tweaks and stuff
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@@ -143,10 +143,6 @@
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<fabricableitem name="Calyxanide" requireditems="Velonaceps Calyx Eggs, Corrigodone" requiredtime="30">
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<RequiredSkill name="Medical" level="60"/>
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</fabricableitem>
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<fabricableitem name="Liquid Oxygenite" requireditems="Stabilozine, Oxygenite Shard" requiredtime="30">
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<RequiredSkill name="Medical" level="60"/>
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</fabricableitem>
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</Fabricator>
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<ConnectionPanel selectkey="Action" canbeselected = "true">
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@@ -241,7 +241,7 @@
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</ItemComponent>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Bleeding="-0.2" duration="5.0">
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<StatusEffect type="OnUse" target="Character" Health="0.3" Bleeding="-0.2" duration="5.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Throwable>
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@@ -317,7 +317,7 @@
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category="Material"
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spritecolor="0.0,0.0,0.0,1.0"
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Tags="smallitem,chem,medical"
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description="An antiparasitic drug used in the treatment of husk parasite infections."
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description="An antiparasitic drug used in the treatment of husk parasite infections. Might require higher dosage to cure the infection at later stages."
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price="300">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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@@ -325,7 +325,7 @@
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<Body width="8" height="16" density="10"/>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.0" setvalue="true">
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<StatusEffect type="OnUse" target="Character" HuskInfectionState="-0.2" setvalue="true">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Throwable>
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@@ -345,12 +345,12 @@
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<Body width="8" height="16" density="20"/>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-0.1" Oxygen="10.0" duration="60">
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<StatusEffect type="OnUse" target="Character" Health="-0.5" Oxygen="10.0" duration="60">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true">
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<sound file="Content/Items/Reactor/explosion.ogg"/>
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<Explosion range="300.0" structuredamage="40" damage="30" stun="5" force="20.0"/>
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<Explosion range="300.0" structuredamage="50" damage="30" stun="5" force="10.0"/>
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</StatusEffect>
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</Throwable>
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</Item>
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@@ -408,7 +408,7 @@
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<Body width="8" height="17" density="10"/>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-1.0" duration="60.0">
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<StatusEffect type="OnUse" target="Character" Health="-1.0" duration="30.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Throwable>
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@@ -418,7 +418,7 @@
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name="Uranium Powder"
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category="Material"
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spritecolor="0.2,0.35,0.06,1.0"
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Tags="smallitem,chem,medical"
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Tags="smallitem,chem,medical"
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price="50">
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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@@ -426,7 +426,7 @@
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<Body width="8" height="16" density="25"/>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" duration="60.0">
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<StatusEffect type="OnUse" target="Character" bleeding="0.1" duration="60.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Throwable>
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@@ -464,7 +464,7 @@
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<Body width="8" height="16" density="10"/>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-10.0" duration="60.0">
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<StatusEffect type="OnUse" target="Character" Health="-5.0" duration="60.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Throwable>
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@@ -504,18 +504,18 @@
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Tags="smallitem,chem,medical"
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description="A devious poison with a delayed effect.">
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<!-- price="2000" Should be mixed by traitor medics more than anything -->
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<!-- Direct counter to Amanitin is Liquid Oxygenite -->
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<Sprite texture ="med.png" sourcerect="24,16,8,16" depth="0.6"/>
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<Body width="8" height="16" density="10"/>
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<Throwable slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="Character" Health="-0.5" duration="20.0">
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<StatusEffect type="OnUse" target="Character" Oxygen="-15.0" Health="-5.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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<!-- Here's a problem: if a chemical with delay is injected into more than one person, only the last person will get that delayed effect.
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Everyone else gets off scott free! Woo!!!..... -->
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<StatusEffect type="OnUse" target="Character" Oxygen="-20.0" Health="-1.0" duration="60.0" delay="20.0">
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<StatusEffect type="OnUse" target="Character" Oxygen="-15.0" Health="-1.0" duration="60.0" delay="20.0">
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<RequiredItem name="Medical Syringe" type="Container"/>
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</StatusEffect>
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</Throwable>
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@@ -777,8 +777,6 @@ namespace Barotrauma
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private bool IsInWater()
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{
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if (parentInventory != null && parentInventory.Owner != null)
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FindHull();
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if (CurrentHull == null) return true;
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float surfaceY = CurrentHull.Surface;
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