(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
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@@ -86,7 +86,7 @@ namespace Barotrauma
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if (character.Inventory != null)
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{
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if (!character.LockHands && character.Stun < 0.1f &&
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(character.SelectedConstruction == null || character.SelectedConstruction?.GetComponent<Controller>()?.User != character))
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(character.SelectedConstruction == null || character.SelectedConstruction.GetComponent<Controller>() == null))
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{
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character.Inventory.Update(deltaTime, cam);
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}
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@@ -321,7 +321,7 @@ namespace Barotrauma
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}
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if (character.Inventory != null && !character.LockHands)
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{
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character.Inventory.Locked = (character.SelectedConstruction?.GetComponent<Controller>()?.User == character);
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character.Inventory.Locked = (character.SelectedConstruction != null && character.SelectedConstruction.GetComponent<Controller>() != null);
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character.Inventory.DrawOwn(spriteBatch);
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character.Inventory.CurrentLayout = CharacterHealth.OpenHealthWindow == null && character.SelectedCharacter == null ?
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CharacterInventory.Layout.Default :
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