- clients see the submarines that the host has instead of their own subs in server lobby
- possible to vote for subs the client doesn't have - fixed the "votes required" slider moving when re-opening the server settings - WIP method for sending missing subs to clients before the round starts (atm the clients won't have time to request a sub file that was chosen by voting)
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@@ -187,7 +187,7 @@ namespace Barotrauma
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//constructors & generation ----------------------------------------------------
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public Submarine(string filePath, string hash = "") : base(null)
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public Submarine(string filePath, string hash = "", bool tryLoad = true) : base(null)
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{
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this.filePath = filePath;
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try
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@@ -196,7 +196,7 @@ namespace Barotrauma
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Error loading map " + filePath + "!", e);
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DebugConsole.ThrowError("Error loading submarine " + filePath + "!", e);
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}
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if (hash != "")
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@@ -204,17 +204,22 @@ namespace Barotrauma
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this.hash = new Md5Hash(hash);
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}
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XDocument doc = OpenDoc(filePath);
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if (doc != null && doc.Root != null)
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if (tryLoad)
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{
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Description = ToolBox.GetAttributeString(doc.Root, "description", "");
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XDocument doc = OpenDoc(filePath);
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if (doc != null && doc.Root != null)
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{
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Description = ToolBox.GetAttributeString(doc.Root, "description", "");
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}
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}
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ID = ushort.MaxValue;
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base.Remove();
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}
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//drawing ----------------------------------------------------
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public static void Draw(SpriteBatch spriteBatch, bool editing = false)
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@@ -607,7 +612,7 @@ namespace Barotrauma
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SavedSubmarines.Add(new Submarine(path));
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}
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if (GameMain.NetLobbyScreen!=null) GameMain.NetLobbyScreen.UpdateSubList();
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//if (GameMain.NetLobbyScreen!=null) GameMain.NetLobbyScreen.UpdateSubList(Submarine.SavedSubmarines);
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}
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private XDocument OpenDoc(string file)
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