Removed some unused methods
This commit is contained in:
@@ -161,7 +161,7 @@ namespace Barotrauma
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GraphicsDeviceManager.PreferMultiSampling = false;
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GraphicsDeviceManager.PreferMultiSampling = false;
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GraphicsDeviceManager.SynchronizeWithVerticalRetrace = Config.VSyncEnabled;
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GraphicsDeviceManager.SynchronizeWithVerticalRetrace = Config.VSyncEnabled;
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if (Config.WindowMode == Barotrauma.WindowMode.Windowed)
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if (Config.WindowMode == WindowMode.Windowed)
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{
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{
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//for whatever reason, window isn't centered automatically
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//for whatever reason, window isn't centered automatically
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//since MonoGame 3.6 (nuget package might be broken), so
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//since MonoGame 3.6 (nuget package might be broken), so
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@@ -164,14 +164,7 @@ namespace Barotrauma
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textBox.Text = "";
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textBox.Text = "";
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CoroutineManager.StartCoroutine(WaitForKeyPress(textBox));
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CoroutineManager.StartCoroutine(WaitForKeyPress(textBox));
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}
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}
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private bool MarkUnappliedChanges(GUIButton button, object obj)
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{
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UnsavedSettings = true;
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return true;
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}
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private bool SelectResolution(GUIComponent selected, object userData)
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private bool SelectResolution(GUIComponent selected, object userData)
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{
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{
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DisplayMode mode = selected.UserData as DisplayMode;
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DisplayMode mode = selected.UserData as DisplayMode;
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@@ -187,7 +180,7 @@ namespace Barotrauma
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return true;
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return true;
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}
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}
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private bool SelectContentPackage(GUIComponent select,object userData)
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private bool SelectContentPackage(GUIComponent select, object userData)
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{
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{
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GameMain.Config.SelectedContentPackage = (ContentPackage)userData;
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GameMain.Config.SelectedContentPackage = (ContentPackage)userData;
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UnsavedSettings = true;
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UnsavedSettings = true;
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@@ -329,60 +329,7 @@ namespace Barotrauma
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}
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}
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}
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}
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}
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}
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private bool EnterProperty(GUITickBox tickBox)
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{
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var property = tickBox.UserData as SerializableProperty;
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if (property == null) return false;
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property.TrySetValue(tickBox.Selected);
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return true;
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}
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private bool EnterProperty(GUITextBox textBox, string text)
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{
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textBox.Color = Color.DarkGreen;
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var property = textBox.UserData as SerializableProperty;
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if (property == null) return false;
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object prevValue = property.GetValue();
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textBox.Deselect();
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if (property.TrySetValue(text))
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{
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textBox.Text = text;
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if (GameMain.Server != null)
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{
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GameMain.Server.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ChangeProperty, property });
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}
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else if (GameMain.Client != null)
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{
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GameMain.Client.CreateEntityEvent(this, new object[] { NetEntityEvent.Type.ChangeProperty, property });
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}
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return true;
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}
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else
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{
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if (prevValue != null)
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{
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textBox.Text = prevValue.ToString();
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}
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return false;
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}
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}
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private bool PropertyChanged(GUITextBox textBox, string text)
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{
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textBox.Color = Color.Red;
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return true;
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}
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public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
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public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
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{
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{
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if (type == ServerNetObject.ENTITY_POSITION)
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if (type == ServerNetObject.ENTITY_POSITION)
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