(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:40:00 +03:00
parent 704e0731c9
commit ddd84a4f9e
82 changed files with 1867 additions and 1608 deletions
@@ -20,7 +20,7 @@ namespace Barotrauma
var skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform)
{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
TextManager.Get("Skills"), font: GUI.LargeFont);
TextManager.Get("Skills") + ": ", font: GUI.LargeFont);
foreach (SkillPrefab skill in Skills)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
@@ -30,7 +30,7 @@ namespace Barotrauma
var itemContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform, Anchor.TopRight)
{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
TextManager.Get("Items", fallBackTag: "mapentitycategory.equipment"), font: GUI.LargeFont);
TextManager.Get("Items") + ": ", font: GUI.LargeFont);
foreach (string itemName in ItemNames)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),