(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
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@@ -43,11 +43,6 @@ namespace Barotrauma.Items.Components
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set { userPos = value; }
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}
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public Character User
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{
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get { return user; }
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}
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public Controller(Item item, XElement element)
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: base(item, element)
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{
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@@ -168,7 +163,7 @@ namespace Barotrauma.Items.Components
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return false;
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}
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item.SendSignal(0, "1", "trigger_out", user);
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item.SendSignal(0, "1", "trigger_out", character);
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ApplyStatusEffects(ActionType.OnUse, 1.0f, activator);
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@@ -238,7 +233,7 @@ namespace Barotrauma.Items.Components
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private Item GetFocusTarget()
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{
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item.SendSignal(0, MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), "position_out", user);
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item.SendSignal(0, MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), "position_out", character);
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for (int i = item.LastSentSignalRecipients.Count - 1; i >= 0; i--)
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{
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@@ -753,6 +753,25 @@ namespace Barotrauma.Items.Components
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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Entity.Spawner.AddToRemoveQueue(targetItem);
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MoveInputQueue();
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PutItemsToLinkedContainer();
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}
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else
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{
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if (outputContainer.Inventory.Items.All(i => i != null))
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{
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targetItem.Drop(dropper: null);
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}
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else
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{
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outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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@@ -499,7 +499,7 @@ namespace Barotrauma.Items.Components
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//load more fuel if the current maximum output is only 50% of the current load
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if (NeedMoreFuel(minimumOutputRatio: 0.5f))
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{
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var containFuelObjective = new AIObjectiveContainItem(character, new string[] { "fuelrod", "reactorfuel" }, item.GetComponent<ItemContainer>())
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var containFuelObjective = new AIObjectiveContainItem(character, new string[] { "fuelrod", "reactorfuel" }, item.GetComponent<ItemContainer>(), objective.objectiveManager)
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{
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MinContainedAmount = item.ContainedItems.Count(i => i != null && i.Prefab.Identifier == "fuelrod" || i.HasTag("reactorfuel")) + 1,
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GetItemPriority = (Item fuelItem) =>
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@@ -212,33 +212,6 @@ namespace Barotrauma.Items.Components
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}
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}
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public Vector2? PosToMaintain
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{
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get { return posToMaintain; }
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set { posToMaintain = value; }
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}
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struct ObstacleDebugInfo
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{
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public Vector2 Point1;
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public Vector2 Point2;
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public Vector2? Intersection;
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public float Dot;
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public Vector2 AvoidStrength;
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public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
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{
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Point1 = edge.Point1;
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Point2 = edge.Point2;
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Intersection = intersection;
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Dot = dot;
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AvoidStrength = avoidStrength;
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}
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}
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//edge point 1, edge point 2, avoid strength
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private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
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