Some PropertyConditional refactoring & fixes:
- Changed the "attribute" field from a string to a more descriptively named enum (TODO: do the same for the operators). - Changed the "value" field from an object to a string because the value is always a string anyway (might want to make it an object that holds the actual value we're comparing against so there's no need to do any parsing in the Matches method). - Fixed "!=" operator checking for equality. - Removed unnecessary property value getting from the Matches method (reflection ain't cheap!)
This commit is contained in:
@@ -1,13 +1,24 @@
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using System;
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using System.Globalization;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class PropertyConditional
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{
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public readonly string Attribute;
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public enum ConditionType
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{
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PropertyValue,
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Name,
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SpeciesName,
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HasTag,
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HasStatusTag
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}
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public readonly ConditionType Type;
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public readonly string PropertyName;
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public readonly string Operator;
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public readonly object Value;
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public readonly string Value;
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public PropertyConditional(XAttribute attribute)
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{
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@@ -66,45 +77,58 @@ namespace Barotrauma
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break;
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}
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Attribute = attribute.Name.ToString().ToLowerInvariant();
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if (!Enum.TryParse(attribute.Name.ToString(), true, out Type))
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{
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PropertyName = attribute.Name.ToString();
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Type = ConditionType.PropertyValue;
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}
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Operator = op;
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Value = atStr;
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}
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public PropertyConditional(string Attribute, string Operator, object Value)
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{
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this.Attribute = Attribute;
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this.Operator = Operator;
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this.Value = Value;
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}
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public bool Matches(SerializableProperty property)
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{
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if (property.GetValue() == null)
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object propertyValue = property.GetValue();
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if (propertyValue == null)
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{
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DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "- property.GetValue() returns null!!");
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return false;
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}
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Type type = property.GetValue().GetType();
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Type type = propertyValue.GetType();
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float? floatValue = null;
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float? floatProperty = null;
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if (type == typeof(float) || type == typeof(int))
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{
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floatValue = Convert.ToSingle(Value);
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floatProperty = Convert.ToSingle(property.GetValue());
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if (Single.TryParse(Value, NumberStyles.Float, CultureInfo.InvariantCulture, out float parsedFloat))
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{
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floatValue = parsedFloat;
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}
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floatProperty = (float)propertyValue;
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}
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switch (Operator)
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{
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case "==":
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if (property.GetValue().Equals(floatValue == null ? Value : floatValue))
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return true;
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break;
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if (floatValue == null)
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{
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return property.GetValue().Equals(floatValue);
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}
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else
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{
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return property.GetValue().Equals(Value);
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}
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case "!=":
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if (property.GetValue().Equals(floatValue == null ? Value : floatValue))
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return true;
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break;
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if (floatValue == null)
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{
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return !property.GetValue().Equals(floatValue);
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}
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else
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{
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return !property.GetValue().Equals(Value);
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}
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case ">":
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if (floatValue == null)
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{
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@@ -274,64 +274,65 @@ namespace Barotrauma
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{
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if (target == null || target.SerializableProperties == null) continue;
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if (!target.SerializableProperties.TryGetValue(pc.Attribute, out SerializableProperty property))
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string valStr = pc.Value.ToString();
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switch (pc.Type)
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{
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//Do special conditional checks
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string valStr = pc.Value.ToString();
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if (pc.Attribute == "name")
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case PropertyConditional.ConditionType.PropertyValue:
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if (target.SerializableProperties.TryGetValue(pc.PropertyName.ToLowerInvariant(), out SerializableProperty property))
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{
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return pc.Matches(property);
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}
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return false;
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case PropertyConditional.ConditionType.Name:
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return pc.Operator == "==" ? target.Name == valStr : target.Name != valStr;
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case PropertyConditional.ConditionType.HasTag:
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{
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string[] readTags = valStr.Split(',');
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int matches = 0;
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foreach (string tag in readTags)
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if (((Item)target).HasTag(tag)) matches++;
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if (pc.Attribute == "speciesname" && target is Character)
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//If operator is == then it needs to match everything, otherwise if its != there must be zero matches.
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return pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
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}
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case PropertyConditional.ConditionType.HasStatusTag:
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List<DurationListElement> durations = DurationList.FindAll(d => d.Targets.Contains(target));
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List<DelayedListElement> delays = DelayedEffect.DelayList.FindAll(d => d.Targets.Contains(target));
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bool success = false;
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if (durations.Any() || delays.Any())
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{
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string[] readTags = valStr.Split(',');
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foreach (DurationListElement duration in durations)
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{
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int matches = 0;
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foreach (string tag in readTags)
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if (duration.Parent.HasTag(tag)) matches++;
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success = pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
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if (cancelStatusEffect > 0 && success)
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DurationList.Remove(duration);
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if (cancelStatusEffect != 2) //cancelStatusEffect 1 = only cancel once, cancelStatusEffect 2 = cancel all of matching tags
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return success;
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}
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foreach (DelayedListElement delay in delays)
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{
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int matches = 0;
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foreach (string tag in readTags)
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if (delay.Parent.HasTag(tag)) matches++;
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success = pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
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if (cancelStatusEffect > 0 && success)
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DelayedEffect.DelayList.Remove(delay);
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if (cancelStatusEffect != 2) //ditto
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return success;
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}
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}
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return success;
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case PropertyConditional.ConditionType.SpeciesName:
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return pc.Operator == "==" ? ((Character)target).SpeciesName == valStr : ((Character)target).SpeciesName != valStr;
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if ((pc.Attribute == "hastag" || pc.Attribute == "hastags") && target is Item)
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{
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string[] readTags = valStr.Split(',');
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int matches = 0;
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foreach (string tag in readTags)
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if (((Item)target).HasTag(tag)) matches++;
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//If operator is == then it needs to match everything, otherwise if its != there must be zero matches.
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return pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
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}
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List<DurationListElement> durations = DurationList.FindAll(d => d.Targets.Contains(target));
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List<DelayedListElement> delays = DelayedEffect.DelayList.FindAll(d => d.Targets.Contains(target));
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bool success = false;
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if (pc.Attribute == "hasstatustag" || pc.Attribute == "hasstatustags" && (durations.Any() || delays.Any()))
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{
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string[] readTags = valStr.Split(',');
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foreach (DurationListElement duration in durations)
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{
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int matches = 0;
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foreach (string tag in readTags)
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if (duration.Parent.HasTag(tag)) matches++;
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success = pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
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if (cancelStatusEffect > 0 && success)
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DurationList.Remove(duration);
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if (cancelStatusEffect != 2) //cancelStatusEffect 1 = only cancel once, cancelStatusEffect 2 = cancel all of matching tags
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return success;
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}
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foreach (DelayedListElement delay in delays)
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{
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int matches = 0;
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foreach (string tag in readTags)
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if (delay.Parent.HasTag(tag)) matches++;
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success = pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
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if (cancelStatusEffect > 0 && success)
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DelayedEffect.DelayList.Remove(delay);
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if (cancelStatusEffect != 2) //ditto
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return success;
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}
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}
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return success;
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}
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else if (!pc.Matches(property))
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return false;
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}
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}
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return true;
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