Some PropertyConditional refactoring & fixes:

- Changed the "attribute" field from a string to a more descriptively named enum (TODO: do the same for the operators).
- Changed the "value" field from an object to a string because the value is always a string anyway (might want to make it an object that holds the actual value we're comparing against so there's no need to do any parsing in the Matches method).
- Fixed "!=" operator checking for equality.
- Removed unnecessary property value getting from the Matches method (reflection ain't cheap!)
This commit is contained in:
Joonas Rikkonen
2018-01-09 16:10:07 +02:00
parent c502d9545c
commit e21959d0a2
2 changed files with 99 additions and 74 deletions
@@ -1,13 +1,24 @@
using System; using System;
using System.Globalization;
using System.Xml.Linq; using System.Xml.Linq;
namespace Barotrauma namespace Barotrauma
{ {
class PropertyConditional class PropertyConditional
{ {
public readonly string Attribute; public enum ConditionType
{
PropertyValue,
Name,
SpeciesName,
HasTag,
HasStatusTag
}
public readonly ConditionType Type;
public readonly string PropertyName;
public readonly string Operator; public readonly string Operator;
public readonly object Value; public readonly string Value;
public PropertyConditional(XAttribute attribute) public PropertyConditional(XAttribute attribute)
{ {
@@ -66,45 +77,58 @@ namespace Barotrauma
break; break;
} }
Attribute = attribute.Name.ToString().ToLowerInvariant(); if (!Enum.TryParse(attribute.Name.ToString(), true, out Type))
{
PropertyName = attribute.Name.ToString();
Type = ConditionType.PropertyValue;
}
Operator = op; Operator = op;
Value = atStr; Value = atStr;
} }
public PropertyConditional(string Attribute, string Operator, object Value)
{
this.Attribute = Attribute;
this.Operator = Operator;
this.Value = Value;
}
public bool Matches(SerializableProperty property) public bool Matches(SerializableProperty property)
{ {
if (property.GetValue() == null) object propertyValue = property.GetValue();
if (propertyValue == null)
{ {
DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "- property.GetValue() returns null!!"); DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "- property.GetValue() returns null!!");
return false; return false;
} }
Type type = property.GetValue().GetType();
Type type = propertyValue.GetType();
float? floatValue = null; float? floatValue = null;
float? floatProperty = null; float? floatProperty = null;
if (type == typeof(float) || type == typeof(int)) if (type == typeof(float) || type == typeof(int))
{ {
floatValue = Convert.ToSingle(Value); if (Single.TryParse(Value, NumberStyles.Float, CultureInfo.InvariantCulture, out float parsedFloat))
floatProperty = Convert.ToSingle(property.GetValue()); {
floatValue = parsedFloat;
}
floatProperty = (float)propertyValue;
} }
switch (Operator) switch (Operator)
{ {
case "==": case "==":
if (property.GetValue().Equals(floatValue == null ? Value : floatValue)) if (floatValue == null)
return true; {
break; return property.GetValue().Equals(floatValue);
}
else
{
return property.GetValue().Equals(Value);
}
case "!=": case "!=":
if (property.GetValue().Equals(floatValue == null ? Value : floatValue)) if (floatValue == null)
return true; {
break; return !property.GetValue().Equals(floatValue);
}
else
{
return !property.GetValue().Equals(Value);
}
case ">": case ">":
if (floatValue == null) if (floatValue == null)
{ {
@@ -274,64 +274,65 @@ namespace Barotrauma
{ {
if (target == null || target.SerializableProperties == null) continue; if (target == null || target.SerializableProperties == null) continue;
if (!target.SerializableProperties.TryGetValue(pc.Attribute, out SerializableProperty property)) string valStr = pc.Value.ToString();
switch (pc.Type)
{ {
//Do special conditional checks case PropertyConditional.ConditionType.PropertyValue:
if (target.SerializableProperties.TryGetValue(pc.PropertyName.ToLowerInvariant(), out SerializableProperty property))
string valStr = pc.Value.ToString(); {
if (pc.Attribute == "name") return pc.Matches(property);
}
return false;
case PropertyConditional.ConditionType.Name:
return pc.Operator == "==" ? target.Name == valStr : target.Name != valStr; return pc.Operator == "==" ? target.Name == valStr : target.Name != valStr;
case PropertyConditional.ConditionType.HasTag:
{
string[] readTags = valStr.Split(',');
int matches = 0;
foreach (string tag in readTags)
if (((Item)target).HasTag(tag)) matches++;
if (pc.Attribute == "speciesname" && target is Character) //If operator is == then it needs to match everything, otherwise if its != there must be zero matches.
return pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
}
case PropertyConditional.ConditionType.HasStatusTag:
List<DurationListElement> durations = DurationList.FindAll(d => d.Targets.Contains(target));
List<DelayedListElement> delays = DelayedEffect.DelayList.FindAll(d => d.Targets.Contains(target));
bool success = false;
if (durations.Any() || delays.Any())
{
string[] readTags = valStr.Split(',');
foreach (DurationListElement duration in durations)
{
int matches = 0;
foreach (string tag in readTags)
if (duration.Parent.HasTag(tag)) matches++;
success = pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
if (cancelStatusEffect > 0 && success)
DurationList.Remove(duration);
if (cancelStatusEffect != 2) //cancelStatusEffect 1 = only cancel once, cancelStatusEffect 2 = cancel all of matching tags
return success;
}
foreach (DelayedListElement delay in delays)
{
int matches = 0;
foreach (string tag in readTags)
if (delay.Parent.HasTag(tag)) matches++;
success = pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
if (cancelStatusEffect > 0 && success)
DelayedEffect.DelayList.Remove(delay);
if (cancelStatusEffect != 2) //ditto
return success;
}
}
return success;
case PropertyConditional.ConditionType.SpeciesName:
return pc.Operator == "==" ? ((Character)target).SpeciesName == valStr : ((Character)target).SpeciesName != valStr; return pc.Operator == "==" ? ((Character)target).SpeciesName == valStr : ((Character)target).SpeciesName != valStr;
if ((pc.Attribute == "hastag" || pc.Attribute == "hastags") && target is Item)
{
string[] readTags = valStr.Split(',');
int matches = 0;
foreach (string tag in readTags)
if (((Item)target).HasTag(tag)) matches++;
//If operator is == then it needs to match everything, otherwise if its != there must be zero matches.
return pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
}
List<DurationListElement> durations = DurationList.FindAll(d => d.Targets.Contains(target));
List<DelayedListElement> delays = DelayedEffect.DelayList.FindAll(d => d.Targets.Contains(target));
bool success = false;
if (pc.Attribute == "hasstatustag" || pc.Attribute == "hasstatustags" && (durations.Any() || delays.Any()))
{
string[] readTags = valStr.Split(',');
foreach (DurationListElement duration in durations)
{
int matches = 0;
foreach (string tag in readTags)
if (duration.Parent.HasTag(tag)) matches++;
success = pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
if (cancelStatusEffect > 0 && success)
DurationList.Remove(duration);
if (cancelStatusEffect != 2) //cancelStatusEffect 1 = only cancel once, cancelStatusEffect 2 = cancel all of matching tags
return success;
}
foreach (DelayedListElement delay in delays)
{
int matches = 0;
foreach (string tag in readTags)
if (delay.Parent.HasTag(tag)) matches++;
success = pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
if (cancelStatusEffect > 0 && success)
DelayedEffect.DelayList.Remove(delay);
if (cancelStatusEffect != 2) //ditto
return success;
}
}
return success;
} }
else if (!pc.Matches(property))
return false;
} }
} }
return true; return true;