Remove unnecessary thread-safety code from entity spawning

Eliminated redundant locks and related comments in EntitySpawner and Entity classes, simplifying the spawn and remove queue handling. Also removed outdated comments in GameScreen regarding thread safety. These changes assume entity spawning and removal are no longer performed from multiple threads, improving code clarity and maintainability.
This commit is contained in:
Eero
2025-12-28 17:45:51 +08:00
parent 1db14631df
commit bd1e624eb1
3 changed files with 26 additions and 72 deletions

View File

@@ -147,7 +147,6 @@ namespace Barotrauma
CreationStackTrace += $"{fileName}@{fileLineNumber}; ";
}
#endif
#warning TODO: consider removing this mutex, entity creation probably shouldn't be multithreaded
lock (creationCounterMutex)
{
CreationIndex = creationCounter;

View File

@@ -5,7 +5,6 @@ using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace Barotrauma
{
@@ -206,7 +205,6 @@ namespace Barotrauma
}
private readonly Queue<Either<IEntitySpawnInfo, Entity>> spawnOrRemoveQueue;
private readonly object spawnOrRemoveQueueLock = new object();
public abstract class SpawnOrRemove : NetEntityEvent.IData
{
@@ -284,10 +282,7 @@ namespace Barotrauma
GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue1:ItemPrefabNull", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
return;
}
lock (spawnOrRemoveQueueLock)
{
spawnOrRemoveQueue.Enqueue(new ItemSpawnInfo(itemPrefab, worldPosition, onSpawned, condition, quality));
}
spawnOrRemoveQueue.Enqueue(new ItemSpawnInfo(itemPrefab, worldPosition, onSpawned, condition, quality));
}
public void AddItemToSpawnQueue(ItemPrefab itemPrefab, Vector2 position, Submarine sub, float? condition = null, int? quality = null, Action<Item> onSpawned = null)
@@ -300,10 +295,7 @@ namespace Barotrauma
GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue2:ItemPrefabNull", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
return;
}
lock (spawnOrRemoveQueueLock)
{
spawnOrRemoveQueue.Enqueue(new ItemSpawnInfo(itemPrefab, position, sub, onSpawned, condition, quality));
}
spawnOrRemoveQueue.Enqueue(new ItemSpawnInfo(itemPrefab, position, sub, onSpawned, condition, quality));
}
public void AddItemToSpawnQueue(ItemPrefab itemPrefab, Inventory inventory, float? condition = null, int? quality = null, Action<Item> onSpawned = null, bool spawnIfInventoryFull = true, bool ignoreLimbSlots = false, InvSlotType slot = InvSlotType.None)
@@ -316,15 +308,12 @@ namespace Barotrauma
GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue3:ItemPrefabNull", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
return;
}
lock (spawnOrRemoveQueueLock)
{
spawnOrRemoveQueue.Enqueue(new ItemSpawnInfo(itemPrefab, inventory, onSpawned, condition, quality)
{
SpawnIfInventoryFull = spawnIfInventoryFull,
IgnoreLimbSlots = ignoreLimbSlots,
Slot = slot
});
}
spawnOrRemoveQueue.Enqueue(new ItemSpawnInfo(itemPrefab, inventory, onSpawned, condition, quality)
{
SpawnIfInventoryFull = spawnIfInventoryFull,
IgnoreLimbSlots = ignoreLimbSlots,
Slot = slot
});
}
public void AddCharacterToSpawnQueue(Identifier speciesName, Vector2 worldPosition, Action<Character> onSpawn = null)
@@ -337,10 +326,7 @@ namespace Barotrauma
GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue4:SpeciesNameNullOrEmpty", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
return;
}
lock (spawnOrRemoveQueueLock)
{
spawnOrRemoveQueue.Enqueue(new CharacterSpawnInfo(speciesName, worldPosition, onSpawn));
}
spawnOrRemoveQueue.Enqueue(new CharacterSpawnInfo(speciesName, worldPosition, onSpawn));
}
public void AddCharacterToSpawnQueue(Identifier speciesName, Vector2 position, Submarine sub, Action<Character> onSpawn = null)
@@ -353,10 +339,7 @@ namespace Barotrauma
GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue5:SpeciesNameNullOrEmpty", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
return;
}
lock (spawnOrRemoveQueueLock)
{
spawnOrRemoveQueue.Enqueue(new CharacterSpawnInfo(speciesName, position, sub, onSpawn));
}
spawnOrRemoveQueue.Enqueue(new CharacterSpawnInfo(speciesName, position, sub, onSpawn));
}
public void AddCharacterToSpawnQueue(Identifier speciesName, Vector2 worldPosition, CharacterInfo characterInfo, Action<Character> onSpawn = null)
@@ -369,10 +352,7 @@ namespace Barotrauma
GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue4:SpeciesNameNullOrEmpty", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
return;
}
lock (spawnOrRemoveQueueLock)
{
spawnOrRemoveQueue.Enqueue(new CharacterSpawnInfo(speciesName, worldPosition, characterInfo, onSpawn));
}
spawnOrRemoveQueue.Enqueue(new CharacterSpawnInfo(speciesName, worldPosition, characterInfo, onSpawn));
}
public void AddEntityToRemoveQueue(Entity entity)
@@ -395,10 +375,7 @@ namespace Barotrauma
#endif
}
lock (spawnOrRemoveQueueLock)
{
spawnOrRemoveQueue.Enqueue(entity);
}
spawnOrRemoveQueue.Enqueue(entity);
}
public void AddItemToRemoveQueue(Item item)
@@ -406,10 +383,7 @@ namespace Barotrauma
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
if (IsInRemoveQueue(item) || item.Removed) { return; }
lock (spawnOrRemoveQueueLock)
{
spawnOrRemoveQueue.Enqueue(item);
}
spawnOrRemoveQueue.Enqueue(item);
item.IsInRemoveQueue = true;
foreach (var containedItem in item.ContainedItems)
@@ -426,14 +400,11 @@ namespace Barotrauma
/// </summary>
public bool IsInSpawnQueue(Predicate<IEntitySpawnInfo> predicate)
{
lock (spawnOrRemoveQueueLock)
foreach (var spawnOrRemove in spawnOrRemoveQueue)
{
foreach (var spawnOrRemove in spawnOrRemoveQueue)
{
if (spawnOrRemove.TryGet(out IEntitySpawnInfo spawnInfo) && predicate(spawnInfo)) { return true; }
}
return false;
if (spawnOrRemove.TryGet(out IEntitySpawnInfo spawnInfo) && predicate(spawnInfo)) { return true; }
}
return false;
}
/// <summary>
@@ -441,40 +412,29 @@ namespace Barotrauma
/// </summary>
public int CountSpawnQueue(Predicate<IEntitySpawnInfo> predicate)
{
lock (spawnOrRemoveQueueLock)
int count = 0;
foreach (var spawnOrRemove in spawnOrRemoveQueue)
{
int count = 0;
foreach (var spawnOrRemove in spawnOrRemoveQueue)
{
if (spawnOrRemove.TryGet(out IEntitySpawnInfo spawnInfo) && predicate(spawnInfo)) { count++; }
}
return count;
if (spawnOrRemove.TryGet(out IEntitySpawnInfo spawnInfo) && predicate(spawnInfo)) { count++; }
}
return count;
}
public bool IsInRemoveQueue(Entity entity)
{
lock (spawnOrRemoveQueueLock)
foreach (var spawnOrRemove in spawnOrRemoveQueue)
{
foreach (var spawnOrRemove in spawnOrRemoveQueue)
{
if (spawnOrRemove.TryGet(out Entity entityToRemove) && entityToRemove == entity) { return true; }
}
return false;
if (spawnOrRemove.TryGet(out Entity entityToRemove) && entityToRemove == entity) { return true; }
}
return false;
}
public void Update(bool createNetworkEvents = true)
{
if (GameMain.NetworkMember is { IsClient: true }) { return; }
while (true)
while (spawnOrRemoveQueue.Count > 0)
{
Either<IEntitySpawnInfo, Entity> spawnOrRemove;
lock (spawnOrRemoveQueueLock)
{
if (spawnOrRemoveQueue.Count == 0) { break; }
spawnOrRemove = spawnOrRemoveQueue.Dequeue();
}
if (!spawnOrRemoveQueue.TryDequeue(out var spawnOrRemove)) { break; }
if (spawnOrRemove.TryGet(out Entity entityToRemove))
{
if (entityToRemove is Item item)
@@ -505,10 +465,7 @@ namespace Barotrauma
public void Reset()
{
lock (spawnOrRemoveQueueLock)
{
spawnOrRemoveQueue.Clear();
}
spawnOrRemoveQueue.Clear();
#if CLIENT
receivedEvents.Clear();
#endif

View File

@@ -286,7 +286,6 @@ namespace Barotrauma
}
);
// Process any physics operations queued during parallel updates
PhysicsBodyQueue.ProcessPendingOperations();
#endif
@@ -311,7 +310,6 @@ namespace Barotrauma
MapEntity.UpdateAll((float)deltaTime, Camera.Instance, parallelOptions);
//StatusEffect.UpdateAll is not thread-safe and must be executed on the main thread
StatusEffect.UpdateAll((float)deltaTime);
#endif