(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:40:00 +03:00
parent 704e0731c9
commit ddd84a4f9e
82 changed files with 1867 additions and 1608 deletions
@@ -26,6 +26,8 @@ namespace Barotrauma.Items.Components
private bool autoOrientGap;
private bool isStuck;
public bool IsStuck => isStuck;
private float resetPredictionTimer;
private Rectangle doorRect;
@@ -227,8 +229,7 @@ namespace Barotrauma.Items.Components
{
msg = msg ?? (HasIntegratedButtons ? accessDeniedTxt : cannotOpenText);
}
if (isBroken) { return true; }
return base.HasRequiredItems(character, addMessage, msg);
return isBroken || base.HasRequiredItems(character, addMessage, msg);
}
public override bool Pick(Character picker)
@@ -281,7 +281,7 @@ namespace Barotrauma.Items.Components
float dist = fromItemToLeak.Length();
//too far away -> consider this done and hope the AI is smart enough to move closer
if (dist > Range * 5.0f) return true;
if (dist > Range * 3.0f) { return true; }
// TODO: use the collider size?
if (!character.AnimController.InWater && character.AnimController is HumanoidAnimController &&
@@ -344,7 +344,19 @@ namespace Barotrauma.Items.Components
character.CursorPosition = leak.Position + VectorExtensions.Forward(Item.body.TransformedRotation + (float)Math.Sin(sinTime), dist);
if (item.RequireAimToUse)
{
character.SetInput(InputType.Aim, false, true);
bool isOperatingButtons = false;
if (character.AIController.SteeringManager is IndoorsSteeringManager indoorSteering)
{
var door = indoorSteering.CurrentPath?.CurrentNode?.ConnectedDoor;
if (door != null && !door.IsOpen)
{
isOperatingButtons = door.HasIntegratedButtons || door.Item.GetConnectedComponents<Controller>(true).Any();
}
}
if (!isOperatingButtons)
{
character.SetInput(InputType.Aim, false, true);
}
}
// Press the trigger only when the tool is approximately facing the target.
var angle = VectorExtensions.Angle(VectorExtensions.Forward(item.body.TransformedRotation), fromItemToLeak);
@@ -400,7 +412,8 @@ namespace Barotrauma.Items.Components
object value = property.GetValue(target);
if (value.GetType() == typeof(float))
{
user.UpdateHUDProgressBar(door, door.Item.WorldPosition, (float)value / 100, Color.DarkGray * 0.5f, Color.White);
var progressBar = user.UpdateHUDProgressBar(door, door.Item.WorldPosition, (float)value / 100, Color.DarkGray * 0.5f, Color.White);
if (progressBar != null) { progressBar.Size = new Vector2(60.0f, 20.0f); }
}
}
}
@@ -43,11 +43,6 @@ namespace Barotrauma.Items.Components
set { userPos = value; }
}
public Character User
{
get { return user; }
}
public Controller(Item item, XElement element)
: base(item, element)
{
@@ -168,7 +163,7 @@ namespace Barotrauma.Items.Components
return false;
}
item.SendSignal(0, "1", "trigger_out", user);
item.SendSignal(0, "1", "trigger_out", character);
ApplyStatusEffects(ActionType.OnUse, 1.0f, activator);
@@ -238,7 +233,7 @@ namespace Barotrauma.Items.Components
private Item GetFocusTarget()
{
item.SendSignal(0, MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), "position_out", user);
item.SendSignal(0, MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), "position_out", character);
for (int i = item.LastSentSignalRecipients.Count - 1; i >= 0; i--)
{
@@ -753,6 +753,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
@@ -499,7 +499,7 @@ namespace Barotrauma.Items.Components
//load more fuel if the current maximum output is only 50% of the current load
if (NeedMoreFuel(minimumOutputRatio: 0.5f))
{
var containFuelObjective = new AIObjectiveContainItem(character, new string[] { "fuelrod", "reactorfuel" }, item.GetComponent<ItemContainer>())
var containFuelObjective = new AIObjectiveContainItem(character, new string[] { "fuelrod", "reactorfuel" }, item.GetComponent<ItemContainer>(), objective.objectiveManager)
{
MinContainedAmount = item.ContainedItems.Count(i => i != null && i.Prefab.Identifier == "fuelrod" || i.HasTag("reactorfuel")) + 1,
GetItemPriority = (Item fuelItem) =>
@@ -212,33 +212,6 @@ namespace Barotrauma.Items.Components
}
}
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
struct ObstacleDebugInfo
{
public Vector2 Point1;
public Vector2 Point2;
public Vector2? Intersection;
public float Dot;
public Vector2 AvoidStrength;
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
{
Point1 = edge.Point1;
Point2 = edge.Point2;
Intersection = intersection;
Dot = dot;
AvoidStrength = avoidStrength;
}
}
//edge point 1, edge point 2, avoid strength
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
@@ -235,12 +235,12 @@ namespace Barotrauma.Items.Components
if (string.IsNullOrEmpty(objective.Option) || objective.Option.ToLowerInvariant() == "charge")
{
if (Math.Abs(rechargeSpeed - maxRechargeSpeed * 0.5f) > 0.05f)
if (Math.Abs(rechargeSpeed - maxRechargeSpeed * aiRechargeTargetRatio) > 0.05f)
{
#if SERVER
item.CreateServerEvent(this);
#endif
RechargeSpeed = maxRechargeSpeed * 0.5f;
RechargeSpeed = maxRechargeSpeed * aiRechargeTargetRatio;
#if CLIENT
rechargeSpeedSlider.BarScroll = RechargeSpeed / Math.Max(maxRechargeSpeed, 1.0f);
#endif
@@ -415,7 +415,7 @@ namespace Barotrauma.Items.Components
if (batteryToLoad.RechargeSpeed < batteryToLoad.MaxRechargeSpeed * 0.4f)
{
objective.AddSubObjective(new AIObjectiveOperateItem(batteryToLoad, character, "", false));
objective.AddSubObjective(new AIObjectiveOperateItem(batteryToLoad, character, objective.objectiveManager, option: "", requireEquip: false));
return false;
}
}
@@ -454,11 +454,11 @@ namespace Barotrauma.Items.Components
if (container.Inventory.Items[0] != null && container.Inventory.Items[0].Condition <= 0.0f)
{
var removeShellObjective = new AIObjectiveDecontainItem(character, container.Inventory.Items[0], container);
var removeShellObjective = new AIObjectiveDecontainItem(character, container.Inventory.Items[0], container, objective.objectiveManager);
objective.AddSubObjective(removeShellObjective);
}
var containShellObjective = new AIObjectiveContainItem(character, container.ContainableItems[0].Identifiers[0], container);
var containShellObjective = new AIObjectiveContainItem(character, container.ContainableItems[0].Identifiers[0], container, objective.objectiveManager);
character?.Speak(TextManager.Get("DialogLoadTurret").Replace("[itemname]", item.Name), null, 0.0f, "loadturret", 30.0f);
containShellObjective.MinContainedAmount = usableProjectileCount + 1;
containShellObjective.ignoredContainerIdentifiers = new string[] { containerItem.prefab.Identifier };