(a17abe3fa) Remove a not so useful loop from a method, which might be used often.

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:25:12 +03:00
parent 52d3737416
commit e500ba2bdf
28 changed files with 400 additions and 244 deletions
@@ -601,6 +601,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);