Refactor error/exception/message handling

This adds:
- LuaCsSetup.ExceptionHandler so we can decide how we want to handle
exceptions for unit tests
- LuaCsSetup.MessageHandler so we can redirect logs to the XUnit output
  helper
This commit is contained in:
peelz
2022-08-06 18:10:54 -04:00
parent 3de2d8e550
commit dd1b404c9b
14 changed files with 184 additions and 190 deletions
@@ -68,7 +68,7 @@ namespace Barotrauma
}
catch (Exception e)
{
GameMain.LuaCs.HandleException(e, "", LuaCsSetup.ExceptionType.CSharp);
GameMain.LuaCs.HandleException(e, LuaCsMessageOrigin.CSharpMod);
}
timedActionsToRemove.Add(timedAction);