Make entity lists thread-safe with copy-on-write wrappers
Replaced static entity lists (e.g., HullList, GapList, MapEntityList, etc.) with thread-safe copy-on-write wrappers to improve concurrency and prevent race conditions. Updated usages and related methods to support the new thread-safe collections, ensuring atomic operations and lock-free reads throughout the codebase.
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@@ -4,6 +4,7 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.Linq;
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using System.Threading;
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using System.Xml.Linq;
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using Barotrauma.Extensions;
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using Barotrauma.Items.Components;
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@@ -14,6 +15,55 @@ using Microsoft.Xna.Framework;
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namespace Barotrauma.MapCreatures.Behavior
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{
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/// <summary>
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/// Thread-safe wrapper for BallastFloraBehavior list operations.
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/// Uses copy-on-write pattern for lock-free reads.
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/// </summary>
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internal class ThreadSafeBallastFloraList : IEnumerable<BallastFloraBehavior>
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{
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private volatile List<BallastFloraBehavior> _list = new List<BallastFloraBehavior>();
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private readonly object _writeLock = new object();
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public int Count => _list.Count;
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public void Add(BallastFloraBehavior entity)
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{
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lock (_writeLock)
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{
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var newList = new List<BallastFloraBehavior>(_list) { entity };
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Interlocked.Exchange(ref _list, newList);
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}
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}
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public bool Remove(BallastFloraBehavior entity)
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{
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lock (_writeLock)
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{
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var newList = new List<BallastFloraBehavior>(_list);
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bool removed = newList.Remove(entity);
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if (removed)
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{
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Interlocked.Exchange(ref _list, newList);
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}
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return removed;
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}
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}
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public void Clear()
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{
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Interlocked.Exchange(ref _list, new List<BallastFloraBehavior>());
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}
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public IEnumerator<BallastFloraBehavior> GetEnumerator() => _list.GetEnumerator();
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System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() => GetEnumerator();
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// LINQ-friendly methods
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public List<BallastFloraBehavior> ToList() => new List<BallastFloraBehavior>(_list);
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public bool Any() => _list.Any();
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public bool Any(Func<BallastFloraBehavior, bool> predicate) => _list.Any(predicate);
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public IEnumerable<BallastFloraBehavior> Where(Func<BallastFloraBehavior, bool> predicate) => _list.Where(predicate);
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}
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class BallastFloraBranch : VineTile
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{
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public readonly BallastFloraBehavior? ParentBallastFlora;
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@@ -132,7 +182,7 @@ namespace Barotrauma.MapCreatures.Behavior
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public List<Tuple<Vector2, Vector2>> debugSearchLines = new List<Tuple<Vector2, Vector2>>();
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#endif
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private readonly static List<BallastFloraBehavior> _entityList = new List<BallastFloraBehavior>();
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private readonly static ThreadSafeBallastFloraList _entityList = new ThreadSafeBallastFloraList();
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public static IEnumerable<BallastFloraBehavior> EntityList => _entityList;
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public enum NetworkHeader
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