MonsterEvents and ArtifactEvents spawn the monsters/items during initialization instead of waiting for the round to start (prevents entity ID mismatches if a client starts the event before receiving a message about something the server has spawned)
This commit is contained in:
@@ -15,8 +15,6 @@
|
||||
|
||||
this.item = item;
|
||||
IsFinishedChecker = isFinished;
|
||||
|
||||
taskManager.TaskStarted(this);
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
|
||||
Reference in New Issue
Block a user