refactor: no more dynvalues or userdatas

This commit is contained in:
Evil Factory
2021-08-29 00:16:33 -03:00
parent fdb9ca1d30
commit e24797dd05
16 changed files with 161 additions and 149 deletions
@@ -441,7 +441,7 @@ namespace Barotrauma.Items.Components
#if SERVER
if (!lastSignal.ContainsValue(connection.Name) || lastSignal[connection.Name] != signal.value)
{
GameMain.Lua.hook.Call("signalReceived", new DynValue[] { UserData.Create(signal), UserData.Create(connection) });
GameMain.Lua.hook.Call("signalReceived", new object[] { signal, connection });
lastSignal[connection.Name] = signal.value;
}