refactor: no more dynvalues or userdatas
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@@ -73,7 +73,7 @@ namespace Barotrauma
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CrewManager?.Update(deltaTime);
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#if SERVER
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GameMain.Lua.hook.Call("update", new DynValue[] { DynValue.NewNumber(deltaTime) });
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GameMain.Lua.hook.Call("update", new object[] { deltaTime });
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#endif
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}
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