="0.0" origin="0.5,0.5"/>
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<WeldedSprite texture ="door.png" sourcerect="99,0,32,188" depth="0.0" origin="0.5,0.5"/>
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<BrokenSprite texture ="door.png" sourcerect="133,0,58,208" depth="0.051" origin="0.5,0.0" scale="true"/>
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<BrokenSprite texture ="door.png" sourcerect="133,0,58,208" depth="0.051" origin="0.5,0.0" scale="true"/>
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<sound file="door.ogg" type="OnUse" range="500.0"/>
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<sound file="door.ogg" type="OnUse" range="500.0"/>
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<sound file="Content/Items/Tools/Crowbar.ogg" type="OnPicked" range="2000.0"/>
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<sound file="Content/Items/Tools/crowbar.ogg" type="OnPicked" range="2000.0"/>
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<StatusEffect type="OnBroken" target="This">
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<sound file="Content/Items/Door/doorBreak2.ogg" range="3000"/>
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</StatusEffect>
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</Door>
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</Door>
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<AiTarget sightrange="500.0"/>
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<AiTarget sightrange="500.0"/>
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@@ -37,13 +40,16 @@
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<Sprite texture="door.png" sourcerect="1,0,48,208" depth="0.01" origin="0.5,0.5"/>
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<Sprite texture="door.png" sourcerect="1,0,48,208" depth="0.01" origin="0.5,0.5"/>
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<Door window="0,-32,10,75" canbeselected="true" selectkey="Action" msg="Force Open [Crowbar]" PickingTime="10.0">
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<Door window="0,-32,10,75" canbeselected="true" pickkey="Action" msg="Force Open [Crowbar]" PickingTime="10.0">
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<requireditem name="Crowbar" type="Equipped"/>
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<requireditem name="Crowbar" type="Equipped"/>
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<Sprite texture="door.png" sourcerect="56,0,19,208" depth="0.05" origin="0.5,0.0"/>
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<Sprite texture="door.png" sourcerect="56,0,19,208" depth="0.05" origin="0.5,0.0"/>
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<WeldedSprite texture="door.png" sourcerect="9,0,32,188" depth="0.0" origin="0.5,0.5"/>
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<WeldedSprite texture="door.png" sourcerect="9,0,32,188" depth="0.0" origin="0.5,0.5"/>
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<BrokenSprite texture="door.png" sourcerect="192,0,40,208" depth="0.051" origin="0.5,0.0" scale="true"/>
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<BrokenSprite texture="door.png" sourcerect="192,0,40,208" depth="0.051" origin="0.5,0.0" scale="true"/>
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<sound file="door.ogg" type="OnUse" range="500.0"/>
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<sound file="door.ogg" type="OnUse" range="500.0"/>
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<sound file="Content/Items/Tools/Crowbar.ogg" type="OnPicked" range="2000.0"/>
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<sound file="Content/Items/Tools/crowbar.ogg" type="OnPicked" range="2000.0"/>
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<StatusEffect type="OnBroken" target="This">
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<sound file="Content/Items/Door/doorBreak1.ogg" range="3000"/>
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</StatusEffect>
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</Door>
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</Door>
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<AiTarget sightrange="500.0"/>
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<AiTarget sightrange="500.0"/>
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@@ -68,13 +74,16 @@
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<Sprite texture="hatch.png" sourcerect="0,0,128,46" depth="0.01" origin="0.5,0.5"/>
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<Sprite texture="hatch.png" sourcerect="0,0,128,46" depth="0.01" origin="0.5,0.5"/>
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<Door canbeselected="true" horizontal="true" selectkey="Action" msg="Force Open [Crowbar]" PickingTime="10.0">
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<Door canbeselected="true" horizontal="true" pickkey="Action" msg="Force Open [Crowbar]" PickingTime="10.0">
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<requireditem name="Crowbar" type="Equipped"/>
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<requireditem name="Crowbar" type="Equipped"/>
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<Sprite texture="hatch.png" sourcerect="128,0,128,19" depth="0.05" origin="0.0,0.5"/>
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<Sprite texture="hatch.png" sourcerect="128,0,128,19" depth="0.05" origin="0.0,0.5"/>
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<WeldedSprite texture="hatch.png" sourcerect="0,56,108,33" depth="0.0" origin="0.5,0.5"/>
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<WeldedSprite texture="hatch.png" sourcerect="0,56,108,33" depth="0.0" origin="0.5,0.5"/>
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<BrokenSprite texture="hatch.png" sourcerect="128,21,128,58" depth="0.051" origin="0.0,0.5" scale="true"/>
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<BrokenSprite texture="hatch.png" sourcerect="128,21,128,58" depth="0.051" origin="0.0,0.5" scale="true"/>
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<sound file="door.ogg" type="OnUse" range="500.0"/>
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<sound file="door.ogg" type="OnUse" range="500.0"/>
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<sound file="Content/Items/Tools/Crowbar.ogg" type="OnPicked" range="2000.0"/>
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<sound file="Content/Items/Tools/crowbar.ogg" type="OnPicked" range="2000.0"/>
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<StatusEffect type="OnBroken" target="This">
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<sound file="Content/Items/Door/doorBreak1.ogg" range="3000"/>
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</StatusEffect>
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</Door>
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</Door>
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<AiTarget sightrange="500.0"/>
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<AiTarget sightrange="500.0"/>
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@@ -103,6 +112,9 @@
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<Sprite texture ="dockingport.png" sourcerect="127,0,112,144" depth="0.05" origin="0.5,0.5"/>
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<Sprite texture ="dockingport.png" sourcerect="127,0,112,144" depth="0.05" origin="0.5,0.5"/>
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<sound file="dockingport1.ogg" type="OnUse" range="1000.0"/>
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<sound file="dockingport1.ogg" type="OnUse" range="1000.0"/>
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<sound file="dockingport2.ogg" type="OnSecondaryUse" range="1000.0"/>
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<sound file="dockingport2.ogg" type="OnSecondaryUse" range="1000.0"/>
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<StatusEffect type="OnBroken" target="This">
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<sound file="Content/Items/Door/doorBreak2.ogg" range="3000"/>
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</StatusEffect>
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</DockingPort>
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</DockingPort>
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<PowerTransfer/>
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<PowerTransfer/>
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@@ -134,6 +146,9 @@
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<Sprite texture ="dockingport.png" sourcerect="127,144,48,112" depth="0.05" origin="0.5,0.5"/>
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<Sprite texture ="dockingport.png" sourcerect="127,144,48,112" depth="0.05" origin="0.5,0.5"/>
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<sound file="dockingport1.ogg" type="OnUse" range="1000.0"/>
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<sound file="dockingport1.ogg" type="OnUse" range="1000.0"/>
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<sound file="dockingport2.ogg" type="OnSecondaryUse" range="1000.0"/>
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<sound file="dockingport2.ogg" type="OnSecondaryUse" range="1000.0"/>
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<StatusEffect type="OnBroken" target="This">
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<sound file="Content/Items/Door/doorBreak2.ogg" range="3000"/>
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</StatusEffect>
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</DockingPort>
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</DockingPort>
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<fixrequirement name="Electrical repairs">
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<fixrequirement name="Electrical repairs">
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@@ -159,4 +174,38 @@
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<output name="proximity_sensor"/>
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<output name="proximity_sensor"/>
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</ConnectionPanel>
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</ConnectionPanel>
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</Item>
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</Item>
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<Item
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name="Duct Block"
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linkable="true"
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>
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<Sprite texture ="duct.png" sourcerect="0,0,33,33" depth="0.01" origin="0.5,0.5"/>
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<Door canbeselected="true" pickkey="Action" msg="Force Open [Crowbar]" PickingTime="3.0">
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<requireditem name="Crowbar" type="Equipped"/>
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<Sprite texture ="duct.png" sourcerect="66,0,19,19" depth="0.05" origin="-0.4,0.5"/>
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<WeldedSprite texture ="duct.png" sourcerect="33,0,33,33" depth="0.0" origin="0.5,0.5"/>
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<BrokenSprite texture="duct.png" sourcerect="0,34,52,52" depth="0.051" origin="0.2,0.5" scale="true"/>
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<sound file="duct.ogg" type="OnUse" range="300"/>
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<sound file="Content/Items/Tools/crowbar.ogg" type="OnPicked" range="500.0"/>
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<StatusEffect type="OnBroken" target="This">
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<sound file="Content/Items/Door/ductBreak.ogg" range="2000"/>
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</StatusEffect>
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</Door>
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<AiTarget sightrange="500.0"/>
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<fixrequirement name="Mechanical repairs">
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<skill name="Construction" level="30"/>
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<item name="Welding Tool"/>
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</fixrequirement>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="toggle"/>
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<input name="set_state"/>
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<output name="state_out"/>
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</ConnectionPanel>
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</Item>
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</Items>
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</Items>
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BIN
Barotrauma/BarotraumaShared/Content/Items/Door/duct.ogg
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BIN
Barotrauma/BarotraumaShared/Content/Items/Door/duct.ogg
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BIN
Barotrauma/BarotraumaShared/Content/Items/Door/duct.png
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BIN
Barotrauma/BarotraumaShared/Content/Items/Door/duct.png
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After Width: | Height: | Size: 12 KiB |
BIN
Barotrauma/BarotraumaShared/Content/Items/Door/ductBreak.ogg
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BIN
Barotrauma/BarotraumaShared/Content/Items/Door/ductBreak.ogg
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Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 17 KiB |
@@ -335,7 +335,7 @@
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<Item name="FPGA Circuit"/>
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<Item name="FPGA Circuit"/>
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||||||
</Deconstruct>
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</Deconstruct>
|
||||||
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|
||||||
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="96,0,31,24"/>
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<Sprite texture="signalcomp.png" depth="0.8" sourcerect="97,0,31,24"/>
|
||||||
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|
||||||
<OxygenDetector canbeselected = "true"/>
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<OxygenDetector canbeselected = "true"/>
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||||||
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|
||||||
@@ -366,7 +366,7 @@
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<Item name="FPGA Circuit"/>
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<Item name="FPGA Circuit"/>
|
||||||
</Deconstruct>
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</Deconstruct>
|
||||||
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|
||||||
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="64,0,31,25"/>
|
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="65,0,31,24"/>
|
||||||
|
|
||||||
<WaterDetector canbeselected = "true"/>
|
<WaterDetector canbeselected = "true"/>
|
||||||
|
|
||||||
@@ -383,6 +383,37 @@
|
|||||||
</ConnectionPanel>
|
</ConnectionPanel>
|
||||||
</Item>
|
</Item>
|
||||||
|
|
||||||
|
<Item
|
||||||
|
name="Motion Detector"
|
||||||
|
category="Electrical"
|
||||||
|
Tags="smallitem"
|
||||||
|
|
||||||
|
linkable="true"
|
||||||
|
price="10"
|
||||||
|
description="Sends out a signal when it detects movement.">
|
||||||
|
|
||||||
|
<Deconstruct time="10">
|
||||||
|
<Item name="Steel Bar"/>
|
||||||
|
<Item name="FPGA Circuit"/>
|
||||||
|
</Deconstruct>
|
||||||
|
|
||||||
|
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="65,24,31,24"/>
|
||||||
|
|
||||||
|
<MotionSensor range="100" canbeselected = "true"/>
|
||||||
|
|
||||||
|
<Body width="31" height="24" density="30"/>
|
||||||
|
|
||||||
|
<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" PickingTime="5.0"
|
||||||
|
aimpos="65,-10" handle1="0,0" attachable="true" aimable="true">
|
||||||
|
<requireditem name="Wrench" type="Equipped"/>
|
||||||
|
</Holdable>
|
||||||
|
|
||||||
|
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
|
||||||
|
<requireditem name="Screwdriver,Wire" type="Equipped"/>
|
||||||
|
<output name="state_out"/>
|
||||||
|
</ConnectionPanel>
|
||||||
|
</Item>
|
||||||
|
|
||||||
<Item
|
<Item
|
||||||
name="Signal Check Component"
|
name="Signal Check Component"
|
||||||
category="Electrical"
|
category="Electrical"
|
||||||
@@ -561,7 +592,7 @@
|
|||||||
<Item name="FPGA Circuit"/>
|
<Item name="FPGA Circuit"/>
|
||||||
</Deconstruct>
|
</Deconstruct>
|
||||||
|
|
||||||
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="64,32,23,16"/>
|
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="34,64,23,16"/>
|
||||||
|
|
||||||
<Body width="20" height="16" density="20"/>
|
<Body width="20" height="16" density="20"/>
|
||||||
|
|
||||||
|
|||||||
@@ -37,6 +37,7 @@
|
|||||||
<fabricableitem name="Wire" requireditems="Copper Bar" requiredtime="5"/>
|
<fabricableitem name="Wire" requireditems="Copper Bar" requiredtime="5"/>
|
||||||
|
|
||||||
<fabricableitem name="Button" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
<fabricableitem name="Button" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||||
|
<fabricableitem name="Switch" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||||
<fabricableitem name="And Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
<fabricableitem name="And Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||||
<fabricableitem name="Or Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
<fabricableitem name="Or Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||||
<fabricableitem name="Not Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
<fabricableitem name="Not Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||||
@@ -45,6 +46,7 @@
|
|||||||
<fabricableitem name="Light Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
<fabricableitem name="Light Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||||
<fabricableitem name="Oxygen Detector" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
<fabricableitem name="Oxygen Detector" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||||
<fabricableitem name="Water Detector" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
<fabricableitem name="Water Detector" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||||
|
<fabricableitem name="Motion Detector" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||||
<fabricableitem name="Signal Check Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
<fabricableitem name="Signal Check Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||||
<fabricableitem name="RegEx Find Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
<fabricableitem name="RegEx Find Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||||
<fabricableitem name="Oscillator" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
<fabricableitem name="Oscillator" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
|
||||||
|
|||||||
@@ -203,8 +203,22 @@ namespace Barotrauma.Items.Components
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override bool HasRequiredItems(Character character, bool addMessage)
|
||||||
|
{
|
||||||
|
if (item.Condition <= 0.0f) return true; //For repairing
|
||||||
|
|
||||||
|
return base.HasRequiredItems(character, addMessage);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool Pick(Character picker)
|
||||||
|
{
|
||||||
|
return item.Condition <= 0.0f ? true : base.Pick(picker);
|
||||||
|
}
|
||||||
|
|
||||||
public override bool OnPicked(Character picker)
|
public override bool OnPicked(Character picker)
|
||||||
{
|
{
|
||||||
|
if (item.Condition <= 0.0f) return true; //repairs
|
||||||
|
|
||||||
SetState(predictedState == null ? !isOpen : !predictedState.Value, false, true); //crowbar function
|
SetState(predictedState == null ? !isOpen : !predictedState.Value, false, true); //crowbar function
|
||||||
#if CLIENT
|
#if CLIENT
|
||||||
PlaySound(ActionType.OnPicked, item.WorldPosition);
|
PlaySound(ActionType.OnPicked, item.WorldPosition);
|
||||||
|
|||||||
@@ -196,7 +196,7 @@ namespace Barotrauma.Items.Components
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
string pickKeyStr = element.GetAttributeString("selectkey", "Select");
|
string pickKeyStr = element.GetAttributeString("pickkey", "Select");
|
||||||
pickKeyStr = ToolBox.ConvertInputType(pickKeyStr);
|
pickKeyStr = ToolBox.ConvertInputType(pickKeyStr);
|
||||||
PickKey = (InputType)Enum.Parse(typeof(InputType),pickKeyStr, true);
|
PickKey = (InputType)Enum.Parse(typeof(InputType),pickKeyStr, true);
|
||||||
}
|
}
|
||||||
@@ -437,7 +437,7 @@ namespace Barotrauma.Items.Components
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool HasRequiredItems(Character character, bool addMessage)
|
public virtual bool HasRequiredItems(Character character, bool addMessage)
|
||||||
{
|
{
|
||||||
if (!requiredItems.Any()) return true;
|
if (!requiredItems.Any()) return true;
|
||||||
if (character.Inventory == null) return false;
|
if (character.Inventory == null) return false;
|
||||||
|
|||||||
@@ -1106,8 +1106,6 @@ namespace Barotrauma
|
|||||||
ic.ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
|
ic.ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
|
||||||
|
|
||||||
#if CLIENT
|
#if CLIENT
|
||||||
ic.PlaySound(ActionType.OnPicked, picker.WorldPosition);
|
|
||||||
|
|
||||||
if (picker == Character.Controlled) GUIComponent.ForceMouseOn(null);
|
if (picker == Character.Controlled) GUIComponent.ForceMouseOn(null);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user