(072db26c1) Shortened delay between radio messages and deconstruct objective in mechanic tutorial
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+2
-3
@@ -334,14 +334,13 @@ namespace Barotrauma.Tutorials
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//TriggerTutorialSegment(11, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Select)); // Ladder objective
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//TriggerTutorialSegment(11, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Select)); // Ladder objective
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//do { yield return null; } while (!mechanic_ladderSensor.MotionDetected);
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//do { yield return null; } while (!mechanic_ladderSensor.MotionDetected);
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//RemoveCompletedObjective(segments[11]);
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//RemoveCompletedObjective(segments[11]);
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yield return new WaitForSeconds(2f);
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GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.News"), ChatMessageType.Radio, null);
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GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.News"), ChatMessageType.Radio, null);
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yield return new WaitForSeconds(1f);
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yield return new WaitForSeconds(1f);
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GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Fire"), ChatMessageType.Radio, null);
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GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Fire"), ChatMessageType.Radio, null);
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yield return new WaitForSeconds(6f);
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// Room 4
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// Room 4
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do { yield return null; } while (!mechanic_thirdDoor.IsOpen);
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do { yield return null; } while (!mechanic_thirdDoor.IsOpen);
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yield return new WaitForSeconds(1f);
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mechanic_fire = new DummyFireSource(new Vector2(20f, 2f), Item.ItemList.Find(i => i.HasTag("mechanic_fire")).WorldPosition);
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mechanic_fire = new DummyFireSource(new Vector2(20f, 2f), Item.ItemList.Find(i => i.HasTag("mechanic_fire")).WorldPosition);
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//do { yield return null; } while (!mechanic_craftingObjectiveSensor.MotionDetected);
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//do { yield return null; } while (!mechanic_craftingObjectiveSensor.MotionDetected);
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TriggerTutorialSegment(4); // Deconstruct
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TriggerTutorialSegment(4); // Deconstruct
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