Change int to UInt32 for grabLimb networking
Fixed IsRagdolled state networking
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@@ -29,7 +29,7 @@ namespace Barotrauma
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break;
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case NetEntityEvent.Type.Control:
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msg.WriteRangedInteger(0, 3, 3);
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msg.Write((int)AnimController.GrabLimb);
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msg.Write((UInt16)AnimController.GrabLimb);
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break;
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}
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}
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@@ -95,7 +95,7 @@ namespace Barotrauma
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bool crouching = msg.ReadBoolean();
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keys[(int)InputType.Crouch].Held = crouching;
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keys[(int)InputType.Crouch].SetState(false, crouching);
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AnimController.GrabLimb = (LimbType)msg.ReadInt32();
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AnimController.GrabLimb = (LimbType)msg.ReadUInt16();
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}
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bool hasAttackLimb = msg.ReadBoolean();
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@@ -371,6 +371,9 @@ namespace Barotrauma
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SetStun(0.0f, true, true);
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}
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bool ragdolled = msg.ReadBoolean();
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IsRagdolled = ragdolled;
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bool huskInfected = msg.ReadBoolean();
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if (huskInfected)
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{
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