New sonar overlay image

This commit is contained in:
Regalis
2017-05-04 20:57:06 +03:00
parent 00bbd1d607
commit e0f7f429e5
5 changed files with 26 additions and 19 deletions
+2 -2
View File
@@ -75,7 +75,7 @@
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI"/> <GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI"/>
</Steering> </Steering>
<Radar canbeselected = "true" powerconsumption="100"> <Radar canbeselected = "true" powerconsumption="100" displaybordersize="0.2">
<sound file="radarPing.ogg" type="OnUse" range="4000.0"/> <sound file="radarPing.ogg" type="OnUse" range="4000.0"/>
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI" color="0.0,0.0,0.0,0.0"/> <GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI" color="0.0,0.0,0.0,0.0"/>
<PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/> <PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/>
@@ -106,7 +106,7 @@
<item name="Screwdriver"/> <item name="Screwdriver"/>
</fixrequirement> </fixrequirement>
<Radar canbeselected = "true" powerconsumption="100"> <Radar canbeselected = "true" powerconsumption="100" displaybordersize="0.2">
<StatusEffect type="InWater" target="This" condition="-1.0"/> <StatusEffect type="InWater" target="This" condition="-1.0"/>
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI"/> <GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI"/>
<PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/> <PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/>
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+1 -1
View File
@@ -198,7 +198,7 @@
<Holdable slots="Any,RightHand,LeftHand" <Holdable slots="Any,RightHand,LeftHand"
holdangle="30" handle1="-10,0"/> holdangle="30" handle1="-10,0"/>
<Radar range="6000.0" powerconsumption="10" drawhudwhenequipped="true" detectsubmarinewalls="true"> <Radar range="6000.0" powerconsumption="10" drawhudwhenequipped="true" detectsubmarinewalls="true" displaybordersize="0.2">
<StatusEffect type="OnUse" target="Contained" Condition="-1.0" disabledeltatime="true"/> <StatusEffect type="OnUse" target="Contained" Condition="-1.0" disabledeltatime="true"/>
<sound file="Content/Items/Engine/radarPing.ogg" type="OnUse" range="1000.0"/> <sound file="Content/Items/Engine/radarPing.ogg" type="OnUse" range="1000.0"/>
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI"/> <GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI"/>
@@ -29,6 +29,8 @@ namespace Barotrauma.Items.Components
private float displayRadius; private float displayRadius;
private float displayScale; private float displayScale;
private float displayBorderSize;
[HasDefaultValue(10000.0f, false)] [HasDefaultValue(10000.0f, false)]
public float Range public float Range
{ {
@@ -62,6 +64,8 @@ namespace Barotrauma.Items.Components
{ {
radarBlips = new List<RadarBlip>(); radarBlips = new List<RadarBlip>();
displayBorderSize = ToolBox.GetAttributeFloat(element, "displaybordersize", 0.0f);
foreach (XElement subElement in element.Elements()) foreach (XElement subElement in element.Elements())
{ {
switch (subElement.Name.ToString().ToLowerInvariant()) switch (subElement.Name.ToString().ToLowerInvariant())
@@ -168,25 +172,19 @@ namespace Barotrauma.Items.Components
{ {
GuiFrame.Draw(spriteBatch); GuiFrame.Draw(spriteBatch);
spriteBatch.End(); int radius = GuiFrame.Rect.Height / 2 - 10;
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive);
int radius = GuiFrame.Rect.Height / 2 - 30;
DrawRadar(spriteBatch, new Rectangle((int)GuiFrame.Center.X - radius, (int)GuiFrame.Center.Y - radius, radius * 2, radius * 2)); DrawRadar(spriteBatch, new Rectangle((int)GuiFrame.Center.X - radius, (int)GuiFrame.Center.Y - radius, radius * 2, radius * 2));
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
} }
private void DrawRadar(SpriteBatch spriteBatch, Rectangle rect) private void DrawRadar(SpriteBatch spriteBatch, Rectangle rect)
{ {
center = new Vector2(rect.X + rect.Width * 0.5f, rect.Center.Y); center = new Vector2(rect.X + rect.Width * 0.5f, rect.Center.Y);
displayRadius = rect.Width / 2.0f; displayRadius = (rect.Width / 2.0f) * (1.0f - displayBorderSize);
displayScale = displayRadius / range; displayScale = displayRadius / range;
if (IsActive) if (IsActive)
{ {
pingCircle.Draw(spriteBatch, center, Color.White * (1.0f - pingState), 0.0f, (rect.Width / pingCircle.size.X) * pingState); pingCircle.Draw(spriteBatch, center, Color.White * (1.0f - pingState), 0.0f, (displayRadius*2 / pingCircle.size.X) * pingState);
} }
if (item.Submarine != null && !DetectSubmarineWalls) if (item.Submarine != null && !DetectSubmarineWalls)
@@ -206,14 +204,23 @@ namespace Barotrauma.Items.Components
Vector2 end = (submarine.HullVertices[(i + 1) % submarine.HullVertices.Count] + offset) * simScale; Vector2 end = (submarine.HullVertices[(i + 1) % submarine.HullVertices.Count] + offset) * simScale;
end.Y = -end.Y; end.Y = -end.Y;
GUI.DrawLine(spriteBatch, center + start, center + end, Color.Green); GUI.DrawLine(spriteBatch, center + start, center + end, Color.LightBlue);
} }
} }
} }
foreach (RadarBlip radarBlip in radarBlips) if (radarBlips.Count > 0)
{ {
DrawBlip(spriteBatch, radarBlip, center, radarBlip.FadeTimer / 2.0f); spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive);
foreach (RadarBlip radarBlip in radarBlips)
{
DrawBlip(spriteBatch, radarBlip, center, radarBlip.FadeTimer / 2.0f);
}
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, GameMain.ScissorTestEnable);
} }
if (GameMain.DebugDraw) if (GameMain.DebugDraw)
@@ -500,7 +507,7 @@ namespace Barotrauma.Items.Components
markerPos.X = (int)markerPos.X; markerPos.X = (int)markerPos.X;
markerPos.Y = (int)markerPos.Y; markerPos.Y = (int)markerPos.Y;
GUI.DrawRectangle(spriteBatch, new Rectangle((int)markerPos.X, (int)markerPos.Y, 5, 5), Color.LightGreen * textAlpha); GUI.DrawRectangle(spriteBatch, new Rectangle((int)markerPos.X, (int)markerPos.Y, 5, 5), Color.LightBlue);
if (dir.X < 0.0f) markerPos.X -= GUI.SmallFont.MeasureString(label).X+10; if (dir.X < 0.0f) markerPos.X -= GUI.SmallFont.MeasureString(label).X+10;
@@ -511,7 +518,7 @@ namespace Barotrauma.Items.Components
GUI.DrawString(spriteBatch, GUI.DrawString(spriteBatch,
new Vector2(markerPos.X + 10, markerPos.Y), new Vector2(markerPos.X + 10, markerPos.Y),
wrappedLabel, wrappedLabel,
Color.LightGreen * textAlpha, Color.Black * textAlpha * 0.5f, Color.LightBlue * textAlpha, Color.Black * textAlpha * 0.5f,
2, GUI.SmallFont); 2, GUI.SmallFont);
} }