Separate servelog message type for inventory usage

This commit is contained in:
Regalis
2017-05-28 22:36:55 +03:00
parent b7518fa812
commit dc80ee810c
2 changed files with 7 additions and 4 deletions
+4 -4
View File
@@ -590,11 +590,11 @@ namespace Barotrauma
{ {
if (Owner == c.Character) if (Owner == c.Character)
{ {
GameServer.Log(c.Character + " picked up " + item.Name, ServerLog.MessageType.ItemInteraction); GameServer.Log(c.Character + " picked up " + item.Name, ServerLog.MessageType.Inventory);
} }
else else
{ {
GameServer.Log(c.Character + " placed " + item.Name + " in " + Owner, ServerLog.MessageType.ItemInteraction); GameServer.Log(c.Character + " placed " + item.Name + " in " + Owner, ServerLog.MessageType.Inventory);
} }
} }
} }
@@ -605,11 +605,11 @@ namespace Barotrauma
{ {
if (Owner == c.Character) if (Owner == c.Character)
{ {
GameServer.Log(c.Character + " dropped " + item.Name, ServerLog.MessageType.ItemInteraction); GameServer.Log(c.Character + " dropped " + item.Name, ServerLog.MessageType.Inventory);
} }
else else
{ {
GameServer.Log(c.Character + " removed " + item.Name + " from " + Owner, ServerLog.MessageType.ItemInteraction); GameServer.Log(c.Character + " removed " + item.Name + " from " + Owner, ServerLog.MessageType.Inventory);
} }
} }
} }
@@ -24,6 +24,7 @@ namespace Barotrauma.Networking
{ {
Chat, Chat,
ItemInteraction, ItemInteraction,
Inventory,
Attack, Attack,
ServerMessage, ServerMessage,
Error Error
@@ -32,6 +33,7 @@ namespace Barotrauma.Networking
private Color[] messageColor = new Color[] private Color[] messageColor = new Color[]
{ {
Color.LightBlue, Color.LightBlue,
new Color(255, 142, 0),
new Color(238, 208, 0), new Color(238, 208, 0),
new Color(204, 74, 78), new Color(204, 74, 78),
new Color(157, 225, 160), new Color(157, 225, 160),
@@ -42,6 +44,7 @@ namespace Barotrauma.Networking
{ {
"Chat message", "Chat message",
"Item interaction", "Item interaction",
"Inventory usage",
"Attack & death", "Attack & death",
"Server message", "Server message",
"Error" "Error"