v1.1.18.0 (Treacherous Tides Update)
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@@ -1281,6 +1281,8 @@ namespace Barotrauma
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explosionOnBroken.Attack.Range = explosionRange * gap.Open;
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explosionOnBroken.Attack.DamageMultiplier = explosionStrength;
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explosionOnBroken.Attack.Stun = MathHelper.Clamp(explosionStrength, 0.5f, 1.0f);
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explosionOnBroken.IgnoredCharacters.Clear();
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if (attacker?.AIController is EnemyAIController) { explosionOnBroken.IgnoredCharacters.Add(attacker); }
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explosionOnBroken?.Explode(gap.WorldPosition, damageSource: null, attacker: attacker);
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#if CLIENT
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if (linkedHull != null)
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