(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:40:00 +03:00
parent 704e0731c9
commit ddd84a4f9e
82 changed files with 1867 additions and 1608 deletions
@@ -91,7 +91,7 @@ namespace Barotrauma
GUI.SmallFont.DrawString(spriteBatch,
currentNode.ID.ToString(),
new Vector2(currentNode.DrawPosition.X + 20, -currentNode.DrawPosition.Y - 20),
new Vector2(currentNode.DrawPosition.X - 10, -currentNode.DrawPosition.Y - 30),
Color.Red);
}
}
@@ -1,5 +1,6 @@
using Microsoft.Xna.Framework;
using FarseerPhysics;
using System.Linq;
namespace Barotrauma
{
@@ -37,16 +38,20 @@ namespace Barotrauma
var currentOrder = ObjectiveManager.CurrentOrder;
if (currentOrder != null)
{
GUI.DrawString(spriteBatch, pos + textOffset, $"ORDER: {currentOrder.DebugTag} ({currentOrder.GetPriority(ObjectiveManager).FormatZeroDecimal()})", Color.White, Color.Black);
GUI.DrawString(spriteBatch, pos + textOffset, $"ORDER: {currentOrder.DebugTag} ({currentOrder.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
}
else if (ObjectiveManager.WaitTimer > 0)
{
GUI.DrawString(spriteBatch, pos + textOffset, $"Waiting... {ObjectiveManager.WaitTimer.FormatZeroDecimal()}", Color.White, Color.Black);
}
var currentObjective = ObjectiveManager.CurrentObjective;
if (currentObjective != null)
{
GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.GetPriority(ObjectiveManager).FormatZeroDecimal()})", Color.White, Color.Black);
var subObjective = currentObjective.CurrentSubObjective;
GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 20), $"OBJECTIVE: {currentObjective.DebugTag} ({currentObjective.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
var subObjective = currentObjective.SubObjectives.FirstOrDefault();
if (subObjective != null)
{
GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 40), $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.GetPriority(ObjectiveManager).FormatZeroDecimal()})", Color.White, Color.Black);
GUI.DrawString(spriteBatch, pos + textOffset + new Vector2(0, 40), $"SUBOBJECTIVE: {subObjective.DebugTag} ({subObjective.GetPriority().FormatZeroDecimal()})", Color.White, Color.Black);
}
}
}
@@ -75,8 +80,8 @@ namespace Barotrauma
GUI.SmallFont.DrawString(spriteBatch,
currentNode.ID.ToString(),
new Vector2(currentNode.DrawPosition.X + 20, -currentNode.DrawPosition.Y - 20),
Color.SkyBlue);
new Vector2(currentNode.DrawPosition.X - 10, -currentNode.DrawPosition.Y - 30),
Color.Blue);
}
}
}
@@ -108,6 +108,61 @@ namespace Barotrauma
}
}
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
{
float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
float mainLimbErrorTolerance = 0.1f;
//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
//don't attempt to correct the position.
if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
{
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
MainLimb.PullJointEnabled = true;
}
character.SelectedConstruction = character.MemState[0].SelectedItem;
}
if (character.MemState[0].Animation == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.CPR;
}
else if (character.AnimController.Anim == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.None;
}
Vector2 newVelocity = Collider.LinearVelocity;
Vector2 newPosition = Collider.SimPosition;
float newRotation = Collider.Rotation;
float newAngularVelocity = Collider.AngularVelocity;
Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
newVelocity = newVelocity.ClampLength(100.0f);
if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
Collider.LinearVelocity = newVelocity;
Collider.AngularVelocity = newAngularVelocity;
float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
if (distSqrd > errorTolerance)
{
if (distSqrd > 10.0f || !character.AllowInput)
{
Collider.TargetRotation = newRotation;
SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
}
else
{
Collider.TargetRotation = newRotation;
Collider.TargetPosition = newPosition;
Collider.MoveToTargetPosition(true);
}
}
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
@@ -151,32 +206,34 @@ namespace Barotrauma
}
}
if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
character.MemState.Clear();
character.MemLocalState.Clear();
}
}
partial void ImpactProjSpecific(float impact, Body body)
{
float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
if (body.UserData is Limb limb && character.Stun <= 0f)
else
{
if (impact > 3.0f) { PlayImpactSound(limb); }
}
else if (body.UserData is Limb || body == Collider.FarseerBody)
{
if (!character.IsRemotePlayer && impact > ImpactTolerance)
//remove states with a timestamp (there may still timestamp-based states
//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
for (int i = 0; i < character.MemLocalState.Count; i++)
{
SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
if (character.Submarine == null)
{
//transform in-sub coordinates to outside coordinates
if (character.MemLocalState[i].Position.Y > lowestSubPos)
{
character.MemLocalState[i].TransformInToOutside();
}
}
else if (currentHull?.Submarine != null)
{
//transform outside coordinates to in-sub coordinates
if (character.MemLocalState[i].Position.Y < lowestSubPos)
{
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
}
}
}
}
if (Character.Controlled == character)
{
GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
}
}
if (character.MemState.Count < 1) return;
@@ -86,7 +86,7 @@ namespace Barotrauma
if (character.Inventory != null)
{
if (!character.LockHands && character.Stun < 0.1f &&
(character.SelectedConstruction == null || character.SelectedConstruction?.GetComponent<Controller>()?.User != character))
(character.SelectedConstruction == null || character.SelectedConstruction.GetComponent<Controller>() == null))
{
character.Inventory.Update(deltaTime, cam);
}
@@ -321,7 +321,7 @@ namespace Barotrauma
}
if (character.Inventory != null && !character.LockHands)
{
character.Inventory.Locked = (character.SelectedConstruction?.GetComponent<Controller>()?.User == character);
character.Inventory.Locked = (character.SelectedConstruction != null && character.SelectedConstruction.GetComponent<Controller>() != null);
character.Inventory.DrawOwn(spriteBatch);
character.Inventory.CurrentLayout = CharacterHealth.OpenHealthWindow == null && character.SelectedCharacter == null ?
CharacterInventory.Layout.Default :
@@ -50,7 +50,7 @@ namespace Barotrauma
Job.Name, textColor: Job.Prefab.UIColor, font: font);
}
if (personalityTrait != null && TextManager.Language == "English")
if (personalityTrait != null)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform),
TextManager.Get("PersonalityTrait") + ": " + personalityTrait.Name, font: font);
@@ -463,7 +463,7 @@ namespace Barotrauma
return;
}
}
bool forceAfflictionContainerUpdate = false;
if (updateDisplayedAfflictionsTimer > 0.0f)
{
@@ -505,7 +505,7 @@ namespace Barotrauma
Math.Min(healthShadowSize + deltaTime, healthBar.BarSize) :
Math.Max(healthShadowSize - deltaTime, healthBar.BarSize);
}
dropItemArea.Visible = !Character.IsDead;
float blurStrength = 0.0f;
@@ -733,9 +733,7 @@ namespace Barotrauma
Rectangle.Union(HUDLayoutSettings.AfflictionAreaLeft, HUDLayoutSettings.HealthBarAreaLeft) :
Rectangle.Union(HUDLayoutSettings.AfflictionAreaRight, HUDLayoutSettings.HealthBarAreaRight);
if (Character.AllowInput && UseHealthWindow &&
Character.SelectedConstruction?.GetComponent<Controller>()?.User != Character &&
hoverArea.Contains(PlayerInput.MousePosition) && Inventory.SelectedSlot == null)
if (Character.AllowInput && UseHealthWindow && hoverArea.Contains(PlayerInput.MousePosition) && Inventory.SelectedSlot == null)
{
healthBar.State = GUIComponent.ComponentState.Hover;
if (PlayerInput.LeftButtonClicked())
@@ -20,7 +20,7 @@ namespace Barotrauma
var skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform)
{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
TextManager.Get("Skills"), font: GUI.LargeFont);
TextManager.Get("Skills") + ": ", font: GUI.LargeFont);
foreach (SkillPrefab skill in Skills)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillContainer.RectTransform),
@@ -30,7 +30,7 @@ namespace Barotrauma
var itemContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.45f, 0.5f), paddedFrame.RectTransform, Anchor.TopRight)
{ RelativeOffset = new Vector2(0.0f, 0.2f + descriptionBlock.RectTransform.RelativeSize.Y) });
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
TextManager.Get("Items", fallBackTag: "mapentitycategory.equipment"), font: GUI.LargeFont);
TextManager.Get("Items") + ": ", font: GUI.LargeFont);
foreach (string itemName in ItemNames)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), itemContainer.RectTransform),
@@ -56,11 +56,11 @@ namespace Barotrauma
}
public ScalableFont(XElement element, GraphicsDevice gd = null)
: this (element.GetAttributeString("file", ""), (uint)element.GetAttributeInt("size", 14), gd, element.GetAttributeBool("dynamicloading", false))
: this (element.GetAttributeString("file", ""), (uint)element.GetAttributeInt("size", 14), gd)
{
}
public ScalableFont(string filename, uint size, GraphicsDevice gd = null, bool dynamicLoading = false)
public ScalableFont(string filename, uint size, GraphicsDevice gd = null)
{
if (Lib == null) Lib = new Library();
this.filename = filename;
@@ -310,11 +310,6 @@ namespace Barotrauma
}
uint charIndex = text[i];
if (DynamicLoading && !texCoords.ContainsKey(charIndex))
{
DynamicRenderAtlas(graphicsDevice, charIndex);
}
if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
{
if (gd.texIndex >= 0)
@@ -349,13 +344,7 @@ namespace Barotrauma
currentPos.Y += baseHeight * 1.8f;
continue;
}
uint charIndex = text[i];
if (DynamicLoading && !texCoords.ContainsKey(charIndex))
{
DynamicRenderAtlas(graphicsDevice, charIndex);
}
uint charIndex = text[i];
if (texCoords.TryGetValue(charIndex, out GlyphData gd) || texCoords.TryGetValue(9633, out gd)) //9633 = white square
{
if (gd.texIndex >= 0)
@@ -387,10 +376,6 @@ namespace Barotrauma
continue;
}
uint charIndex = text[i];
if (DynamicLoading && !texCoords.ContainsKey(charIndex))
{
DynamicRenderAtlas(graphicsDevice, charIndex);
}
if (texCoords.TryGetValue(charIndex, out GlyphData gd))
{
currentLineX += gd.advance;
@@ -404,10 +389,6 @@ namespace Barotrauma
{
Vector2 retVal = Vector2.Zero;
retVal.Y = baseHeight * 1.8f;
if (DynamicLoading && !texCoords.ContainsKey(c))
{
DynamicRenderAtlas(graphicsDevice, c);
}
if (texCoords.TryGetValue(c, out GlyphData gd))
{
retVal.X = gd.advance;
@@ -166,7 +166,9 @@ namespace Barotrauma
get { return enabled; }
set { enabled = value; }
}
public bool TileSprites;
private static GUITextBlock toolTipBlock;
public Vector2 Center
@@ -12,10 +12,6 @@ namespace Barotrauma
private XElement configElement;
private GraphicsDevice graphicsDevice;
private ScalableFont defaultFont;
public ScalableFont Font { get; private set; }
public ScalableFont SmallFont { get; private set; }
public ScalableFont LargeFont { get; private set; }
@@ -87,26 +83,6 @@ namespace Barotrauma
}
}
/// <summary>
/// Returns the default font of the currently selected language
/// </summary>
public ScalableFont LoadCurrentDefaultFont()
{
defaultFont?.Dispose();
defaultFont = null;
foreach (XElement subElement in configElement.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "font":
defaultFont = LoadFont(subElement, graphicsDevice);
break;
}
}
return defaultFont;
}
private void RescaleFonts()
{
foreach (XElement subElement in configElement.Elements())
@@ -137,10 +113,9 @@ namespace Barotrauma
private ScalableFont LoadFont(XElement element, GraphicsDevice graphicsDevice)
{
string file = GetFontFilePath(element);
uint size = GetFontSize(element);
bool dynamicLoading = GetFontDynamicLoading(element);
return new ScalableFont(file, size, graphicsDevice, dynamicLoading);
string file = GetFontFilePath(element);
uint size = GetFontSize(element);
return new ScalableFont(file, size, graphicsDevice);
}
private uint GetFontSize(XElement element)
@@ -171,20 +146,6 @@ namespace Barotrauma
return element.GetAttributeString("file", "");
}
private bool GetFontDynamicLoading(XElement element)
{
foreach (XElement subElement in element.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() != "override") { continue; }
string language = subElement.GetAttributeString("language", "").ToLowerInvariant();
if (GameMain.Config.Language.ToLowerInvariant() == language)
{
return subElement.GetAttributeBool("dynamicloading", false);
}
}
return element.GetAttributeBool("dynamicloading", false);
}
public GUIComponentStyle GetComponentStyle(string name)
{
componentStyles.TryGetValue(name.ToLowerInvariant(), out GUIComponentStyle style);
@@ -5,13 +5,12 @@ using System;
using System.Collections.Generic;
using System.Xml.Linq;
using Barotrauma.Media;
using System.Linq;
namespace Barotrauma
{
class LoadingScreen
{
private Texture2D backgroundTexture;
private Texture2D backgroundTexture, monsterTexture, titleTexture;
private RenderTarget2D renderTarget;
@@ -44,7 +43,18 @@ namespace Barotrauma
private object loadMutex = new object();
private float? loadState;
public Vector2 TitleSize
{
get { return new Vector2(titleTexture.Width, titleTexture.Height); }
}
public float Scale
{
get;
private set;
}
public float? LoadState
{
get
@@ -93,7 +103,7 @@ namespace Barotrauma
try
{
DrawSplashScreen(spriteBatch);
if (SplashScreen != null && SplashScreen.IsPlaying) return;
if (SplashScreen!=null && SplashScreen.IsPlaying) return;
}
catch (Exception e)
{
@@ -101,27 +111,20 @@ namespace Barotrauma
GameMain.Config.EnableSplashScreen = false;
}
}
var titleStyle = GUI.Style?.GetComponentStyle("TitleText");
Sprite titleSprite = null;
if (titleStyle != null && titleStyle.Sprites.ContainsKey(GUIComponent.ComponentState.None))
{
titleSprite = titleStyle.Sprites[GUIComponent.ComponentState.None].First()?.Sprite;
}
drawn = true;
graphics.SetRenderTarget(renderTarget);
float backgroundScale = GameMain.GraphicsHeight / 1500.0f;
float titleScale = MathHelper.SmoothStep(0.8f, 1.0f, state / 10.0f) * GameMain.GraphicsHeight / 1000.0f;
Scale = GameMain.GraphicsHeight / 1500.0f;
state += deltaTime;
if (DrawLoadingText)
{
BackgroundPosition = new Vector2(GameMain.GraphicsWidth * 0.3f, GameMain.GraphicsHeight * 0.45f);
TitlePosition = new Vector2(GameMain.GraphicsWidth * 0.5f, GameMain.GraphicsHeight * 0.45f);
CenterPosition = new Vector2(GameMain.GraphicsWidth * 0.3f, GameMain.GraphicsHeight / 2.0f);
TitlePosition = CenterPosition + new Vector2(-0.0f + (float)Math.Sqrt(state) * 220.0f, 0.0f) * Scale;
TitlePosition.X = Math.Min(TitlePosition.X, (float)GameMain.GraphicsWidth / 2.0f);
}
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
@@ -129,10 +132,16 @@ namespace Barotrauma
spriteBatch.Draw(backgroundTexture, BackgroundPosition, null, Color.White * Math.Min(state / 5.0f, 1.0f), 0.0f,
new Vector2(backgroundTexture.Width / 2.0f, backgroundTexture.Height / 2.0f),
backgroundScale * 1.5f, SpriteEffects.None, 0.2f);
titleSprite?.Draw(spriteBatch, TitlePosition, Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), scale: titleScale);
Scale * 1.5f, SpriteEffects.None, 0.2f);
spriteBatch.Draw(monsterTexture,
CenterPosition + new Vector2((state % 40) * 100.0f - 1800.0f, (state % 40) * 30.0f - 200.0f) * Scale, null,
Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0.1f);
spriteBatch.Draw(titleTexture,
TitlePosition, null,
Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), 0.0f, new Vector2(titleTexture.Width / 2.0f, titleTexture.Height / 2.0f), Scale, SpriteEffects.None, 0.0f);
spriteBatch.End();
graphics.SetRenderTarget(null);
@@ -145,7 +154,9 @@ namespace Barotrauma
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend);
titleSprite?.Draw(spriteBatch, TitlePosition, Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), scale: titleScale);
spriteBatch.Draw(titleTexture,
TitlePosition, null,
Color.White * Math.Min((state - 3.0f) / 5.0f, 1.0f), 0.0f, new Vector2(titleTexture.Width / 2.0f, titleTexture.Height / 2.0f), Scale, SpriteEffects.None, 0.0f);
if (DrawLoadingText)
{
@@ -141,7 +141,7 @@ namespace Barotrauma
}
currentVideo = CreateVideo(scaledVideoResolution);
title.Text = textSettings != null ? TextManager.Get(contentId) : string.Empty;
title.Text = TextManager.Get(contentId);
textContent.Text = textSettings != null ? textSettings.Text : string.Empty;
objectiveText.Text = objective;
@@ -74,12 +74,17 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer)
{
if (!isSinglePlayer)
if (GameMain.Client != null)
{
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
//let the server create random conversations in MP
return;
}
if (string.IsNullOrEmpty(text)) { return; }
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
@@ -90,7 +95,6 @@ namespace Barotrauma
break;
}
}
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
}
partial void InitProjectSpecific()
@@ -195,6 +199,7 @@ namespace Barotrauma
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
SetCharacterOrder(null, order, null, Character.Controlled);
HumanAIController.PropagateHullSafety(Character.Controlled, Character.Controlled.CurrentHull);
HumanAIController.RefreshTargets(Character.Controlled, order, Character.Controlled.CurrentHull);
return true;
},
UserData = order,
@@ -238,27 +243,24 @@ namespace Barotrauma
public IEnumerable<Character> GetCharacters()
{
if (character?.Inventory == null) return null;
if (characterInfos.Contains(characterInfo))
{
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
return;
}
var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
if (radioItem == null) return null;
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
return radioItem.GetComponent<WifiComponent>();
characterInfos.Add(characterInfo);
}
public IEnumerable<CharacterInfo> GetCharacterInfos()
{
if (GameMain.Client != null)
if (character == null)
{
//let the server create random conversations in MP
DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
return;
}
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
characters.Remove(character);
if (removeInfo) characterInfos.Remove(character.Info);
}
public void AddCharacter(Character character)
@@ -632,9 +634,183 @@ namespace Barotrauma
{
characterListBox.BarScroll = roundedPos;
}
soundIcon.Visible = !muted && !mutedLocally;
soundIconDisabled.Visible = muted || mutedLocally;
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
{
UserData = character,
Color = frame.Color,
SelectedColor = frame.SelectedColor,
HoverColor = frame.HoverColor,
ToolTip = characterToolTip
};
var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIcon")
{
UserData = "soundicon",
CanBeFocused = false,
Visible = true
};
soundIcon.Color = new Color(soundIcon.Color, 0.0f);
new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIconDisabled")
{
UserData = "soundicondisabled",
CanBeFocused = true,
Visible = false
};
if (isSinglePlayer)
{
characterArea.OnClicked = CharacterClicked;
}
else
{
characterArea.CanBeFocused = false;
characterArea.CanBeSelected = false;
}
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
{
CanBeFocused = false,
HoverColor = Color.White,
SelectedColor = Color.White,
ToolTip = characterToolTip
};
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
{
Color = frame.Color,
HoverColor = Color.Transparent,
SelectedColor = Color.Transparent,
CanBeFocused = false,
ToolTip = characterToolTip,
AutoScale = true
};
//---------------- order buttons ----------------
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
AbsoluteSpacing = (int)(10 * GUI.Scale),
UserData = "orderbuttons",
CanBeFocused = false
};
//listbox for holding the orders inappropriate for this character
//(so we can easily toggle their visibility)
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
{
ScrollBarEnabled = false,
ScrollBarVisible = false,
Enabled = false,
Spacing = spacing,
ClampMouseRectToParent = false
};
wrongOrderList.Content.ClampMouseRectToParent = false;
for (int i = 0; i < orders.Count; i++)
{
var order = orders[i];
if (order.TargetAllCharacters) continue;
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
wrongOrderList.Content.RectTransform :
orderButtonFrame.RectTransform;
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
style: null)
{
UserData = order
};
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
{
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
UserData = "selected",
CanBeFocused = false,
Visible = false
};
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
img.Scale = iconSize / (float)img.SourceRect.Width;
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
img.ToolTip = order.Name;
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
btn.OnClicked += (GUIButton button, object userData) =>
{
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
if (btn.GetChildByUserData("selected").Visible)
{
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
}
else
{
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
{
CreateOrderTargetFrame(button, character, order);
}
else
{
SetCharacterOrder(character, order, null, Character.Controlled);
}
}
return true;
};
btn.UserData = order;
btn.ToolTip = order.Name;
//divider between different groups of orders
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
{
//TODO: divider sprite
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
}
}
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
"", style: "UIToggleButton")
{
UserData = "togglewrongorder",
CanBeFocused = false
};
wrongOrderList.RectTransform.NonScaledSize = new Point(
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
wrongOrderList.RectTransform.NonScaledSize.Y);
wrongOrderList.RectTransform.SetAsLastChild();
new GUIFrame(new RectTransform(new Point(
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
style: null)
{
CanBeFocused = false
};
//scale to fit the content
orderButtonFrame.RectTransform.NonScaledSize = new Point(
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
orderButtonFrame.RectTransform.NonScaledSize.Y);
frame.RectTransform.NonScaledSize = new Point(
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
frame.RectTransform.NonScaledSize.Y);
characterListBox.RectTransform.NonScaledSize = new Point(
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
characterListBox.RectTransform.NonScaledSize.Y);
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
characterListBox.UpdateScrollBarSize();
return frame;
}
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
@@ -778,6 +954,12 @@ namespace Barotrauma
}
return;
}
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer)
@@ -835,19 +1017,23 @@ namespace Barotrauma
}
}
}
//only one target (or an order with no particular targets), just show options
else
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer)
{
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
isHorizontal: true, childAnchor: Anchor.BottomLeft)
orderGiver?.Speak(
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
}
else if (orderGiver != null)
{
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
if (GameMain.Client != null)
{
UserData = character,
Stretch = true
};
//line connecting the order button to the option buttons
//TODO: sprite
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
GameMain.Client.SendChatMessage(msg);
}
}
DisplayCharacterOrder(character, order);
}
/// <summary>
/// Create the UI panel that's used to select the target and options for a given order
@@ -305,7 +305,7 @@ namespace Barotrauma.Tutorials
infoBox = CreateInfoFrame(TextManager.Get(activeContentSegment.Id), tutorialText,
activeContentSegment.TextContent.GetAttributeInt("width", 300),
activeContentSegment.TextContent.GetAttributeInt("height", 80),
activeContentSegment.TextContent.GetAttributeString("anchor", "Center"), true, StopCurrentContentSegment, () => LoadVideo(activeContentSegment));
activeContentSegment.TextContent.GetAttributeString("anchor", "Center"), true, StopCurrentContentSegment, () => LoadVideo(activeContentSegment, false));
break;
case TutorialContentTypes.TextOnly:
infoBox = CreateInfoFrame(TextManager.Get(activeContentSegment.Id), tutorialText,
@@ -404,8 +404,7 @@ namespace Barotrauma.Tutorials
{
if (ContentRunning) return;
ContentRunning = true;
LoadVideo(segment);
//videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), new VideoPlayer.TextSettings(segment.VideoContent), segment.Id, true, callback: () => ContentRunning = false);
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), new VideoPlayer.TextSettings(segment.VideoContent), segment.Id, true, callback: () => ContentRunning = false);
}
private void ShowSegmentText(TutorialSegment segment)
@@ -420,7 +419,7 @@ namespace Barotrauma.Tutorials
if (segment.ContentType != TutorialContentTypes.TextOnly)
{
videoAction = () => LoadVideo(segment);
videoAction = () => LoadVideo(segment, false);
}
infoBox = CreateInfoFrame(TextManager.Get(segment.Id), tutorialText,
@@ -567,16 +566,16 @@ namespace Barotrauma.Tutorials
#endregion
#region Video
protected void LoadVideo(TutorialSegment segment)
protected void LoadVideo(TutorialSegment segment, bool showText = true)
{
if (videoPlayer == null) videoPlayer = new VideoPlayer();
if (segment.ContentType != TutorialContentTypes.ManualVideo)
if (showText)
{
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), new VideoPlayer.TextSettings(segment.VideoContent), segment.Id, true, segment.Objective, StopCurrentContentSegment);
}
else
{
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), null, segment.Id, true, string.Empty, null);
videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), null, segment.Id, true, segment.Objective, null);
}
}
#endregion
@@ -139,16 +139,12 @@ namespace Barotrauma
{
string newLanguage = obj as string;
if (newLanguage == Language) return true;
UnsavedSettings = true;
Language = newLanguage;
ApplySettings();
var msgBox = new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredLanguage"));
//change fonts to the default font of the new language to make sure
//they can be displayed when for example changing from English to Chinese
var defaultFont = GUI.Style.LoadCurrentDefaultFont();
msgBox.Header.Font = defaultFont;
msgBox.Text.Font = defaultFont;
new GUIMessageBox(TextManager.Get("RestartRequiredLabel"), TextManager.Get("RestartRequiredLanguage"));
return true;
};
@@ -78,8 +78,8 @@ namespace Barotrauma.Items.Components
CanBeFocused = false
};
var pumpSpeedText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), rightArea.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.0f) },
"", textAlignment: Alignment.BottomLeft, wrap: true);
var pumpSpeedText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), rightArea.RectTransform) { RelativeOffset = new Vector2(0.25f, 0.0f) },
"", textAlignment: Alignment.BottomLeft);
string pumpSpeedStr = TextManager.Get("PumpSpeed");
pumpSpeedText.TextGetter = () => { return pumpSpeedStr + ": " + (int)flowPercentage + " %"; };
@@ -90,7 +90,7 @@ namespace Barotrauma.Items.Components
};
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
TextManager.Get("PumpOut"), textAlignment: Alignment.Center, wrap: true);
TextManager.Get("PumpOut"), textAlignment: Alignment.Center);
pumpSpeedSlider = new GUIScrollBar(new RectTransform(new Vector2(0.8f, 1.0f), sliderArea.RectTransform), barSize: 0.25f, style: "GUISlider")
{
Step = 0.05f,
@@ -111,7 +111,7 @@ namespace Barotrauma.Items.Components
};
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
TextManager.Get("PumpIn"), textAlignment: Alignment.Center, wrap: true);
TextManager.Get("PumpIn"), textAlignment: Alignment.Center);
}
public override void OnItemLoaded()
@@ -117,11 +117,11 @@ namespace Barotrauma.Items.Components
{
if (uiElements[i] is GUIButton button)
{
button.Text = customInterfaceElementList[i].Label;
button.Text = labels[i];
}
else if (uiElements[i] is GUITickBox tickBox)
{
tickBox.Text = customInterfaceElementList[i].Label;
tickBox.Text = labels[i];
}
}
}
@@ -776,6 +776,37 @@ namespace Barotrauma
ic.DrawHUD(spriteBatch, character);
}
}
}
List<ColoredText> texts = new List<ColoredText>();
public List<ColoredText> GetHUDTexts(Character character)
{
texts.Clear();
foreach (ItemComponent ic in components)
{
if (string.IsNullOrEmpty(ic.DisplayMsg)) continue;
if (!ic.CanBePicked && !ic.CanBeSelected) continue;
if (ic is Holdable holdable && !holdable.CanBeDeattached()) continue;
Color color = Color.Gray;
bool hasRequiredSkillsAndItems = ic.HasRequiredSkills(character) && ic.HasRequiredItems(character, false);
if (hasRequiredSkillsAndItems)
{
if (ic is Repairable repairable)
{
if (Condition < repairable.ShowRepairUIThreshold)
{
color = Color.Cyan;
}
}
else
{
color = Color.Cyan;
}
}
texts.Add(new ColoredText(ic.DisplayMsg, color, false));
}
return texts;
}
@@ -638,9 +638,7 @@ namespace Barotrauma
if (mouseOn && PlayerInput.LeftButtonClicked() && !messageBoxOpen)
{
//TODO: translate or replace
var messageBox = new GUIMessageBox("Mysteries lie ahead...", "This area is unreachable in this version of Barotrauma. Please wait for future updates!");
messageBoxOpen = true;
CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox));
}
}
@@ -315,7 +315,7 @@ namespace Barotrauma
var dimensionsText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
TextManager.Get("Dimensions"), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
{ CanBeFocused = false };
new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), dimensionsText.RectTransform, Anchor.TopRight),
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), dimensionsText.RectTransform, Anchor.TopRight),
dimensionsStr, textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
{ CanBeFocused = false };
dimensionsText.RectTransform.MinSize = new Point(0, dimensionsText.Children.First().Rect.Height);
@@ -326,7 +326,7 @@ namespace Barotrauma
var crewSizeText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
TextManager.Get("RecommendedCrewSize"), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
{ CanBeFocused = false };
new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), crewSizeText.RectTransform, Anchor.TopRight),
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), crewSizeText.RectTransform, Anchor.TopRight),
RecommendedCrewSizeMin + " - " + RecommendedCrewSizeMax, textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
{ CanBeFocused = false };
crewSizeText.RectTransform.MinSize = new Point(0, crewSizeText.Children.First().Rect.Height);
@@ -337,7 +337,7 @@ namespace Barotrauma
var crewExperienceText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
TextManager.Get("RecommendedCrewExperience"), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
{ CanBeFocused = false };
new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), crewExperienceText.RectTransform, Anchor.TopRight),
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), crewExperienceText.RectTransform, Anchor.TopRight),
TextManager.Get(RecommendedCrewExperience), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
{ CanBeFocused = false };
crewExperienceText.RectTransform.MinSize = new Point(0, crewExperienceText.Children.First().Rect.Height);
@@ -348,21 +348,18 @@ namespace Barotrauma
var contentPackagesText = new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
TextManager.Get("RequiredContentPackages"), textAlignment: Alignment.TopLeft, font: GUI.Font)
{ CanBeFocused = false };
new GUITextBlock(new RectTransform(new Vector2(0.45f, 0.0f), contentPackagesText.RectTransform, Anchor.TopRight),
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), contentPackagesText.RectTransform, Anchor.TopRight),
string.Join(", ", RequiredContentPackages), textAlignment: Alignment.TopLeft, font: GUI.Font, wrap: true)
{ CanBeFocused = false };
contentPackagesText.RectTransform.MinSize = new Point(0, contentPackagesText.Children.First().Rect.Height);
}
GUITextBlock.AutoScaleAndNormalize(descriptionBox.Content.Children.Where(c => c is GUITextBlock).Cast<GUITextBlock>());
//space
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), descriptionBox.Content.RectTransform), style: null);
if (Description.Length != 0)
{
new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform),
TextManager.Get("SaveSubDialogDescription", fallBackTag: "WorkshopItemDescription"), font: GUI.Font, wrap: true) { CanBeFocused = false, ForceUpperCase = true };
new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform), TextManager.Get("SaveSubDialogDescription") + ":", font: GUI.Font, wrap: true) { CanBeFocused = false, ForceUpperCase = true };
}
new GUITextBlock(new RectTransform(new Vector2(1, 0), descriptionBox.Content.RectTransform), Description, font: GUI.Font, wrap: true)
@@ -214,10 +214,6 @@ namespace Barotrauma
sb.AppendLine("Level seed: " + ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed));
sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "None" : Submarine.MainSub.Name + " (" + Submarine.MainSub.MD5Hash + ")"));
sb.AppendLine("Selected screen: " + (Screen.Selected == null ? "None" : Screen.Selected.ToString()));
if (SteamManager.IsInitialized)
{
sb.AppendLine("SteamManager initialized");
}
if (GameMain.Client != null)
{
@@ -200,6 +200,8 @@ namespace Barotrauma
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUIButton loadGameButton;
public Action<Submarine, string, string> StartNewGame;
@@ -469,7 +471,7 @@ namespace Barotrauma
{
IsFixedSize = false
},
TextManager.Get("Shuttle", fallBackTag: "RespawnShuttle"), textAlignment: Alignment.Right, font: GUI.SmallFont)
TextManager.Get("Shuttle"), textAlignment: Alignment.Right, font: GUI.SmallFont)
{
TextColor = textBlock.TextColor * 0.8f,
ToolTip = textBlock.ToolTip
@@ -15,7 +15,7 @@ namespace Barotrauma
{
class MainMenuScreen : Screen
{
public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4, Tutorials = 5, JoinServer = 6, CharacterEditor = 7, SubmarineEditor = 8, QuickStartDev = 9, SteamWorkshop = 10, Credits = 11 }
public enum Tab { NewGame = 1, LoadGame = 2, HostServer = 3, Settings = 4, Tutorials = 5, JoinServer = 6, CharacterEditor = 7, SubmarineEditor = 8, QuickStartDev = 9, SteamWorkshop = 10 }
private GUIComponent buttonsParent;
@@ -35,27 +35,22 @@ namespace Barotrauma
private Sprite backgroundSprite;
private Sprite backgroundVignette;
private GUIComponent titleText;
private CreditsPlayer creditsPlayer;
#region Creation
public MainMenuScreen(GameMain game)
{
backgroundVignette = new Sprite("Content/UI/MainMenuVignette.png", Vector2.Zero);
new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight)
{ RelativeOffset = new Vector2(0.05f, 0.1f), AbsoluteOffset = new Point(-8, -8) },
{ RelativeOffset = new Vector2(0.05f, 0.05f), AbsoluteOffset = new Point(-5, -5) },
style: "TitleText")
{
Color = Color.Black * 0.5f,
CanBeFocused = false
};
titleText = new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight)
{ RelativeOffset = new Vector2(0.05f, 0.1f) },
new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.05f, 0.05f) },
style: "TitleText");
buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.CenterLeft)
buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.BottomLeft, pivot: Pivot.BottomLeft)
{
AbsoluteOffset = new Point(50, 0)
})
@@ -228,7 +223,7 @@ namespace Barotrauma
};
// === OPTION
var optionHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), parent: buttonsParent.RectTransform), isHorizontal: true);
var optionHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.5f), parent: buttonsParent.RectTransform), isHorizontal: true);
new GUIImage(new RectTransform(new Vector2(0.15f, 0.6f), optionHolder.RectTransform), "MainMenuOptionIcon")
{
@@ -238,9 +233,9 @@ namespace Barotrauma
//spacing
new GUIFrame(new RectTransform(new Vector2(0.01f, 0.0f), optionHolder.RectTransform), style: null);
var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.0f) });
var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.05f) });
var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.25f), parent: optionButtons.RectTransform))
var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.3f), parent: optionButtons.RectTransform))
{
Stretch = false,
RelativeSpacing = 0.035f
@@ -252,13 +247,6 @@ namespace Barotrauma
UserData = Tab.Settings,
OnClicked = SelectTab
};
//TODO: translate
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), TextManager.Get("CreditsButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
{
ForceUpperCase = true,
UserData = Tab.Credits,
OnClicked = SelectTab
};
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), optionList.RectTransform), TextManager.Get("QuitButton"), textAlignment: Alignment.Left, style: "MainMenuGUIButton")
{
ForceUpperCase = true,
@@ -267,9 +255,9 @@ namespace Barotrauma
//debug button for quickly starting a new round
#if DEBUG
new GUIButton(new RectTransform(new Point(300, 30), Frame.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point(40, 40) },
new GUIButton(new RectTransform(new Vector2(0.8f, 0.1f), buttonsParent.RectTransform, Anchor.TopLeft, Pivot.BottomLeft) { AbsoluteOffset = new Point(0, -40) },
"Quickstart (dev)", style: "GUIButtonLarge", color: Color.Red)
{
{
IgnoreLayoutGroups = true,
UserData = Tab.QuickStartDev,
OnClicked = (tb, userdata) =>
@@ -385,8 +373,6 @@ namespace Barotrauma
{
if (obj is Tab)
{
titleText.Visible = true;
if (GameMain.Config.UnsavedSettings)
{
var applyBox = new GUIMessageBox(
@@ -463,9 +449,6 @@ namespace Barotrauma
if (!Steam.SteamManager.IsInitialized) return false;
GameMain.SteamWorkshopScreen.Select();
break;
case Tab.Credits:
titleText.Visible = false;
break;
}
}
else
@@ -719,6 +702,11 @@ namespace Barotrauma
public override void Update(double deltaTime)
{
GameMain.TitleScreen.TitlePosition =
Vector2.Lerp(GameMain.TitleScreen.TitlePosition, new Vector2(
GameMain.TitleScreen.TitleSize.X / 2.0f * GameMain.TitleScreen.Scale + 30.0f,
GameMain.TitleScreen.TitleSize.Y / 2.0f * GameMain.TitleScreen.Scale + 30.0f),
0.1f);
#if !DEBUG
#if !OSX
if (Steam.SteamManager.USE_STEAM)
@@ -792,30 +780,27 @@ namespace Barotrauma
GUI.Font.DrawString(spriteBatch, "Barotrauma v" + GameMain.Version, new Vector2(10, GameMain.GraphicsHeight - 20), Color.White * 0.7f);
#endif
if (selectedTab != Tab.Credits)
Vector2 textPos = new Vector2(GameMain.GraphicsWidth - 10, GameMain.GraphicsHeight - 10);
for (int i = legalCrap.Length - 1; i >= 0; i--)
{
Vector2 textPos = new Vector2(GameMain.GraphicsWidth - 10, GameMain.GraphicsHeight - 10);
for (int i = legalCrap.Length - 1; i >= 0; i--)
Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
bool mouseOn = i == 0 &&
PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
GUI.SmallFont.DrawString(spriteBatch,
legalCrap[i], textPos - textSize,
mouseOn ? Color.White : Color.White * 0.7f);
if (i == 0)
{
Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
bool mouseOn = i == 0 &&
PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
GUI.SmallFont.DrawString(spriteBatch,
legalCrap[i], textPos - textSize,
mouseOn ? Color.White : Color.White * 0.7f);
if (i == 0)
GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
if (mouseOn && PlayerInput.LeftButtonClicked())
{
GUI.DrawLine(spriteBatch, textPos, textPos - Vector2.UnitX * textSize.X, mouseOn ? Color.White : Color.White * 0.7f);
if (mouseOn && PlayerInput.LeftButtonClicked())
{
Process.Start("http://privacypolicy.daedalic.com");
}
Process.Start("http://privacypolicy.daedalic.com");
}
textPos.Y -= textSize.Y;
}
textPos.Y -= textSize.Y;
}
spriteBatch.End();
@@ -437,13 +437,9 @@ namespace Barotrauma
GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.2f), modeList.Content.RectTransform),
mode.Name, style: "ListBoxElement", textAlignment: Alignment.CenterLeft)
{
ToolTip = mode.Description,
UserData = mode
};
//TODO: translate mission descriptions
if (TextManager.Language == "English")
{
textBlock.ToolTip = mode.Description;
}
}
//mission type ------------------------------------------------------------------
@@ -1220,7 +1216,7 @@ namespace Barotrauma
if (sub.HasTag(SubmarineTag.Shuttle))
{
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), frame.RectTransform, Anchor.CenterRight) { RelativeOffset = new Vector2(0.1f, 0.0f) },
TextManager.Get("Shuttle", fallBackTag: "RespawnShuttle"), textAlignment: Alignment.CenterRight, font: GUI.SmallFont)
TextManager.Get("Shuttle"), textAlignment: Alignment.CenterRight, font: GUI.SmallFont)
{
TextColor = subTextBlock.TextColor * 0.8f,
ToolTip = subTextBlock.ToolTip,
@@ -1184,6 +1184,7 @@ namespace Barotrauma
{
OnClicked = SaveSub
};
#endif
}
@@ -1356,7 +1357,7 @@ namespace Barotrauma
if (sub.HasTag(SubmarineTag.Shuttle))
{
var shuttleText = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), textBlock.RectTransform, Anchor.CenterRight),
TextManager.Get("Shuttle", fallBackTag: "RespawnShuttle"), font: GUI.SmallFont)
TextManager.Get("Shuttle"), font: GUI.SmallFont)
{
TextColor = textBlock.TextColor * 0.8f,
ToolTip = textBlock.ToolTip
@@ -927,7 +927,6 @@ namespace Barotrauma
textTag = textTag.ToLowerInvariant();
var tagTextPairs = TextManager.GetAllTagTextPairs();
tagTextPairs.Sort((t1, t2) => { return t1.Value.CompareTo(t2.Value); });
foreach (KeyValuePair<string, string> tagTextPair in tagTextPairs)
{
if (!tagTextPair.Key.StartsWith(textTag)) { continue; }
@@ -11,7 +11,7 @@ namespace Barotrauma
{
private static Regex csvSplit = new Regex("(?:^|,)(\"(?:[^\"])*\"|[^,]*)", RegexOptions.Compiled); // Handling commas inside data fields surrounded by ""
private static List<int> conversationClosingIndent = new List<int>();
private static char[] separator = new char[1] { '|' };
private static char[] separator = new char[1] { ',' };
private const string conversationsPath = "Content/NPCConversations";
private const string infoTextPath = "Content/Texts";
@@ -48,7 +48,7 @@ namespace Barotrauma
DebugConsole.ThrowError("NPCConversation Localization .csv to .xml conversion failed for: " + conversationFiles[i]);
continue;
}
string xmlFileFullPath = $"{conversationsPath}/NpcConversations_{language}_NEW.xml";
string xmlFileFullPath = $"{conversationsPath}/NPCConversations_{language}_NEW.xml";
File.WriteAllLines(xmlFileFullPath, xmlContent);
DebugConsole.NewMessage("Conversation localization .xml file successfully created at: " + xmlFileFullPath);
}
@@ -141,8 +141,7 @@ namespace Barotrauma
for (int i = 0; i < NPCPersonalityTrait.List.Count; i++) // Traits
{
//string[] split = SplitCSV(csvContent[traitStart + i].Trim(separator));
string[] split = csvContent[traitStart + i].Split(separator);
string[] split = SplitCSV(csvContent[traitStart + i].Trim(separator));
xmlContent.Add(
$"<PersonalityTrait " +
$"{GetVariable("name", split[1])}" +
@@ -152,10 +151,8 @@ namespace Barotrauma
for (int i = traitStart + NPCPersonalityTrait.List.Count; i < csvContent.Length; i++) // Conversations
{
//string[] presplit = csvContent[i].Split(separator); // Handling speaker index fetching, somehow doesn't work with the regex
//string[] split = SplitCSV(csvContent[i]);
string[] split = csvContent[i].Split(separator);
string[] presplit = csvContent[i].Split(','); // Handling speaker index fetching, somehow doesn't work with the regex
string[] split = SplitCSV(csvContent[i]);
int emptyFields = 0;
@@ -176,15 +173,15 @@ namespace Barotrauma
continue;
}
string speaker = split[1];
int depthIndex = int.Parse(split[2]);
string speaker = presplit[1];
int depthIndex = int.Parse(presplit[2]);
// 3 = original line
string line = split[3].Replace("\"", "");
string flags = split[4].Replace("\"", "");
string allowedJobs = split[5].Replace("\"", "");
string speakerTags = split[6].Replace("\"", "");
string minIntensity = split[7].Replace("\"", "").Replace(",", ".");
string maxIntensity = split[8].Replace("\"", "").Replace(",", ".");
string line = split[4].Replace("\"", "");
string flags = split[5].Replace("\"", "");
string allowedJobs = split[6].Replace("\"", "");
string speakerTags = split[7].Replace("\"", "");
string minIntensity = split[8].Replace("\"", "").Replace(",", ".");
string maxIntensity = split[9].Replace("\"", "").Replace(",", ".");
string element =
$"{GetIndenting(depthIndex)}" +
@@ -260,7 +257,7 @@ namespace Barotrauma
list.Add("");
}
list.Add(curr.TrimStart(separator));
list.Add(curr.TrimStart(','));
}
return list.ToArray();
@@ -107,42 +107,24 @@ namespace Barotrauma
text = text.Replace("\n", " \n ");
List<string> words = new List<string>();
string currWord = "";
for (int i = 0; i < text.Length; i++)
string[] words;
if (TextManager.NoWhiteSpace)
{
if (isCJK.IsMatch(text[i].ToString()))
words = new string[text.Length];
for (int i = 0; i < text.Length; i++)
{
if (currWord.Length > 0)
{
words.Add(currWord);
currWord = "";
}
words.Add(text[i].ToString());
}
else if (text[i] == ' ')
{
if (currWord.Length > 0)
{
words.Add(currWord);
currWord = "";
}
}
else
{
currWord += text[i];
words[i] = text[i].ToString();
}
}
if (currWord.Length > 0)
else
{
words.Add(currWord);
currWord = "";
words = text.Split(' ');
}
StringBuilder wrappedText = new StringBuilder();
float linePos = 0f;
Vector2 spaceSize = font.MeasureString(" ") * textScale;
for (int i = 0; i < words.Count; ++i)
for (int i = 0; i < words.Length; ++i)
{
if (words[i].Length == 0)
{