MonsterEvents and ArtifactEvents spawn the monsters/items during initialization instead of waiting for the round to start (prevents entity ID mismatches if a client starts the event before receiving a message about something the server has spawned)
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@@ -10,8 +10,6 @@
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if (taskManager == null) return;
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this.item = item;
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taskManager.TaskStarted(this);
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}
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public override void Update(float deltaTime)
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