Separate draw/update methods for editingHUD & resizing
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@@ -918,16 +918,17 @@ namespace Barotrauma
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}
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}
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public override void DrawEditing(SpriteBatch spriteBatch, Camera cam)
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public override void UpdateEditing(Camera cam)
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{
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if (editingHUD==null || editingHUD.UserData as Item != this)
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if (editingHUD == null || editingHUD.UserData as Item != this)
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{
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editingHUD = CreateEditingHUD();
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editingHUD = CreateEditingHUD(Screen.Selected != GameMain.EditMapScreen);
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}
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editingHUD.Draw(spriteBatch);
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editingHUD.Update((float)Timing.Step);
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if (Screen.Selected != GameMain.EditMapScreen) return;
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if (!prefab.IsLinkable) return;
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if (!PlayerInput.LeftButtonClicked() || !PlayerInput.KeyDown(Keys.Space)) return;
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@@ -945,20 +946,11 @@ namespace Barotrauma
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}
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}
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public void DrawInGameEditing(SpriteBatch spriteBatch)
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public override void DrawEditing(SpriteBatch spriteBatch, Camera cam)
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{
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if (editingHUD == null || editingHUD.UserData as Item != this)
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{
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editingHUD = CreateEditingHUD(true);
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}
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if (editingHUD.Rect.Height > 60)
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{
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editingHUD.Update((float)Timing.Step);
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editingHUD.Draw(spriteBatch);
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}
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if (editingHUD != null) editingHUD.Draw(spriteBatch);
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}
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private GUIComponent CreateEditingHUD(bool inGame=false)
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{
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int width = 450;
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@@ -1063,7 +1055,7 @@ namespace Barotrauma
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return editingHUD;
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}
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public virtual void DrawHUD(SpriteBatch spriteBatch, Character character)
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public virtual void DrawHUD(SpriteBatch spriteBatch, Camera cam, Character character)
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{
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if (condition <= 0.0f)
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{
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@@ -1073,7 +1065,7 @@ namespace Barotrauma
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if (HasInGameEditableProperties)
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{
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DrawInGameEditing(spriteBatch);
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DrawEditing(spriteBatch, cam);
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}
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foreach (ItemComponent ic in components)
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@@ -1082,7 +1074,7 @@ namespace Barotrauma
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}
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}
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public virtual void UpdateHUD(Character character)
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public virtual void UpdateHUD(Camera cam, Character character)
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{
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if (condition <= 0.0f)
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{
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@@ -1090,6 +1082,10 @@ namespace Barotrauma
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return;
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}
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if (HasInGameEditableProperties)
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{
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UpdateEditing(cam);
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}
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foreach (ItemComponent ic in components)
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{
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