Fixed items that aren't selected with the default select key being impossible to interact with, unconscious characters CanBeSelected

This commit is contained in:
Regalis
2017-03-19 18:29:53 +02:00
parent 4285cdde27
commit dde0160956
2 changed files with 6 additions and 12 deletions

View File

@@ -212,7 +212,7 @@ namespace Barotrauma
{
msg.Write(memInput[i].intAim);
}
if (memInput[i].states.HasFlag(InputNetFlags.Select))
if (memInput[i].states.HasFlag(InputNetFlags.Select) || memInput[i].states.HasFlag(InputNetFlags.Use))
{
msg.Write(memInput[i].interact);
}
@@ -254,7 +254,7 @@ namespace Barotrauma
{
newAim = msg.ReadUInt16();
}
if (newInput.HasFlag(InputNetFlags.Select))
if (newInput.HasFlag(InputNetFlags.Select) || newInput.HasFlag(InputNetFlags.Use))
{
newInteract = msg.ReadUInt16();
}