diff --git a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs index 6cc78431d..8e56219ac 100644 --- a/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs +++ b/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/Tutorials/MechanicTutorial.cs @@ -334,14 +334,13 @@ namespace Barotrauma.Tutorials //TriggerTutorialSegment(11, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Select)); // Ladder objective //do { yield return null; } while (!mechanic_ladderSensor.MotionDetected); //RemoveCompletedObjective(segments[11]); - yield return new WaitForSeconds(2f); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.News"), ChatMessageType.Radio, null); yield return new WaitForSeconds(1f); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Fire"), ChatMessageType.Radio, null); - yield return new WaitForSeconds(6f); - + // Room 4 do { yield return null; } while (!mechanic_thirdDoor.IsOpen); + yield return new WaitForSeconds(1f); mechanic_fire = new DummyFireSource(new Vector2(20f, 2f), Item.ItemList.Find(i => i.HasTag("mechanic_fire")).WorldPosition); //do { yield return null; } while (!mechanic_craftingObjectiveSensor.MotionDetected); TriggerTutorialSegment(4); // Deconstruct