MonsterEvents and ArtifactEvents spawn the monsters/items during initialization instead of waiting for the round to start (prevents entity ID mismatches if a client starts the event before receiving a message about something the server has spawned)

This commit is contained in:
Regalis
2017-01-01 23:14:24 +02:00
parent 1bba276949
commit e358ea9917
7 changed files with 10 additions and 105 deletions

View File

@@ -10,8 +10,6 @@
if (taskManager == null) return;
this.item = item;
taskManager.TaskStarted(this);
}
public override void Update(float deltaTime)