v1.1.18.0 (Treacherous Tides Update)
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@@ -1379,7 +1379,7 @@ namespace Barotrauma
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if (sub.Info.IsOutpost)
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{
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#if CLIENT
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if (GameMain.GameSession.GameMode is TutorialMode) { continue; }
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if (GameMain.GameSession?.GameMode is TutorialMode) { continue; }
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#endif
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OutpostGenerator.PowerUpOutpost(sub);
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}
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@@ -2106,7 +2106,7 @@ namespace Barotrauma
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DebugConsole.ThrowError("Failed to generate alien ruins. Could not find any RuinGenerationParameters!");
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return;
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}
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DebugConsole.NewMessage($"Creating alien ruins using {selectedRuinGenerationParams.Identifier} (preferred difficulty: {selectedRuinGenerationParams.PreferredDifficulty}, current difficulty {Difficulty})", color: Color.Yellow);
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DebugConsole.NewMessage($"Creating alien ruins using {selectedRuinGenerationParams.Identifier} (preferred difficulty: {selectedRuinGenerationParams.PreferredDifficulty}, current difficulty {Difficulty})", color: Color.Yellow, debugOnly: true);
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LocationType locationType = StartLocation?.Type;
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if (locationType == null)
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@@ -4559,7 +4559,7 @@ namespace Barotrauma
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{
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if (sub?.Info?.OutpostGenerationParams != null)
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{
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OutpostGenerator.SpawnNPCs((GameMain.GameSession?.GameMode as CampaignMode)?.Map?.CurrentLocation, sub);
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OutpostGenerator.SpawnNPCs(StartLocation, sub);
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}
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}
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}
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