Debug console is added to GUIUpdateList after all other UI elements (because it's drawn on top of everything else)

This commit is contained in:
Regalis
2017-03-30 17:35:14 +03:00
parent 2b65392a3c
commit e661724cbb
+1 -2
View File
@@ -341,8 +341,6 @@ namespace Barotrauma
if (PlayerInput.KeyHit(Keys.Escape)) GUI.TogglePauseMenu();
GUIComponent.ClearUpdateList();
DebugConsole.AddToGUIUpdateList();
paused = (DebugConsole.IsOpen || GUI.PauseMenuOpen || GUI.SettingsMenuOpen) &&
(NetworkMember == null || !NetworkMember.GameStarted);
@@ -357,6 +355,7 @@ namespace Barotrauma
}
GUI.AddToGUIUpdateList();
DebugConsole.AddToGUIUpdateList();
GUIComponent.UpdateMouseOn();
DebugConsole.Update(this, (float)Timing.Step);