Sending the ids of the hulls/gaps in between docking ports to make sure they match between clients, small optimizations to hull networkevents

This commit is contained in:
Regalis
2016-07-25 18:33:44 +03:00
parent 09782be231
commit deb09328e0
2 changed files with 85 additions and 47 deletions
@@ -31,10 +31,12 @@ namespace Barotrauma.Items.Components
private Joint joint;
private Hull[] hulls;
private ushort?[] hullIds;
private Body[] bodies;
private Gap gap;
private ushort? gapId;
private bool docked;
@@ -106,6 +108,8 @@ namespace Barotrauma.Items.Components
IsActive = true;
hullIds = new ushort?[2];
list.Add(this);
}
@@ -286,6 +290,8 @@ namespace Barotrauma.Items.Components
hulls[i] = new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), hullRects[i], subs[i]);
hulls[i].AddToGrid(subs[i]);
if (hullIds[i] != null) hulls[i].ID = (ushort)hullIds[i];
//for (int j = 0; j < 2; j++)
//{
// bodies[i + j * 2] = BodyFactory.CreateEdge(GameMain.World,
@@ -295,6 +301,7 @@ namespace Barotrauma.Items.Components
}
gap = new Gap(new Rectangle(hullRects[0].X, hullRects[0].Y+2, hullRects[0].Width, 4), false, subs[0]);
if (gapId != null) gap.ID = (ushort)gapId;
gap.linkedTo.Clear();
if (hulls[0].WorldRect.Y > hulls[1].WorldRect.Y)
@@ -312,8 +319,12 @@ namespace Barotrauma.Items.Components
item.linkedTo.Add(hulls[0]);
item.linkedTo.Add(hulls[1]);
item.linkedTo.Add(gap);
hullIds[0] = hulls[0].ID;
hullIds[1] = hulls[1].ID;
gapId = gap.ID;
item.linkedTo.Add(gap);
foreach (Body body in bodies)
{
@@ -327,10 +338,12 @@ namespace Barotrauma.Items.Components
}
private void Undock()
public void Undock()
{
if (dockingTarget == null || !docked) return;
item.NewComponentEvent(this, false, true);
PlaySound(ActionType.OnUse, item.WorldPosition);
dockingTarget.item.Submarine.DockedTo.Remove(item.Submarine);
@@ -379,6 +392,11 @@ namespace Barotrauma.Items.Components
gap.Remove();
gap = null;
}
hullIds[0] = null;
hullIds[1] = null;
gapId = null;
if (bodies!=null)
{
@@ -437,6 +455,8 @@ namespace Barotrauma.Items.Components
if (!item.linkedTo.Any(e => e is Hull) && !dockingTarget.item.linkedTo.Any(e => e is Hull))
{
CreateHull();
item.NewComponentEvent(this, false, true);
}
}
dockingState = MathHelper.Lerp(dockingState, 0.5f, deltaTime * 10.0f);
@@ -491,7 +511,7 @@ namespace Barotrauma.Items.Components
drawPos,
new Rectangle(
rect.X, rect.Y + rect.Height/2 + (int)(rect.Height / 2 * (1.0f - dockingState)),
rect.Width, (int)(rect.Height / 2 * dockingState)), Color.Red);
rect.Width, (int)(rect.Height / 2 * dockingState)), Color.White);
}
else
@@ -555,8 +575,6 @@ namespace Barotrauma.Items.Components
Docked = signal != "0";
break;
}
item.NewComponentEvent(this, false, true);
}
public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
@@ -566,6 +584,10 @@ namespace Barotrauma.Items.Components
if (docked)
{
message.Write(dockingTarget.item.ID);
message.Write((ushort)hullIds[0]);
message.Write((ushort)hullIds[1]);
message.Write((ushort)gapId);
}
return true;
@@ -593,7 +615,13 @@ namespace Barotrauma.Items.Components
return;
}
hullIds[0] = message.ReadUInt16();
hullIds[1] = message.ReadUInt16();
gapId = message.ReadUInt16();
Dock(dockingTarget);
}
else
{