Debug console is added to GUIUpdateList after all other UI elements (because it's drawn on top of everything else)
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@@ -341,8 +341,6 @@ namespace Barotrauma
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if (PlayerInput.KeyHit(Keys.Escape)) GUI.TogglePauseMenu();
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GUIComponent.ClearUpdateList();
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DebugConsole.AddToGUIUpdateList();
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paused = (DebugConsole.IsOpen || GUI.PauseMenuOpen || GUI.SettingsMenuOpen) &&
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(NetworkMember == null || !NetworkMember.GameStarted);
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@@ -357,6 +355,7 @@ namespace Barotrauma
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}
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GUI.AddToGUIUpdateList();
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DebugConsole.AddToGUIUpdateList();
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GUIComponent.UpdateMouseOn();
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DebugConsole.Update(this, (float)Timing.Step);
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