v1.1.18.0 (Treacherous Tides Update)
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@@ -443,11 +443,11 @@ namespace Barotrauma.Items.Components
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// Set the contained items active if there's an item inserted inside the container. Enables e.g. the rifle flashlight when it's attached to the rifle (put inside of it).
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SetContainedActive(true);
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}
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if (containedItem.FlippedX)
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if (containedItem.FlippedX != item.FlippedX)
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{
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containedItem.FlipX(relativeToSub: false);
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}
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if (containedItem.FlippedY)
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if (containedItem.FlippedY != item.FlippedY)
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{
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containedItem.FlipY(relativeToSub: false);
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}
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@@ -1319,17 +1319,20 @@ namespace Barotrauma
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}
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}
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for (int i = 0; i < components.Count && i < clone.components.Count; i++)
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if (clonedContainedItems.Any())
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{
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ItemComponent component = components[i],
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cloneComp = clone.components[i];
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if (component is not CircuitBox origBox || cloneComp is not CircuitBox cloneBox)
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for (int i = 0; i < components.Count && i < clone.components.Count; i++)
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{
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continue;
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}
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ItemComponent component = components[i],
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cloneComp = clone.components[i];
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cloneBox.CloneFrom(origBox, clonedContainedItems);
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if (component is not CircuitBox origBox || cloneComp is not CircuitBox cloneBox)
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{
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continue;
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}
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cloneBox.CloneFrom(origBox, clonedContainedItems);
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}
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}
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clone.FullyInitialized = true;
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@@ -3230,7 +3233,7 @@ namespace Barotrauma
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SetDroppedStackItemStates();
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droppedStack = null;
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#if SERVER
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if (GameMain.NetworkMember is { IsServer: true } server)
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if (GameMain.NetworkMember is { IsServer: true } server && !Removed)
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{
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server.CreateEntityEvent(this, new DroppedStackEventData(Enumerable.Empty<Item>()));
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}
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