Separate servelog message type for inventory usage

This commit is contained in:
Regalis
2017-05-28 22:36:55 +03:00
parent b7518fa812
commit dc80ee810c
2 changed files with 7 additions and 4 deletions
+4 -4
View File
@@ -590,11 +590,11 @@ namespace Barotrauma
{
if (Owner == c.Character)
{
GameServer.Log(c.Character + " picked up " + item.Name, ServerLog.MessageType.ItemInteraction);
GameServer.Log(c.Character + " picked up " + item.Name, ServerLog.MessageType.Inventory);
}
else
{
GameServer.Log(c.Character + " placed " + item.Name + " in " + Owner, ServerLog.MessageType.ItemInteraction);
GameServer.Log(c.Character + " placed " + item.Name + " in " + Owner, ServerLog.MessageType.Inventory);
}
}
}
@@ -605,11 +605,11 @@ namespace Barotrauma
{
if (Owner == c.Character)
{
GameServer.Log(c.Character + " dropped " + item.Name, ServerLog.MessageType.ItemInteraction);
GameServer.Log(c.Character + " dropped " + item.Name, ServerLog.MessageType.Inventory);
}
else
{
GameServer.Log(c.Character + " removed " + item.Name + " from " + Owner, ServerLog.MessageType.ItemInteraction);
GameServer.Log(c.Character + " removed " + item.Name + " from " + Owner, ServerLog.MessageType.Inventory);
}
}
}