refactor: no more dynvalues or userdatas
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@@ -366,7 +366,7 @@ namespace Barotrauma
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TaskPool.Update();
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CoroutineManager.Update((float)Timing.Step, (float)Timing.Step);
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GameMain.Lua.hook.Call("think", new DynValue[] { DynValue.NewNumber(elapsedTime), DynValue.NewNumber(Timing.TotalTime) });
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GameMain.Lua.hook.Call("think", new object[] { elapsedTime, Timing.TotalTime });
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Timing.Accumulator -= Timing.Step;
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}
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