Sending the ids of the hulls/gaps in between docking ports to make sure they match between clients, small optimizations to hull networkevents
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@@ -31,10 +31,12 @@ namespace Barotrauma.Items.Components
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private Joint joint;
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private Hull[] hulls;
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private ushort?[] hullIds;
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private Body[] bodies;
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private Gap gap;
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private ushort? gapId;
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private bool docked;
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@@ -106,6 +108,8 @@ namespace Barotrauma.Items.Components
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IsActive = true;
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hullIds = new ushort?[2];
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list.Add(this);
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}
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@@ -286,6 +290,8 @@ namespace Barotrauma.Items.Components
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hulls[i] = new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), hullRects[i], subs[i]);
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hulls[i].AddToGrid(subs[i]);
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if (hullIds[i] != null) hulls[i].ID = (ushort)hullIds[i];
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//for (int j = 0; j < 2; j++)
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//{
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// bodies[i + j * 2] = BodyFactory.CreateEdge(GameMain.World,
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@@ -295,6 +301,7 @@ namespace Barotrauma.Items.Components
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}
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gap = new Gap(new Rectangle(hullRects[0].X, hullRects[0].Y+2, hullRects[0].Width, 4), false, subs[0]);
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if (gapId != null) gap.ID = (ushort)gapId;
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gap.linkedTo.Clear();
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if (hulls[0].WorldRect.Y > hulls[1].WorldRect.Y)
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@@ -312,8 +319,12 @@ namespace Barotrauma.Items.Components
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item.linkedTo.Add(hulls[0]);
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item.linkedTo.Add(hulls[1]);
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item.linkedTo.Add(gap);
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hullIds[0] = hulls[0].ID;
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hullIds[1] = hulls[1].ID;
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gapId = gap.ID;
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item.linkedTo.Add(gap);
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foreach (Body body in bodies)
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{
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@@ -327,10 +338,12 @@ namespace Barotrauma.Items.Components
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}
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private void Undock()
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public void Undock()
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{
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if (dockingTarget == null || !docked) return;
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item.NewComponentEvent(this, false, true);
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PlaySound(ActionType.OnUse, item.WorldPosition);
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dockingTarget.item.Submarine.DockedTo.Remove(item.Submarine);
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@@ -379,6 +392,11 @@ namespace Barotrauma.Items.Components
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gap.Remove();
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gap = null;
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}
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hullIds[0] = null;
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hullIds[1] = null;
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gapId = null;
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if (bodies!=null)
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{
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@@ -437,6 +455,8 @@ namespace Barotrauma.Items.Components
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if (!item.linkedTo.Any(e => e is Hull) && !dockingTarget.item.linkedTo.Any(e => e is Hull))
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{
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CreateHull();
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item.NewComponentEvent(this, false, true);
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}
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}
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dockingState = MathHelper.Lerp(dockingState, 0.5f, deltaTime * 10.0f);
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@@ -491,7 +511,7 @@ namespace Barotrauma.Items.Components
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drawPos,
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new Rectangle(
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rect.X, rect.Y + rect.Height/2 + (int)(rect.Height / 2 * (1.0f - dockingState)),
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rect.Width, (int)(rect.Height / 2 * dockingState)), Color.Red);
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rect.Width, (int)(rect.Height / 2 * dockingState)), Color.White);
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}
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else
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@@ -555,8 +575,6 @@ namespace Barotrauma.Items.Components
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Docked = signal != "0";
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break;
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}
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item.NewComponentEvent(this, false, true);
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}
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public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
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@@ -566,6 +584,10 @@ namespace Barotrauma.Items.Components
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if (docked)
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{
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message.Write(dockingTarget.item.ID);
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message.Write((ushort)hullIds[0]);
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message.Write((ushort)hullIds[1]);
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message.Write((ushort)gapId);
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}
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return true;
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@@ -593,7 +615,13 @@ namespace Barotrauma.Items.Components
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return;
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}
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hullIds[0] = message.ReadUInt16();
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hullIds[1] = message.ReadUInt16();
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gapId = message.ReadUInt16();
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Dock(dockingTarget);
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}
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else
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{
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