(7bfeac605) More space for the labels in the Pump interface
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@@ -396,8 +396,11 @@ namespace Barotrauma
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{
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MouseOn.DrawToolTip(spriteBatch);
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}
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Cursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
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if (GameMain.WindowActive)
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{
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Cursor.Draw(spriteBatch, PlayerInput.LatestMousePosition, 0, Scale / 2f);
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}
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}
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public static void DrawBackgroundSprite(SpriteBatch spriteBatch, Sprite backgroundSprite, float blurAmount = 1.0f, float aberrationStrength = 1.0f)
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@@ -91,7 +91,7 @@ namespace Barotrauma
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}
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InnerFrame.RectTransform.NonScaledSize =
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new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + 50));
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new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + (int)(50 * GUI.yScale)));
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Content.RectTransform.NonScaledSize =
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new Point(Content.Rect.Width, height);
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}
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@@ -99,7 +99,7 @@ namespace Barotrauma
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Buttons = new List<GUIButton>(buttons.Length);
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for (int i = 0; i < buttons.Length; i++)
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{
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var button = new GUIButton(new RectTransform(new Vector2(Math.Min(0.9f / buttons.Length, 0.5f), 1.0f), buttonContainer.RectTransform, maxSize: new Point(300, 35)), buttons[i], style: "GUIButtonLarge");
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var button = new GUIButton(new RectTransform(new Vector2(Math.Min(0.9f / buttons.Length, 0.5f), 1.0f), buttonContainer.RectTransform), buttons[i], style: "GUIButtonLarge");
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Buttons.Add(button);
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}
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