Reverted back to Reach profile, changed damageshader shader model to match other shaders
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@@ -146,8 +146,8 @@ namespace Barotrauma
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{
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GraphicsWidth = Config.GraphicsWidth;
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GraphicsHeight = Config.GraphicsHeight;
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GraphicsDeviceManager.GraphicsProfile = GraphicsProfile.HiDef;
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GraphicsDeviceManager.PreferredBackBufferFormat = SurfaceFormat.Bgra32;
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GraphicsDeviceManager.GraphicsProfile = GraphicsProfile.Reach;
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GraphicsDeviceManager.PreferredBackBufferFormat = SurfaceFormat.Color;
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GraphicsDeviceManager.PreferMultiSampling = false;
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GraphicsDeviceManager.SynchronizeWithVerticalRetrace = Config.VSyncEnabled;
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