refactor: no more dynvalues or userdatas

This commit is contained in:
Evil Factory
2021-08-29 00:16:33 -03:00
parent fdb9ca1d30
commit e24797dd05
16 changed files with 161 additions and 149 deletions
@@ -366,7 +366,7 @@ namespace Barotrauma
TaskPool.Update();
CoroutineManager.Update((float)Timing.Step, (float)Timing.Step);
GameMain.Lua.hook.Call("think", new DynValue[] { DynValue.NewNumber(elapsedTime), DynValue.NewNumber(Timing.TotalTime) });
GameMain.Lua.hook.Call("think", new object[] { elapsedTime, Timing.TotalTime });
Timing.Accumulator -= Timing.Step;
}