Refactor error/exception/message handling
This adds: - LuaCsSetup.ExceptionHandler so we can decide how we want to handle exceptions for unit tests - LuaCsSetup.MessageHandler so we can redirect logs to the XUnit output helper
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@@ -20,7 +20,7 @@ namespace Barotrauma
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{
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class GameMain : Game
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{
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public static LuaCsSetup LuaCs;
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internal static LuaCsSetup LuaCs;
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public static bool ShowFPS = false;
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public static bool ShowPerf = false;
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