refactor: no more dynvalues or userdatas

This commit is contained in:
Evil Factory
2021-08-29 00:16:33 -03:00
parent fdb9ca1d30
commit e24797dd05
16 changed files with 161 additions and 149 deletions
@@ -651,10 +651,18 @@ namespace Barotrauma
}
#if SERVER
var should = GameMain.Lua.hook.Call("gapOxygenUpdate", new DynValue[] { UserData.Create(this), UserData.Create(hull1), UserData.Create(hull2) });
var should = GameMain.Lua.hook.Call("gapOxygenUpdate", new object[] { this, hull1, hull2 });
if (should != null && should.CastToBool())
return;
if (should != null)
{
if (should is DynValue dyn)
{
if (dyn.CastToBool())
{
return;
}
}
}
#endif
float totalOxygen = hull1.Oxygen + hull2.Oxygen;