Some PropertyConditional refactoring & fixes:
- Changed the "attribute" field from a string to a more descriptively named enum (TODO: do the same for the operators). - Changed the "value" field from an object to a string because the value is always a string anyway (might want to make it an object that holds the actual value we're comparing against so there's no need to do any parsing in the Matches method). - Fixed "!=" operator checking for equality. - Removed unnecessary property value getting from the Matches method (reflection ain't cheap!)
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@@ -274,64 +274,65 @@ namespace Barotrauma
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{
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if (target == null || target.SerializableProperties == null) continue;
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if (!target.SerializableProperties.TryGetValue(pc.Attribute, out SerializableProperty property))
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string valStr = pc.Value.ToString();
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switch (pc.Type)
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{
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//Do special conditional checks
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string valStr = pc.Value.ToString();
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if (pc.Attribute == "name")
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case PropertyConditional.ConditionType.PropertyValue:
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if (target.SerializableProperties.TryGetValue(pc.PropertyName.ToLowerInvariant(), out SerializableProperty property))
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{
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return pc.Matches(property);
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}
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return false;
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case PropertyConditional.ConditionType.Name:
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return pc.Operator == "==" ? target.Name == valStr : target.Name != valStr;
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case PropertyConditional.ConditionType.HasTag:
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{
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string[] readTags = valStr.Split(',');
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int matches = 0;
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foreach (string tag in readTags)
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if (((Item)target).HasTag(tag)) matches++;
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if (pc.Attribute == "speciesname" && target is Character)
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//If operator is == then it needs to match everything, otherwise if its != there must be zero matches.
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return pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
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}
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case PropertyConditional.ConditionType.HasStatusTag:
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List<DurationListElement> durations = DurationList.FindAll(d => d.Targets.Contains(target));
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List<DelayedListElement> delays = DelayedEffect.DelayList.FindAll(d => d.Targets.Contains(target));
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bool success = false;
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if (durations.Any() || delays.Any())
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{
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string[] readTags = valStr.Split(',');
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foreach (DurationListElement duration in durations)
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{
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int matches = 0;
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foreach (string tag in readTags)
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if (duration.Parent.HasTag(tag)) matches++;
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success = pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
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if (cancelStatusEffect > 0 && success)
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DurationList.Remove(duration);
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if (cancelStatusEffect != 2) //cancelStatusEffect 1 = only cancel once, cancelStatusEffect 2 = cancel all of matching tags
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return success;
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}
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foreach (DelayedListElement delay in delays)
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{
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int matches = 0;
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foreach (string tag in readTags)
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if (delay.Parent.HasTag(tag)) matches++;
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success = pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
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if (cancelStatusEffect > 0 && success)
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DelayedEffect.DelayList.Remove(delay);
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if (cancelStatusEffect != 2) //ditto
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return success;
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}
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}
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return success;
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case PropertyConditional.ConditionType.SpeciesName:
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return pc.Operator == "==" ? ((Character)target).SpeciesName == valStr : ((Character)target).SpeciesName != valStr;
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if ((pc.Attribute == "hastag" || pc.Attribute == "hastags") && target is Item)
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{
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string[] readTags = valStr.Split(',');
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int matches = 0;
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foreach (string tag in readTags)
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if (((Item)target).HasTag(tag)) matches++;
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//If operator is == then it needs to match everything, otherwise if its != there must be zero matches.
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return pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
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}
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List<DurationListElement> durations = DurationList.FindAll(d => d.Targets.Contains(target));
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List<DelayedListElement> delays = DelayedEffect.DelayList.FindAll(d => d.Targets.Contains(target));
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bool success = false;
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if (pc.Attribute == "hasstatustag" || pc.Attribute == "hasstatustags" && (durations.Any() || delays.Any()))
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{
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string[] readTags = valStr.Split(',');
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foreach (DurationListElement duration in durations)
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{
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int matches = 0;
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foreach (string tag in readTags)
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if (duration.Parent.HasTag(tag)) matches++;
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success = pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
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if (cancelStatusEffect > 0 && success)
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DurationList.Remove(duration);
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if (cancelStatusEffect != 2) //cancelStatusEffect 1 = only cancel once, cancelStatusEffect 2 = cancel all of matching tags
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return success;
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}
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foreach (DelayedListElement delay in delays)
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{
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int matches = 0;
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foreach (string tag in readTags)
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if (delay.Parent.HasTag(tag)) matches++;
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success = pc.Operator == "==" ? matches >= readTags.Length : matches <= 0;
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if (cancelStatusEffect > 0 && success)
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DelayedEffect.DelayList.Remove(delay);
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if (cancelStatusEffect != 2) //ditto
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return success;
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}
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}
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return success;
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}
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else if (!pc.Matches(property))
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return false;
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}
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}
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return true;
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