(7bfeac605) More space for the labels in the Pump interface

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:42:20 +03:00
parent 11d08f4f70
commit da693c20fa
18 changed files with 194 additions and 158 deletions
@@ -273,7 +273,7 @@ namespace Barotrauma
{ {
IsHorizontal = false IsHorizontal = false
}; };
cprButton = new GUIButton(new RectTransform(new Point(80, 80), GUI.Canvas), text: "", style: "CPRButton") cprButton = new GUIButton(new RectTransform(new Point((int)(80 * GUI.Scale)), GUI.Canvas), text: "", style: "CPRButton")
{ {
OnClicked = (button, userData) => OnClicked = (button, userData) =>
{ {
@@ -397,7 +397,10 @@ namespace Barotrauma
MouseOn.DrawToolTip(spriteBatch); MouseOn.DrawToolTip(spriteBatch);
} }
Cursor.Draw(spriteBatch, PlayerInput.LatestMousePosition); if (GameMain.WindowActive)
{
Cursor.Draw(spriteBatch, PlayerInput.LatestMousePosition, 0, Scale / 2f);
}
} }
public static void DrawBackgroundSprite(SpriteBatch spriteBatch, Sprite backgroundSprite, float blurAmount = 1.0f, float aberrationStrength = 1.0f) public static void DrawBackgroundSprite(SpriteBatch spriteBatch, Sprite backgroundSprite, float blurAmount = 1.0f, float aberrationStrength = 1.0f)
@@ -91,7 +91,7 @@ namespace Barotrauma
} }
InnerFrame.RectTransform.NonScaledSize = InnerFrame.RectTransform.NonScaledSize =
new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + 50)); new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + (int)(50 * GUI.yScale)));
Content.RectTransform.NonScaledSize = Content.RectTransform.NonScaledSize =
new Point(Content.Rect.Width, height); new Point(Content.Rect.Width, height);
} }
@@ -99,7 +99,7 @@ namespace Barotrauma
Buttons = new List<GUIButton>(buttons.Length); Buttons = new List<GUIButton>(buttons.Length);
for (int i = 0; i < buttons.Length; i++) for (int i = 0; i < buttons.Length; i++)
{ {
var button = new GUIButton(new RectTransform(new Vector2(Math.Min(0.9f / buttons.Length, 0.5f), 1.0f), buttonContainer.RectTransform, maxSize: new Point(300, 35)), buttons[i], style: "GUIButtonLarge"); var button = new GUIButton(new RectTransform(new Vector2(Math.Min(0.9f / buttons.Length, 0.5f), 1.0f), buttonContainer.RectTransform), buttons[i], style: "GUIButtonLarge");
Buttons.Add(button); Buttons.Add(button);
} }
@@ -334,7 +334,7 @@ namespace Barotrauma
SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume); SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume);
SoundManager.SetCategoryGainMultiplier("waterambience", Config.SoundVolume); SoundManager.SetCategoryGainMultiplier("waterambience", Config.SoundVolume);
SoundManager.SetCategoryGainMultiplier("music", Config.MusicVolume); SoundManager.SetCategoryGainMultiplier("music", Config.MusicVolume);
SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume); SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume * 5.0f);
if (Config.EnableSplashScreen) if (Config.EnableSplashScreen)
{ {
var pendingSplashScreens = TitleScreen.PendingSplashScreens; var pendingSplashScreens = TitleScreen.PendingSplashScreens;
@@ -666,7 +666,7 @@ namespace Barotrauma
(NetworkMember == null || !NetworkMember.GameStarted); (NetworkMember == null || !NetworkMember.GameStarted);
#if !DEBUG #if !DEBUG
if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen) if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen && Config.PauseOnFocusLost)
{ {
GUI.TogglePauseMenu(); GUI.TogglePauseMenu();
paused = true; paused = true;
@@ -543,7 +543,10 @@ namespace Barotrauma
//equipped item that can't be put in the inventory, use delayed dropping //equipped item that can't be put in the inventory, use delayed dropping
if (quickUseAction == QuickUseAction.Drop) if (quickUseAction == QuickUseAction.Drop)
{ {
slots[i].QuickUseButtonToolTip = "Hold to unequip"; slots[i].QuickUseButtonToolTip =
TextManager.Get("QuickUseAction.HoldToUnequip", returnNull: true) ??
(GameMain.Config.Language == "English" ? "Hold to unequip" : TextManager.Get("QuickUseAction.Unequip"));
if (PlayerInput.LeftButtonHeld()) if (PlayerInput.LeftButtonHeld())
{ {
slots[i].QuickUseTimer = Math.Max(0.1f, slots[i].QuickUseTimer + deltaTime); slots[i].QuickUseTimer = Math.Max(0.1f, slots[i].QuickUseTimer + deltaTime);
@@ -89,7 +89,7 @@ namespace Barotrauma.Items.Components
RelativeSpacing = 0.05f RelativeSpacing = 0.05f
}; };
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform), var outLabel = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), sliderArea.RectTransform),
TextManager.Get("PumpOut"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont); TextManager.Get("PumpOut"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
pumpSpeedSlider = new GUIScrollBar(new RectTransform(new Vector2(0.8f, 1.0f), sliderArea.RectTransform), barSize: 0.25f, style: "GUISlider") pumpSpeedSlider = new GUIScrollBar(new RectTransform(new Vector2(0.8f, 1.0f), sliderArea.RectTransform), barSize: 0.25f, style: "GUISlider")
{ {
@@ -109,9 +109,10 @@ namespace Barotrauma.Items.Components
return true; return true;
} }
}; };
var inLabel = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), sliderArea.RectTransform),
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
TextManager.Get("PumpIn"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont); TextManager.Get("PumpIn"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
GUITextBlock.AutoScaleAndNormalize(outLabel, inLabel);
} }
public override void OnItemLoaded() public override void OnItemLoaded()
@@ -143,7 +143,7 @@ namespace Barotrauma.Items.Components
private void Draw(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval) private void Draw(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval)
{ {
//spriteBatch.DrawString(GUI.SmallFont, Name, new Vector2(labelPos.X, labelPos.Y-10), Color.White); //spriteBatch.DrawString(GUI.SmallFont, Name, new Vector2(labelPos.X, labelPos.Y-10), Color.White);
GUI.DrawString(spriteBatch, labelPos, Name, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont); GUI.DrawString(spriteBatch, labelPos, DisplayName, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont);
connectionSprite.Draw(spriteBatch, position); connectionSprite.Draw(spriteBatch, position);
@@ -281,7 +281,8 @@ namespace Barotrauma
new Vector2(rect.Width, rect.Height), new Vector2(rect.Width, rect.Height),
color: color, color: color,
textureScale: TextureScale * Scale, textureScale: TextureScale * Scale,
startOffset: backGroundOffset); startOffset: backGroundOffset,
depth: Math.Max(Prefab.BackgroundSprite.Depth, depth + 0.000001f));
if (UseDropShadow) if (UseDropShadow)
{ {
@@ -903,7 +903,7 @@ namespace Barotrauma.Networking
connected = false; connected = false;
ConnectToServer(serverIP); ConnectToServer(serverIP);
} }
else if (clientID == myID)
{ {
string msg = ""; string msg = "";
if (disconnectReason == DisconnectReason.Unknown) if (disconnectReason == DisconnectReason.Unknown)
@@ -921,8 +921,18 @@ namespace Barotrauma.Networking
msg += TextManager.GetServerMessage(splitMsg[i]); msg += TextManager.GetServerMessage(splitMsg[i]);
} }
} }
var msgBox = new GUIMessageBox(TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"), msg);
msgBox.Buttons[0].OnClicked += ReturnToServerList; if (msg == NetConnection.NoResponseMessage)
{
//display a generic "could not connect" popup if the message is Lidgren's "failed to establish connection"
var msgBox = new GUIMessageBox(TextManager.Get("ConnectionFailed"), TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"));
msgBox.Buttons[0].OnClicked += ReturnToServerList;
}
else
{
var msgBox = new GUIMessageBox(TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"), msg);
msgBox.Buttons[0].OnClicked += ReturnToServerList;
}
} }
} }
@@ -31,6 +31,8 @@ namespace Barotrauma
private bool masterServerResponded; private bool masterServerResponded;
private IRestResponse masterServerResponse; private IRestResponse masterServerResponse;
private GUIButton refreshButton;
private float[] columnRelativeWidth; private float[] columnRelativeWidth;
//filters //filters
@@ -140,7 +142,7 @@ namespace Barotrauma
OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu
}; };
var refreshButton = new GUIButton(new RectTransform(new Vector2(buttonContainer.Rect.Height / (float)buttonContainer.Rect.Width, 0.9f), buttonContainer.RectTransform, Anchor.Center), refreshButton = new GUIButton(new RectTransform(new Vector2(buttonContainer.Rect.Height / (float)buttonContainer.Rect.Width, 0.9f), buttonContainer.RectTransform, Anchor.Center),
"", style: "GUIButtonRefresh") { "", style: "GUIButtonRefresh") {
ToolTip = TextManager.Get("ServerListRefresh"), ToolTip = TextManager.Get("ServerListRefresh"),
@@ -202,7 +204,33 @@ namespace Barotrauma
private bool RefreshJoinButtonState(GUIComponent component, object obj) private bool RefreshJoinButtonState(GUIComponent component, object obj)
{ {
if (obj == null || waitingForRefresh) return false; if (obj == null || waitingForRefresh) { return false; }
if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text))
{
joinButton.Enabled = true;
}
else
{
joinButton.Enabled = false;
}
return true;
}
private bool SelectServer(GUIComponent component, object obj)
{
if (obj == null || waitingForRefresh) { return false; }
if (!string.IsNullOrWhiteSpace(clientNameBox.Text))
{
joinButton.Enabled = true;
}
else
{
clientNameBox.Flash();
joinButton.Enabled = false;
}
if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text)) if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text))
{ {
@@ -264,8 +292,11 @@ namespace Barotrauma
ipBox.Text = null; ipBox.Text = null;
joinButton.Enabled = false; joinButton.Enabled = false;
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform), new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
TextManager.Get("RefreshingServerList")); TextManager.Get("RefreshingServerList"), textAlignment: Alignment.Center)
{
CanBeFocused = false
};
CoroutineManager.StartCoroutine(WaitForRefresh()); CoroutineManager.StartCoroutine(WaitForRefresh());
@@ -286,17 +317,19 @@ namespace Barotrauma
if (!SteamManager.GetServers(AddToServerList, UpdateServerInfo, ServerQueryFinished)) if (!SteamManager.GetServers(AddToServerList, UpdateServerInfo, ServerQueryFinished))
{ {
serverList.ClearChildren(); serverList.ClearChildren();
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform), new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
TextManager.Get("ServerListNoSteamConnection")); TextManager.Get("ServerListNoSteamConnection"), textAlignment: Alignment.Center)
{
CanBeFocused = false
};
} }
} }
else else
{ {
CoroutineManager.StartCoroutine(SendMasterServerRequest()); CoroutineManager.StartCoroutine(SendMasterServerRequest());
waitingForRefresh = false;
} }
waitingForRefresh = false;
refreshDisableTimer = DateTime.Now + AllowedRefreshInterval; refreshDisableTimer = DateTime.Now + AllowedRefreshInterval;
yield return CoroutineStatus.Success; yield return CoroutineStatus.Success;
@@ -361,8 +394,11 @@ namespace Barotrauma
serverList.Content.ClearChildren(); serverList.Content.ClearChildren();
if (serverInfos.Count() == 0) if (serverInfos.Count() == 0)
{ {
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform), new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
TextManager.Get("NoServers")); TextManager.Get("NoServers"), textAlignment: Alignment.Center)
{
CanBeFocused = false
};
return; return;
} }
foreach (ServerInfo serverInfo in serverInfos) foreach (ServerInfo serverInfo in serverInfos)
@@ -502,6 +538,7 @@ namespace Barotrauma
UserData = "noresults" UserData = "noresults"
}; };
} }
waitingForRefresh = false;
} }
private IEnumerable<object> SendMasterServerRequest() private IEnumerable<object> SendMasterServerRequest()
@@ -478,7 +478,7 @@ namespace Barotrauma
} }
else else
{ {
var downloadBtn = new GUIButton(new RectTransform(new Point(32, 32), rightColumn.RectTransform), "+", style: null) var downloadBtn = new GUIButton(new RectTransform(new Point((int)(32 * GUI.Scale)), rightColumn.RectTransform), "+", style: null)
{ {
Font = GUI.LargeFont, Font = GUI.LargeFont,
Color = new Color(38, 65, 86, 255), Color = new Color(38, 65, 86, 255),
@@ -360,6 +360,9 @@ namespace Barotrauma
if (GameMain.GameSession?.CrewManager != null && GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime)) if (GameMain.GameSession?.CrewManager != null && GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime))
{ {
Character.Speak(newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order); Character.Speak(newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
#if SERVER
GameMain.Server.SendOrderChatMessage(new OrderChatMessage(newOrder, "", Character.CurrentHull, null, Character));
#endif
} }
} }
} }
@@ -115,9 +115,9 @@ namespace Barotrauma
Vector2 currTargetSimPos = Vector2.Zero; Vector2 currTargetSimPos = Vector2.Zero;
currTargetSimPos = Target.SimPosition; currTargetSimPos = Target.SimPosition;
// Take the sub position into account in the sim pos // Take the sub position into account in the sim pos
if (SteeringManager != PathSteering && character.Submarine == null && Target.Submarine != null) if (character.Submarine == null && Target.Submarine != null)
{ {
currTargetSimPos += Target.Submarine.SimPosition; //currTargetSimPos += Target.Submarine.SimPosition;
} }
else if (character.Submarine != null && Target.Submarine == null) else if (character.Submarine != null && Target.Submarine == null)
{ {
@@ -45,9 +45,9 @@ namespace Barotrauma
steering += DoSteeringWander(weight); steering += DoSteeringWander(weight);
} }
public void SteeringAvoid(float deltaTime, float lookAheadDistance, float weight = 1, Vector2? heading = null) public void SteeringAvoid(float deltaTime, float lookAheadDistance, float weight = 1)
{ {
steering += DoSteeringAvoid(deltaTime, lookAheadDistance, weight, heading); steering += DoSteeringAvoid(deltaTime, lookAheadDistance, weight);
} }
public void SteeringManual(float deltaTime, Vector2 velocity) public void SteeringManual(float deltaTime, Vector2 velocity)
@@ -129,12 +129,10 @@ namespace Barotrauma
return newSteering; return newSteering;
} }
protected virtual Vector2 DoSteeringAvoid(float deltaTime, float lookAheadDistance, float weight, Vector2? heading = null) protected virtual Vector2 DoSteeringAvoid(float deltaTime, float lookAheadDistance, float weight)
{ {
if (steering == Vector2.Zero || host.Steering == Vector2.Zero) if (steering == Vector2.Zero || host.Steering == Vector2.Zero) return Vector2.Zero;
{
return Vector2.Zero;
}
float maxDistance = lookAheadDistance; float maxDistance = lookAheadDistance;
if (rayCastTimer <= 0.0f) if (rayCastTimer <= 0.0f)
{ {
@@ -160,11 +158,19 @@ namespace Barotrauma
{ {
obstaclePosition.X = closestStructure.SimPosition.X; obstaclePosition.X = closestStructure.SimPosition.X;
} }
avoidObstaclePos = obstaclePosition; avoidObstaclePos = obstaclePosition;
//avoidSteering = Vector2.Normalize(Submarine.LastPickedPosition - obstaclePosition);
} }
/*else if (closestBody.UserData is Item)
{
avoidSteering = Vector2.Normalize(Submarine.LastPickedPosition - item.SimPosition);
}*/
else else
{ {
avoidObstaclePos = Submarine.LastPickedPosition; avoidObstaclePos = Submarine.LastPickedPosition;
//avoidSteering = Vector2.Normalize(host.SimPosition - Submarine.LastPickedPosition);
} }
} }
} }
@@ -179,26 +185,14 @@ namespace Barotrauma
Vector2 diff = avoidObstaclePos.Value - host.SimPosition; Vector2 diff = avoidObstaclePos.Value - host.SimPosition;
float dist = diff.Length(); float dist = diff.Length();
if (dist > maxDistance) if (!avoidObstaclePos.HasValue) return Vector2.Zero;
{
return Vector2.Zero; Vector2 diff = avoidObstaclePos.Value - host.SimPosition;
} float dist = diff.Length();
if (heading.HasValue)
{ if (dist > maxDistance) return Vector2.Zero;
var f = heading ?? host.Steering;
// Avoid to left or right depending on the current heading return -diff * (1.0f - dist / maxDistance) * weight;
Vector2 relativeVector = Vector2.Normalize(diff) - Vector2.Normalize(f);
var dir = relativeVector.X > 0 ? diff.Right() : diff.Left();
float factor = 1.0f - Math.Min(dist / maxDistance, 1);
return dir * factor * weight;
}
else
{
// Doesn't work right because it effectively just slows down or reverses the movement, where as we'd like to go right or left to avoid the target.
// There's also another issue, which also affects going right or left: the raycast doesn't hit anything if we turn too much -> avoiding doesn't work well.
// Could probably "remember" the avoidance a bit longer so that the avoid steering is not immedieately disgarded, but kept for a while and reduced gradually?
return -diff * (1.0f - dist / maxDistance) * weight;
}
} }
} }
} }
@@ -45,7 +45,7 @@ namespace Barotrauma
public bool PauseOnFocusLost { get; set; } = true; public bool PauseOnFocusLost { get; set; } = true;
public bool MuteOnFocusLost { get; set; } public bool MuteOnFocusLost { get; set; }
public bool UseDirectionalVoiceChat { get; set; } public bool UseDirectionalVoiceChat { get; set; } = true;
public enum VoiceMode public enum VoiceMode
{ {
@@ -206,7 +206,7 @@ namespace Barotrauma
{ {
voiceChatVolume = MathHelper.Clamp(value, 0.0f, 1.0f); voiceChatVolume = MathHelper.Clamp(value, 0.0f, 1.0f);
#if CLIENT #if CLIENT
GameMain.SoundManager?.SetCategoryGainMultiplier("voip", voiceChatVolume); GameMain.SoundManager?.SetCategoryGainMultiplier("voip", voiceChatVolume * 5.0f);
#endif #endif
} }
} }
@@ -424,6 +424,79 @@ namespace Barotrauma
{ {
Language = doc.Root.GetAttributeString("language", "English"); Language = doc.Root.GetAttributeString("language", "English");
} }
}
public void CheckBindings(bool useDefaults)
{
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
{
var binding = keyMapping[(int)inputType];
if (binding == null)
{
switch (inputType)
{
case InputType.Deselect:
if (useDefaults)
{
binding = new KeyOrMouse(1);
}
else
{
// Legacy support
var selectKey = keyMapping[(int)InputType.Select];
if (selectKey != null && selectKey.Key != Keys.None)
{
binding = new KeyOrMouse(selectKey.Key);
}
}
break;
case InputType.Shoot:
if (useDefaults)
{
binding = new KeyOrMouse(0);
}
else
{
// Legacy support
var useKey = keyMapping[(int)InputType.Use];
if (useKey != null && useKey.MouseButton.HasValue)
{
binding = new KeyOrMouse(useKey.MouseButton.Value);
}
}
break;
default:
break;
}
if (binding == null)
{
DebugConsole.ThrowError("Key binding for the input type \"" + inputType + " not set!");
binding = new KeyOrMouse(Keys.D1);
}
keyMapping[(int)inputType] = binding;
}
}
}
#region Load DefaultConfig
private void LoadDefaultConfig(bool setLanguage = true)
{
XDocument doc = XMLExtensions.TryLoadXml(savePath);
if (setLanguage || string.IsNullOrEmpty(Language))
{
Language = doc.Root.GetAttributeString("language", "English");
}
MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", "");
AutoCheckUpdates = doc.Root.GetAttributeBool("autocheckupdates", true);
WasGameUpdated = doc.Root.GetAttributeBool("wasgameupdated", false);
VerboseLogging = doc.Root.GetAttributeBool("verboselogging", false);
SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", false);
QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", "");
MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", ""); MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", "");
@@ -821,54 +894,6 @@ namespace Barotrauma
VoiceSetting = voiceSetting; VoiceSetting = voiceSetting;
} }
} }
if (!SelectedContentPackages.Any())
{
var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage);
if (availablePackage != null)
{
SelectedContentPackages.Add(availablePackage);
}
}
//save to get rid of the invalid selected packages in the config file
if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); }
}
#endregion
#region Save DefaultConfig
private void SaveNewDefaultConfig()
{
XDocument doc = new XDocument();
if (doc.Root == null)
{
doc.Add(new XElement("config"));
}
doc.Root.Add(
new XAttribute("language", TextManager.Language),
new XAttribute("masterserverurl", MasterServerUrl),
new XAttribute("autocheckupdates", AutoCheckUpdates),
new XAttribute("musicvolume", musicVolume),
new XAttribute("soundvolume", soundVolume),
new XAttribute("voicechatvolume", voiceChatVolume),
new XAttribute("verboselogging", VerboseLogging),
new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
new XAttribute("enablesplashscreen", EnableSplashScreen),
new XAttribute("usesteammatchmaking", useSteamMatchmaking),
new XAttribute("quickstartsub", QuickStartSubmarineName),
new XAttribute("requiresteamauthentication", requireSteamAuthentication),
new XAttribute("aimassistamount", aimAssistAmount));
if (!ShowUserStatisticsPrompt)
{
doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics));
}
if (WasGameUpdated)
{
doc.Root.Add(new XAttribute("wasgameupdated", true));
}
useSteamMatchmaking = doc.Root.GetAttributeBool("usesteammatchmaking", useSteamMatchmaking); useSteamMatchmaking = doc.Root.GetAttributeBool("usesteammatchmaking", useSteamMatchmaking);
requireSteamAuthentication = doc.Root.GetAttributeBool("requiresteamauthentication", requireSteamAuthentication); requireSteamAuthentication = doc.Root.GetAttributeBool("requiresteamauthentication", requireSteamAuthentication);
@@ -934,55 +959,6 @@ namespace Barotrauma
selectedContentPackagePaths = new HashSet<string>(); selectedContentPackagePaths = new HashSet<string>();
foreach (XElement subElement in doc.Root.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "keymapping":
LoadKeyBinds(subElement);
break;
case "gameplay":
jobPreferences = new List<string>();
foreach (XElement ele in subElement.Element("jobpreferences").Elements("job"))
{
string jobIdentifier = ele.GetAttributeString("identifier", "");
if (string.IsNullOrEmpty(jobIdentifier)) continue;
jobPreferences.Add(jobIdentifier);
}
break;
case "player":
defaultPlayerName = subElement.GetAttributeString("name", defaultPlayerName);
CharacterHeadIndex = subElement.GetAttributeInt("headindex", CharacterHeadIndex);
if (Enum.TryParse(subElement.GetAttributeString("gender", "none"), true, out Gender g))
{
CharacterGender = g;
}
if (Enum.TryParse(subElement.GetAttributeString("race", "white"), true, out Race r))
{
CharacterRace = r;
}
else
{
CharacterRace = Race.White;
}
CharacterHairIndex = subElement.GetAttributeInt("hairindex", CharacterHairIndex);
CharacterBeardIndex = subElement.GetAttributeInt("beardindex", CharacterBeardIndex);
CharacterMoustacheIndex = subElement.GetAttributeInt("moustacheindex", CharacterMoustacheIndex);
CharacterFaceAttachmentIndex = subElement.GetAttributeInt("faceattachmentindex", CharacterFaceAttachmentIndex);
break;
case "tutorials":
foreach (XElement tutorialElement in subElement.Elements())
{
CompletedTutorialNames.Add(tutorialElement.GetAttributeString("name", ""));
}
break;
}
}
UnsavedSettings = false;
selectedContentPackagePaths = new HashSet<string>();
foreach (XElement subElement in doc.Root.Elements()) foreach (XElement subElement in doc.Root.Elements())
{ {
gSettings = new XElement("graphicssettings"); gSettings = new XElement("graphicssettings");
@@ -609,8 +609,7 @@ namespace Barotrauma
foreach (InterestingPosition pos in positionsOfInterest) foreach (InterestingPosition pos in positionsOfInterest)
{ {
if (pos.PositionType != PositionType.MainPath || pos.Position.X < 5000 || pos.Position.X > Size.X - 5000) continue; if (pos.PositionType != PositionType.MainPath || pos.Position.X < 5000 || pos.Position.X > Size.X - 5000) continue;
if (Math.Abs(pos.Position.X - StartPosition.X) < 10000) continue; if (Math.Abs(pos.Position.X - StartPosition.X) < minWidth * 2 || Math.Abs(pos.Position.X - EndPosition.X) < minWidth * 2) continue;
if (Math.Abs(pos.Position.Y - StartPosition.Y) < 10000) continue;
if (GetTooCloseCells(pos.Position.ToVector2(), minWidth * 0.7f).Count > 0) continue; if (GetTooCloseCells(pos.Position.ToVector2(), minWidth * 0.7f).Count > 0) continue;
iceChunkPositions.Add(pos.Position); iceChunkPositions.Add(pos.Position);
} }
@@ -301,6 +301,10 @@ namespace Barotrauma
#endif #endif
spriteColor = prefab.SpriteColor; spriteColor = prefab.SpriteColor;
if (sp.IsHorizontal.HasValue) if (sp.IsHorizontal.HasValue)
{
IsHorizontal = sp.IsHorizontal.Value;
}
else if (ResizeHorizontal && !ResizeVertical)
{ {
IsHorizontal = true; IsHorizontal = true;
} }
@@ -345,7 +349,7 @@ namespace Barotrauma
} }
// Only add ai targets automatically to submarine/outpost walls // Only add ai targets automatically to submarine/outpost walls
if (aiTarget == null && HasBody && Tags.Contains("wall") && submarine != null) if (aiTarget == null && HasBody && Tags.Contains("wall") && submarine != null && !Prefab.NoAITarget)
{ {
aiTarget = new AITarget(this); aiTarget = new AITarget(this);
} }
@@ -184,6 +184,11 @@ namespace Barotrauma
sp.Tags.Add(tag.Trim().ToLowerInvariant()); sp.Tags.Add(tag.Trim().ToLowerInvariant());
} }
if (element.Attribute("ishorizontal") != null)
{
sp.IsHorizontal = element.GetAttributeBool("ishorizontal", false);
}
foreach (XElement subElement in element.Elements()) foreach (XElement subElement in element.Elements())
{ {
switch (subElement.Name.ToString()) switch (subElement.Name.ToString())