Hotfix 0.15.23.0
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@@ -323,9 +323,10 @@ namespace Barotrauma
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}
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break;
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case 1: //NetEntityEvent.Type.Control
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bool myCharacter = msg.ReadBoolean();
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byte ownerID = msg.ReadByte();
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ResetNetState();
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if (ownerID == GameMain.Client.ID)
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if (myCharacter)
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{
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if (controlled != null)
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{
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