(7bfeac605) More space for the labels in the Pump interface
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@@ -360,6 +360,9 @@ namespace Barotrauma
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if (GameMain.GameSession?.CrewManager != null && GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime))
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{
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Character.Speak(newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
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#if SERVER
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GameMain.Server.SendOrderChatMessage(new OrderChatMessage(newOrder, "", Character.CurrentHull, null, Character));
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#endif
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}
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}
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}
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@@ -115,9 +115,9 @@ namespace Barotrauma
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Vector2 currTargetSimPos = Vector2.Zero;
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currTargetSimPos = Target.SimPosition;
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// Take the sub position into account in the sim pos
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if (SteeringManager != PathSteering && character.Submarine == null && Target.Submarine != null)
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if (character.Submarine == null && Target.Submarine != null)
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{
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currTargetSimPos += Target.Submarine.SimPosition;
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//currTargetSimPos += Target.Submarine.SimPosition;
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}
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else if (character.Submarine != null && Target.Submarine == null)
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{
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@@ -45,9 +45,9 @@ namespace Barotrauma
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steering += DoSteeringWander(weight);
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}
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public void SteeringAvoid(float deltaTime, float lookAheadDistance, float weight = 1, Vector2? heading = null)
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public void SteeringAvoid(float deltaTime, float lookAheadDistance, float weight = 1)
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{
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steering += DoSteeringAvoid(deltaTime, lookAheadDistance, weight, heading);
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steering += DoSteeringAvoid(deltaTime, lookAheadDistance, weight);
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}
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public void SteeringManual(float deltaTime, Vector2 velocity)
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@@ -129,12 +129,10 @@ namespace Barotrauma
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return newSteering;
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}
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protected virtual Vector2 DoSteeringAvoid(float deltaTime, float lookAheadDistance, float weight, Vector2? heading = null)
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protected virtual Vector2 DoSteeringAvoid(float deltaTime, float lookAheadDistance, float weight)
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{
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if (steering == Vector2.Zero || host.Steering == Vector2.Zero)
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{
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return Vector2.Zero;
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}
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if (steering == Vector2.Zero || host.Steering == Vector2.Zero) return Vector2.Zero;
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float maxDistance = lookAheadDistance;
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if (rayCastTimer <= 0.0f)
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{
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@@ -160,11 +158,19 @@ namespace Barotrauma
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{
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obstaclePosition.X = closestStructure.SimPosition.X;
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}
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avoidObstaclePos = obstaclePosition;
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//avoidSteering = Vector2.Normalize(Submarine.LastPickedPosition - obstaclePosition);
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}
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/*else if (closestBody.UserData is Item)
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{
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avoidSteering = Vector2.Normalize(Submarine.LastPickedPosition - item.SimPosition);
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}*/
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else
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{
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avoidObstaclePos = Submarine.LastPickedPosition;
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//avoidSteering = Vector2.Normalize(host.SimPosition - Submarine.LastPickedPosition);
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}
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}
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}
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@@ -179,26 +185,14 @@ namespace Barotrauma
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Vector2 diff = avoidObstaclePos.Value - host.SimPosition;
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float dist = diff.Length();
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if (dist > maxDistance)
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{
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return Vector2.Zero;
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}
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if (heading.HasValue)
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{
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var f = heading ?? host.Steering;
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// Avoid to left or right depending on the current heading
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Vector2 relativeVector = Vector2.Normalize(diff) - Vector2.Normalize(f);
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var dir = relativeVector.X > 0 ? diff.Right() : diff.Left();
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float factor = 1.0f - Math.Min(dist / maxDistance, 1);
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return dir * factor * weight;
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}
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else
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{
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// Doesn't work right because it effectively just slows down or reverses the movement, where as we'd like to go right or left to avoid the target.
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// There's also another issue, which also affects going right or left: the raycast doesn't hit anything if we turn too much -> avoiding doesn't work well.
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// Could probably "remember" the avoidance a bit longer so that the avoid steering is not immedieately disgarded, but kept for a while and reduced gradually?
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return -diff * (1.0f - dist / maxDistance) * weight;
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}
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if (!avoidObstaclePos.HasValue) return Vector2.Zero;
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Vector2 diff = avoidObstaclePos.Value - host.SimPosition;
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float dist = diff.Length();
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if (dist > maxDistance) return Vector2.Zero;
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return -diff * (1.0f - dist / maxDistance) * weight;
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}
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}
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}
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@@ -45,7 +45,7 @@ namespace Barotrauma
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public bool PauseOnFocusLost { get; set; } = true;
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public bool MuteOnFocusLost { get; set; }
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public bool UseDirectionalVoiceChat { get; set; }
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public bool UseDirectionalVoiceChat { get; set; } = true;
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public enum VoiceMode
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{
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@@ -206,7 +206,7 @@ namespace Barotrauma
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{
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voiceChatVolume = MathHelper.Clamp(value, 0.0f, 1.0f);
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#if CLIENT
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GameMain.SoundManager?.SetCategoryGainMultiplier("voip", voiceChatVolume);
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GameMain.SoundManager?.SetCategoryGainMultiplier("voip", voiceChatVolume * 5.0f);
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#endif
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}
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}
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@@ -424,6 +424,79 @@ namespace Barotrauma
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{
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Language = doc.Root.GetAttributeString("language", "English");
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}
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}
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public void CheckBindings(bool useDefaults)
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{
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foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
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{
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var binding = keyMapping[(int)inputType];
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if (binding == null)
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{
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switch (inputType)
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{
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case InputType.Deselect:
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if (useDefaults)
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{
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binding = new KeyOrMouse(1);
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}
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else
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{
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// Legacy support
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var selectKey = keyMapping[(int)InputType.Select];
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if (selectKey != null && selectKey.Key != Keys.None)
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{
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binding = new KeyOrMouse(selectKey.Key);
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}
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}
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break;
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case InputType.Shoot:
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if (useDefaults)
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{
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binding = new KeyOrMouse(0);
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}
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else
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{
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// Legacy support
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var useKey = keyMapping[(int)InputType.Use];
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if (useKey != null && useKey.MouseButton.HasValue)
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{
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binding = new KeyOrMouse(useKey.MouseButton.Value);
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}
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}
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break;
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default:
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break;
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}
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if (binding == null)
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{
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DebugConsole.ThrowError("Key binding for the input type \"" + inputType + " not set!");
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binding = new KeyOrMouse(Keys.D1);
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}
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keyMapping[(int)inputType] = binding;
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}
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}
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}
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#region Load DefaultConfig
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private void LoadDefaultConfig(bool setLanguage = true)
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{
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XDocument doc = XMLExtensions.TryLoadXml(savePath);
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if (setLanguage || string.IsNullOrEmpty(Language))
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{
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Language = doc.Root.GetAttributeString("language", "English");
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}
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MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", "");
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AutoCheckUpdates = doc.Root.GetAttributeBool("autocheckupdates", true);
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WasGameUpdated = doc.Root.GetAttributeBool("wasgameupdated", false);
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VerboseLogging = doc.Root.GetAttributeBool("verboselogging", false);
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SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", false);
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QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", "");
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MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", "");
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@@ -821,54 +894,6 @@ namespace Barotrauma
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VoiceSetting = voiceSetting;
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}
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}
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if (!SelectedContentPackages.Any())
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{
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var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage);
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if (availablePackage != null)
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{
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SelectedContentPackages.Add(availablePackage);
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}
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}
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//save to get rid of the invalid selected packages in the config file
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if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); }
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}
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#endregion
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#region Save DefaultConfig
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private void SaveNewDefaultConfig()
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{
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XDocument doc = new XDocument();
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if (doc.Root == null)
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{
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doc.Add(new XElement("config"));
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}
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doc.Root.Add(
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new XAttribute("language", TextManager.Language),
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new XAttribute("masterserverurl", MasterServerUrl),
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new XAttribute("autocheckupdates", AutoCheckUpdates),
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new XAttribute("musicvolume", musicVolume),
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new XAttribute("soundvolume", soundVolume),
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new XAttribute("voicechatvolume", voiceChatVolume),
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new XAttribute("verboselogging", VerboseLogging),
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new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
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new XAttribute("enablesplashscreen", EnableSplashScreen),
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new XAttribute("usesteammatchmaking", useSteamMatchmaking),
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new XAttribute("quickstartsub", QuickStartSubmarineName),
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new XAttribute("requiresteamauthentication", requireSteamAuthentication),
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new XAttribute("aimassistamount", aimAssistAmount));
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if (!ShowUserStatisticsPrompt)
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{
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doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics));
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}
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if (WasGameUpdated)
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{
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doc.Root.Add(new XAttribute("wasgameupdated", true));
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}
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useSteamMatchmaking = doc.Root.GetAttributeBool("usesteammatchmaking", useSteamMatchmaking);
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requireSteamAuthentication = doc.Root.GetAttributeBool("requiresteamauthentication", requireSteamAuthentication);
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@@ -934,55 +959,6 @@ namespace Barotrauma
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selectedContentPackagePaths = new HashSet<string>();
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foreach (XElement subElement in doc.Root.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "keymapping":
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LoadKeyBinds(subElement);
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break;
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case "gameplay":
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jobPreferences = new List<string>();
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foreach (XElement ele in subElement.Element("jobpreferences").Elements("job"))
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{
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string jobIdentifier = ele.GetAttributeString("identifier", "");
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if (string.IsNullOrEmpty(jobIdentifier)) continue;
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jobPreferences.Add(jobIdentifier);
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}
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break;
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case "player":
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defaultPlayerName = subElement.GetAttributeString("name", defaultPlayerName);
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CharacterHeadIndex = subElement.GetAttributeInt("headindex", CharacterHeadIndex);
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if (Enum.TryParse(subElement.GetAttributeString("gender", "none"), true, out Gender g))
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{
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CharacterGender = g;
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}
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if (Enum.TryParse(subElement.GetAttributeString("race", "white"), true, out Race r))
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{
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CharacterRace = r;
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}
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else
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{
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CharacterRace = Race.White;
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}
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CharacterHairIndex = subElement.GetAttributeInt("hairindex", CharacterHairIndex);
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CharacterBeardIndex = subElement.GetAttributeInt("beardindex", CharacterBeardIndex);
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CharacterMoustacheIndex = subElement.GetAttributeInt("moustacheindex", CharacterMoustacheIndex);
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CharacterFaceAttachmentIndex = subElement.GetAttributeInt("faceattachmentindex", CharacterFaceAttachmentIndex);
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break;
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case "tutorials":
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foreach (XElement tutorialElement in subElement.Elements())
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{
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CompletedTutorialNames.Add(tutorialElement.GetAttributeString("name", ""));
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}
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break;
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}
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}
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UnsavedSettings = false;
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selectedContentPackagePaths = new HashSet<string>();
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foreach (XElement subElement in doc.Root.Elements())
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{
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gSettings = new XElement("graphicssettings");
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@@ -609,8 +609,7 @@ namespace Barotrauma
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foreach (InterestingPosition pos in positionsOfInterest)
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{
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if (pos.PositionType != PositionType.MainPath || pos.Position.X < 5000 || pos.Position.X > Size.X - 5000) continue;
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if (Math.Abs(pos.Position.X - StartPosition.X) < 10000) continue;
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if (Math.Abs(pos.Position.Y - StartPosition.Y) < 10000) continue;
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if (Math.Abs(pos.Position.X - StartPosition.X) < minWidth * 2 || Math.Abs(pos.Position.X - EndPosition.X) < minWidth * 2) continue;
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if (GetTooCloseCells(pos.Position.ToVector2(), minWidth * 0.7f).Count > 0) continue;
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iceChunkPositions.Add(pos.Position);
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}
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@@ -301,6 +301,10 @@ namespace Barotrauma
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#endif
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spriteColor = prefab.SpriteColor;
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if (sp.IsHorizontal.HasValue)
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{
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IsHorizontal = sp.IsHorizontal.Value;
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}
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else if (ResizeHorizontal && !ResizeVertical)
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{
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IsHorizontal = true;
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}
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@@ -345,7 +349,7 @@ namespace Barotrauma
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}
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// Only add ai targets automatically to submarine/outpost walls
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if (aiTarget == null && HasBody && Tags.Contains("wall") && submarine != null)
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if (aiTarget == null && HasBody && Tags.Contains("wall") && submarine != null && !Prefab.NoAITarget)
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{
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aiTarget = new AITarget(this);
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}
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@@ -184,6 +184,11 @@ namespace Barotrauma
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sp.Tags.Add(tag.Trim().ToLowerInvariant());
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}
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if (element.Attribute("ishorizontal") != null)
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{
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sp.IsHorizontal = element.GetAttributeBool("ishorizontal", false);
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}
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString())
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